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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Merge pull request #183 from vmarkovtsev/issue/1989

Fix 1989 cavaliers -> champions in stables
This commit is contained in:
ArseniyShestakov
2016-02-02 03:56:11 +03:00
2 changed files with 116 additions and 52 deletions

View File

@@ -23,13 +23,13 @@
bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
{
if (dayOfWeek != 0)
if(dayOfWeek != 0)
{
if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
return false;
}
for (auto & reqStack : creatures)
for(auto & reqStack : creatures)
{
size_t count = 0;
for (auto slot : hero->Slots())
@@ -42,25 +42,25 @@ bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
return false;
}
if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
if(!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
return false;
if (minLevel > hero->level)
if(minLevel > hero->level)
return false;
for (size_t i=0; i<primary.size(); i++)
for(size_t i=0; i<primary.size(); i++)
{
if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
return false;
}
for (auto & skill : secondary)
for(auto & skill : secondary)
{
if (skill.second > hero->getSecSkillLevel(skill.first))
return false;
}
for (auto & art : artifacts)
for(auto & art : artifacts)
{
if (!hero->hasArt(art))
return false;
@@ -73,11 +73,11 @@ std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance *
{
std::vector<ui32> ret;
for (size_t i=0; i<info.size(); i++)
for(size_t i=0; i<info.size(); i++)
{
const CVisitInfo & visit = info[i];
if ((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
if((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
&& visit.limiter.heroAllowed(hero))
{
logGlobal->debugStream() << "Reward " << i << " is allowed";
@@ -87,19 +87,25 @@ std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance *
return ret;
}
CVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
{
return info[index];
}
void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
{
auto grantRewardWithMessage = [&](int index) -> void
{
logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << info[index].message.toString();
auto vi = getVisitInfo(index, h);
logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << vi.message.toString();
// show message only if it is not empty
if (!info[index].message.toString().empty())
if (!vi.message.toString().empty())
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.soundID = soundID;
iw.text = info[index].message;
info[index].reward.loadComponents(iw.components, h);
iw.text = vi.message;
vi.reward.loadComponents(iw.components, h);
cb->showInfoDialog(&iw);
}
// grant reward afterwards. Note that it may remove object
@@ -112,11 +118,11 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
sd.soundID = soundID;
sd.text = onSelect;
for (auto index : rewards)
sd.components.push_back(info[index].reward.getDisplayedComponent(h));
sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
cb->showBlockingDialog(&sd);
};
if (!wasVisited(h))
if(!wasVisited(h))
{
auto rewards = getAvailableRewards(h);
logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards";
@@ -175,15 +181,15 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
{
grantRewardAfterLevelup(info[selectedReward], hero);
grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
}
void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if (answer == 0)
if(answer == 0)
return; // player refused
if (answer > 0 && answer-1 < info.size())
if(answer > 0 && answer-1 < info.size())
{
auto list = getAvailableRewards(hero);
grantReward(list[answer - 1], hero);
@@ -205,7 +211,7 @@ void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero)
cb->sendAndApply(&cov);
cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
grantRewardBeforeLevelup(info[rewardID], hero);
grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
}
void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
@@ -218,7 +224,7 @@ void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const
cb->giveResources(hero->tempOwner, info.reward.resources);
for (auto & entry : info.reward.secondary)
for(auto & entry : info.reward.secondary)
{
int current = hero->getSecSkillLevel(entry.first);
if( (current != 0 && current < entry.second) ||
@@ -235,11 +241,11 @@ void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const
si64 expToGive = 0;
expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
expToGive += hero->calculateXp(info.reward.gainedExp);
if (expToGive)
if(expToGive)
cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
// hero is not blocked by levelup dialog - grant remainer immediately
if (!cb->isVisitCoveredByAnotherQuery(this, hero))
if(!cb->isVisitCoveredByAnotherQuery(this, hero))
{
grantRewardAfterLevelup(info, hero);
}
@@ -247,7 +253,7 @@ void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const
void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
{
if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
{
si32 mana = hero->mana;
if (info.reward.manaPercentage >= 0)
@@ -269,7 +275,7 @@ void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const C
cb->setMovePoints(&smp);
}
for (const Bonus & bonus : info.reward.bonuses)
for(const Bonus & bonus : info.reward.bonuses)
{
assert(bonus.source == Bonus::OBJECT);
assert(bonus.sid == ID);
@@ -280,16 +286,16 @@ void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const C
cb->giveHeroBonus(&gb);
}
for (ArtifactID art : info.reward.artifacts)
for(ArtifactID art : info.reward.artifacts)
cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
if (!info.reward.spells.empty())
if(!info.reward.spells.empty())
{
std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
cb->changeSpells(hero, true, spellsToGive);
}
if (!info.reward.creatures.empty())
if(!info.reward.creatures.empty())
{
CCreatureSet creatures;
for (auto & crea : info.reward.creatures)
@@ -300,11 +306,11 @@ void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const C
onRewardGiven(hero);
if (info.reward.removeObject)
if(info.reward.removeObject)
cb->removeObject(this);
}
bool CRewardableObject::wasVisited (PlayerColor player) const
bool CRewardableObject::wasVisited(PlayerColor player) const
{
switch (visitMode)
{
@@ -326,7 +332,7 @@ bool CRewardableObject::wasVisited (PlayerColor player) const
}
}
bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
{
switch (visitMode)
{
@@ -733,30 +739,76 @@ void CGBonusingObject::initObj()
break;
case Obj::STABLES:
configureMessage(info[0], 137, 136, soundBase::STORE);
configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
info[0].reward.movePoints = 400;
//TODO: upgrade champions to cavaliers
/*
bool someUpgradeDone = false;
for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
{
if(i->second->type->idNumber == CreatureID::CAVALIER)
{
cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
someUpgradeDone = true;
}
}
if (someUpgradeDone)
{
grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
iw.components.push_back(Component(Component::CREATURE,11,0,1));
}*/
break;
}
}
CVisitInfo CGBonusingObject::getVisitInfo(int index, const CGHeroInstance *h) const
{
if(ID == Obj::STABLES)
{
assert(index == 0);
for(auto& slot : h->Slots())
{
if(slot.second->type->idNumber == CreatureID::CAVALIER)
{
CVisitInfo vi(info[0]);
vi.message.clear();
vi.message.addTxt(MetaString::ADVOB_TXT, 138);
vi.reward.extraComponents.push_back(Component(
Component::CREATURE, CreatureID::CHAMPION, 0, 1));
return std::move(vi);
}
}
}
return info[index];
}
void CGBonusingObject::onHeroVisit(const CGHeroInstance *h) const
{
CRewardableObject::onHeroVisit(h);
if(ID == Obj::STABLES)
{
//regardless of whether this hero visited stables or not, cavaliers must be upgraded
for(auto& slot : h->Slots())
{
if(slot.second->type->idNumber == CreatureID::CAVALIER)
{
cb->changeStackType(StackLocation(h, slot.first),
VLC->creh->creatures[CreatureID::CHAMPION]);
}
}
}
}
bool CGBonusingObject::wasVisited(const CGHeroInstance * h) const
{
if(ID == Obj::STABLES)
{
for(auto& slot : h->Slots())
{
if(slot.second->type->idNumber == CreatureID::CAVALIER)
{
// always display the reward message if the hero got cavaliers
return false;
}
}
}
return CRewardableObject::wasVisited(h);
}
void CGBonusingObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
{
if(ID == Obj::STABLES && CRewardableObject::wasVisited(hero))
{
// reward message has been displayed - do not give the actual bonus
return;
}
CRewardableObject::grantReward(rewardID, hero);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
CGOnceVisitable::CGOnceVisitable()

