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@ -489,7 +489,7 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func
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recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
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recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
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recruit->block(true);
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recruit->block(true);
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}
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}
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else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero))
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else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero)
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{
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{
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recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
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recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
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recruit->block(true);
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recruit->block(true);
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@ -41,6 +41,14 @@ Some of H3 mechanics can't be straight considered as bug, but default VCMI behav
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- [Alt] + [LCtrl] + LClick - move all units of selected stack to the city's garrison or to the met hero
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- [Alt] + [LCtrl] + LClick - move all units of selected stack to the city's garrison or to the met hero
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- [Alt] + [LShift] + LClick - dismiss selected stack`
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- [Alt] + [LShift] + LClick - dismiss selected stack`
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## Interface Shourtcuts
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It's now possible to open Tavern (click on town icon), Townhall, Quick Recruitment and Marketplace (click on gold) from various places:
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- Town screen (left bottom)
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- Kingdom overview for each town
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- Infobox (only if info box army management is enabled)
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## Quick Recruitment
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## Quick Recruitment
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Mouse click on castle icon in the town screen open quick recruitment window, where we can purhase in fast way units.
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Mouse click on castle icon in the town screen open quick recruitment window, where we can purhase in fast way units.
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