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	Merge pull request #5467 from IvanSavenko/brotherhood_fix
[1.6.7] Fix Brotherhood displaying Thieves Guild UI on click instead of Tavern
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		| @@ -814,22 +814,26 @@ const CGHeroInstance * CCastleBuildings::getHero() | ||||
|  | ||||
| void CCastleBuildings::buildingClicked(BuildingID building) | ||||
| { | ||||
| 	BuildingID buildingToEnter = building; | ||||
| 	for(;;) | ||||
| 	std::vector<BuildingID> buildingsToTest; | ||||
|  | ||||
| 	for(BuildingID buildingToEnter = building;;) | ||||
| 	{ | ||||
| 		const CBuilding *b = town->getTown()->buildings.find(buildingToEnter)->second; | ||||
|  | ||||
| 		if (buildingTryActivateCustomUI(buildingToEnter, building)) | ||||
| 			return; | ||||
|  | ||||
| 		buildingsToTest.push_back(buildingToEnter); | ||||
| 		if (!b->upgrade.hasValue()) | ||||
| 		{ | ||||
| 			enterBuilding(building); | ||||
| 			return; | ||||
| 		} | ||||
| 			break; | ||||
|  | ||||
| 		buildingToEnter = b->upgrade; | ||||
| 	} | ||||
|  | ||||
| 	for(BuildingID buildingToEnter : boost::adaptors::reverse(buildingsToTest)) | ||||
| 	{ | ||||
| 		if (buildingTryActivateCustomUI(buildingToEnter, building)) | ||||
| 			return; | ||||
| 	} | ||||
|  | ||||
| 	enterBuilding(building); | ||||
| } | ||||
|  | ||||
| bool CCastleBuildings::buildingTryActivateCustomUI(BuildingID buildingToTest, BuildingID buildingTarget) | ||||
|   | ||||
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