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Commented out some extensive logs which slowed down pathfinder.
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parent
f4a8a1294e
commit
e996879733
@ -214,10 +214,10 @@ namespace AIPathfinding
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auto guardsAlreadyBypassed = destGuardians.empty() && srcGuardians.size();
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if(guardsAlreadyBypassed && nodeStorage->isBattleNode(source.node))
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{
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logAi->trace(
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"Bypass guard at destination while moving %s -> %s",
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source.coord.toString(),
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destination.coord.toString());
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//logAi->trace(
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// "Bypass guard at destination while moving %s -> %s",
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// source.coord.toString(),
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// destination.coord.toString());
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return;
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}
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@ -230,10 +230,10 @@ namespace AIPathfinding
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if(!battleNodeOptional)
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{
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logAi->trace(
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"Can not allocate battle node while moving %s -> %s",
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source.coord.toString(),
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destination.coord.toString());
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//logAi->trace(
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// "Can not allocate battle node while moving %s -> %s",
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// source.coord.toString(),
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// destination.coord.toString());
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destination.blocked = true;
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@ -244,10 +244,10 @@ namespace AIPathfinding
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if(battleNode->locked)
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{
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logAi->trace(
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"Block bypass guard at destination while moving %s -> %s",
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source.coord.toString(),
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destination.coord.toString());
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//logAi->trace(
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// "Block bypass guard at destination while moving %s -> %s",
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// source.coord.toString(),
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// destination.coord.toString());
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destination.blocked = true;
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@ -267,11 +267,11 @@ namespace AIPathfinding
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battleNode->specialAction = std::make_shared<BattleAction>(destination.coord);
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logAi->trace(
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"Begin bypass guard at destination with danger %s while moving %s -> %s",
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std::to_string(danger),
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source.coord.toString(),
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destination.coord.toString());
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//logAi->trace(
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// "Begin bypass guard at destination with danger %s while moving %s -> %s",
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// std::to_string(danger),
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// source.coord.toString(),
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// destination.coord.toString());
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return;
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}
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@ -312,10 +312,10 @@ namespace AIPathfinding
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if(blocker == BlockingReason::SOURCE_GUARDED && nodeStorage->isBattleNode(source.node))
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{
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logAi->trace(
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"Bypass src guard while moving from %s to %s",
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source.coord.toString(),
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destination.coord.toString());
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//logAi->trace(
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// "Bypass src guard while moving from %s to %s",
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// source.coord.toString(),
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// destination.coord.toString());
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return;
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}
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@ -347,10 +347,10 @@ namespace AIPathfinding
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// we can not directly bypass objects, we need to interact with them first
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destination.node->theNodeBefore = source.node;
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logAi->trace(
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"Link src node %s to destination node %s while bypassing visitable obj",
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source.coord.toString(),
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destination.coord.toString());
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//logAi->trace(
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// "Link src node %s to destination node %s while bypassing visitable obj",
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// source.coord.toString(),
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// destination.coord.toString());
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return;
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}
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