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Version set to 0.92. Changelog updated.
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ChangeLog
26
ChangeLog
@ -1,5 +1,28 @@
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0.9 -> 0.91 (Feb 01 2013)
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0.91 -> 0.92 (Mar 01 2013)
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GENERAL:
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* hero crossover between missions in campaigns
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* introduction before missions in campaigns
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MODS:
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* Added CREATURE_SPELL_POWER for commanders
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* Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
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* Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
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* Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
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* Double growth creatures are configurable now
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* Drain Life now has % effect depending on bonus value
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* Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
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* Moat damage configurable
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* More config options for spells:
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- mind immunity handled by config
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- direct damage immunity handled by config
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- immunity icon configurable
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- removed mind_spell flag
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* creature config use string ids now.
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* support for string subtype id in short bonus format
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* primary skill identifiers for bonuses
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0.9 -> 0.91 (Feb 01 2013)
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GENERAL:
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GENERAL:
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* VCMI build on OS X is now supported
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* VCMI build on OS X is now supported
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* Completely removed autotools
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* Completely removed autotools
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@ -27,6 +50,7 @@ ADVENTURE AI:
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* Improved exploration algorithm
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* Improved exploration algorithm
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* AI will prioritize dwellings and mines when there are no opponents visible
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* AI will prioritize dwellings and mines when there are no opponents visible
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0.89 -> 0.9 (Oct 01 2012)
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0.89 -> 0.9 (Oct 01 2012)
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GENERAL:
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GENERAL:
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* Provisional support creature-adding mods
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* Provisional support creature-adding mods
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@ -14,7 +14,7 @@
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namespace GameConstants
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namespace GameConstants
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{
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{
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const std::string VCMI_VERSION = "VCMI 0.91c";
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const std::string VCMI_VERSION = "VCMI 0.92";
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/*
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/*
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* DATA_DIR contains the game data (Data/, MP3/, ...).
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* DATA_DIR contains the game data (Data/, MP3/, ...).
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