View File

@@ -164,6 +164,7 @@ class DLL_LINKAGE CRewardableObject : public CArmedInstance
/// grants reward to hero
void grantRewardBeforeLevelup(const CVisitInfo & reward, const CGHeroInstance * hero) const;
protected:
/// controls selection of reward granted to player
enum ESelectMode
@@ -185,9 +186,11 @@ protected:
/// filters list of visit info and returns rewards that can be granted to current hero
virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero) const;
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
/// Rewars that can be granted by an object
virtual CVisitInfo getVisitInfo(int index, const CGHeroInstance *h) const;
/// Rewards that can be granted by an object
std::vector<CVisitInfo> info;
/// MetaString's that contain text for messages for specific situations
@@ -216,8 +219,8 @@ public:
std::string getHoverText(const CGHeroInstance * hero) const override;
/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
bool wasVisited (PlayerColor player) const override;
bool wasVisited (const CGHeroInstance * h) const override;
bool wasVisited(PlayerColor player) const override;
bool wasVisited(const CGHeroInstance * h) const override;
/// gives reward to player or ask for choice in case of multiple rewards
void onHeroVisit(const CGHeroInstance *h) const override;
@@ -263,11 +266,20 @@ public:
class DLL_LINKAGE CGBonusingObject : public CRewardableObject //objects giving bonuses to luck/morale/movement
{
protected:
CVisitInfo getVisitInfo(int index, const CGHeroInstance *h) const override;
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const override;
public:
void initObj() override;
CGBonusingObject();
void onHeroVisit(const CGHeroInstance *h) const override;
bool wasVisited(const CGHeroInstance * h) const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CRewardableObject&>(*this);