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Merge pull request #3193 from IvanSavenko/warn_mod_dependencies

Show message about mods that failed to load on opening main menu
This commit is contained in:
Ivan Savenko 2023-11-16 17:26:19 +02:00 committed by GitHub
commit de02507fff
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5 changed files with 54 additions and 9 deletions

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@ -73,6 +73,8 @@
"vcmi.server.errors.modsToEnable" : "{Following mods are required}",
"vcmi.server.errors.modsToDisable" : "{Following mods must be disabled}",
"vcmi.server.confirmReconnect" : "Do you want to reconnect to the last session?",
"vcmi.server.errors.modNoDependency" : "Failed to load mod {'%s'}!\n It depends on mod {'%s'} which is not active!\n",
"vcmi.server.errors.modConflict" : "Failed to load mod {'%s'}!\n Conflicts with active mod {'%s'}!\n",
"vcmi.settingsMainWindow.generalTab.hover" : "General",
"vcmi.settingsMainWindow.generalTab.help" : "Switches to General Options tab, which contains settings related to general game client behavior.",

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@ -73,6 +73,8 @@
"vcmi.server.errors.modsToEnable" : "{Потрібні модифікації для завантаження гри}",
"vcmi.server.errors.modsToDisable" : "{Модифікації що мають бути вимкнені}",
"vcmi.server.confirmReconnect" : "Підключитися до минулої сесії?",
"vcmi.server.errors.modNoDependency" : "Не вдалося увімкнути мод {'%s'}!\n Модифікація потребує мод {'%s'} який зараз не активний!\n",
"vcmi.server.errors.modConflict" : "Не вдалося увімкнути мод {'%s'}!\n Конфліктує з активним модом {'%s'}!\n",
"vcmi.settingsMainWindow.generalTab.hover" : "Загальні",
"vcmi.settingsMainWindow.generalTab.help" : "Перемикає на вкладку загальних параметрів, яка містить налаштування, пов'язані із загальною поведінкою ігрового клієнта",

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@ -49,6 +49,7 @@
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/filesystem/CCompressedStream.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/modding/CModHandler.h"
#include "../../lib/VCMIDirs.h"
#include "../../lib/CStopWatch.h"
#include "../../lib/CThreadHelper.h"
@ -339,6 +340,17 @@ void CMainMenu::update()
menu->switchToTab(menu->getActiveTab());
}
static bool warnedAboutModDependencies = false;
if (!warnedAboutModDependencies)
{
warnedAboutModDependencies = true;
auto errorMessages = CGI->modh->getModLoadErrors();
if (!errorMessages.empty())
CInfoWindow::showInfoDialog(errorMessages, std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
}
// Handles mouse and key input
GH.handleEvents();
GH.windows().simpleRedraw();

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@ -21,6 +21,7 @@
#include "../CStopWatch.h"
#include "../GameSettings.h"
#include "../Languages.h"
#include "../MetaString.h"
#include "../ScriptHandler.h"
#include "../constants/StringConstants.h"
#include "../filesystem/Filesystem.h"
@ -133,6 +134,24 @@ std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModI
break;
}
modLoadErrors = std::make_unique<MetaString>();
auto addErrorMessage = [this](const std::string & textID, const std::string & brokenModID, const std::string & missingModID)
{
modLoadErrors->appendTextID(textID);
if (allMods.count(brokenModID))
modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
else
modLoadErrors->replaceRawString(brokenModID);
if (allMods.count(missingModID))
modLoadErrors->replaceRawString(allMods.at(missingModID).getVerificationInfo().name);
else
modLoadErrors->replaceRawString(missingModID);
};
// Left mods have unresolved dependencies, output all to log.
for(const auto & brokenModID : modsToResolve)
{
@ -140,17 +159,17 @@ std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModI
for(const TModID & dependency : brokenMod.dependencies)
{
if(!vstd::contains(resolvedModIDs, dependency) && brokenMod.config["modType"].String() != "Compatibility")
logMod->error("Mod '%s' has been disabled: dependency '%s' is missing.", brokenMod.getVerificationInfo().name, dependency);
addErrorMessage("vcmi.server.errors.modNoDependency", brokenModID, dependency);
}
for(const TModID & conflict : brokenMod.conflicts)
{
if(vstd::contains(resolvedModIDs, conflict))
logMod->error("Mod '%s' has been disabled: conflicts with enabled mod '%s'.", brokenMod.getVerificationInfo().name, conflict);
addErrorMessage("vcmi.server.errors.modConflict", brokenModID, conflict);
}
for(const TModID & reverseConflict : resolvedModIDs)
{
if (vstd::contains(allMods.at(reverseConflict).conflicts, brokenModID))
logMod->error("Mod '%s' has been disabled: conflicts with enabled mod '%s'.", brokenMod.getVerificationInfo().name, reverseConflict);
addErrorMessage("vcmi.server.errors.modConflict", brokenModID, reverseConflict);
}
}
return sortedValidMods;
@ -235,7 +254,7 @@ void CModHandler::loadMods(bool onlyEssential)
coreMod = std::make_unique<CModInfo>(ModScope::scopeBuiltin(), modConfig[ModScope::scopeBuiltin()], JsonNode(JsonPath::builtin("config/gameConfig.json")));
}
std::vector<std::string> CModHandler::getAllMods()
std::vector<std::string> CModHandler::getAllMods() const
{
std::vector<std::string> modlist;
modlist.reserve(allMods.size());
@ -244,11 +263,16 @@ std::vector<std::string> CModHandler::getAllMods()
return modlist;
}
std::vector<std::string> CModHandler::getActiveMods()
std::vector<std::string> CModHandler::getActiveMods() const
{
return activeMods;
}
std::string CModHandler::getModLoadErrors() const
{
return modLoadErrors->toString();
}
const CModInfo & CModHandler::getModInfo(const TModID & modId) const
{
return allMods.at(modId);
@ -320,7 +344,7 @@ void CModHandler::loadModFilesystems()
}
}
TModID CModHandler::findResourceOrigin(const ResourcePath & name)
TModID CModHandler::findResourceOrigin(const ResourcePath & name) const
{
for(const auto & modID : boost::adaptors::reverse(activeMods))
{

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@ -21,6 +21,7 @@ class CIdentifierStorage;
class CContentHandler;
struct ModVerificationInfo;
class ResourcePath;
class MetaString;
using TModID = std::string;
@ -29,6 +30,7 @@ class DLL_LINKAGE CModHandler final : boost::noncopyable
std::map <TModID, CModInfo> allMods;
std::vector <TModID> activeMods;//active mods, in order in which they were loaded
std::unique_ptr<CModInfo> coreMod;
mutable std::unique_ptr<MetaString> modLoadErrors;
bool hasCircularDependency(const TModID & mod, std::set<TModID> currentList = std::set<TModID>()) const;
@ -60,15 +62,18 @@ public:
void loadModFilesystems();
/// returns ID of mod that provides selected file resource
TModID findResourceOrigin(const ResourcePath & name);
TModID findResourceOrigin(const ResourcePath & name) const;
std::string getModLanguage(const TModID & modId) const;
std::set<TModID> getModDependencies(const TModID & modId, bool & isModFound) const;
/// returns list of all (active) mods
std::vector<std::string> getAllMods();
std::vector<std::string> getActiveMods();
std::vector<std::string> getAllMods() const;
std::vector<std::string> getActiveMods() const;
/// Returns human-readable string that describes erros encounter during mod loading, such as missing dependencies
std::string getModLoadErrors() const;
const CModInfo & getModInfo(const TModID & modId) const;