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Merge branch 'develop' into patch-4map_overview_rework
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@ -211,21 +211,20 @@ void CVCMIServer::establishRemoteConnections()
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uuid = cmdLineOptions["lobby-uuid"].as<std::string>();
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int numOfConnections = cmdLineOptions["connections"].as<ui16>();
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auto address = cmdLineOptions["lobby"].as<std::string>();
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int port = cmdLineOptions["lobby-port"].as<ui16>();
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logGlobal->info("Server is connecting to remote at %s:%d with uuid %s %d times", address, port, uuid, numOfConnections);
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for(int i = 0; i < numOfConnections; ++i)
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connectToRemote(address, port);
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connectToRemote();
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}
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void CVCMIServer::connectToRemote(const std::string & addr, int port)
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void CVCMIServer::connectToRemote()
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{
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std::shared_ptr<CConnection> c;
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try
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{
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logNetwork->info("Establishing connection...");
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c = std::make_shared<CConnection>(addr, port, SERVER_NAME, uuid);
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auto address = cmdLineOptions["lobby"].as<std::string>();
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int port = cmdLineOptions["lobby-port"].as<ui16>();
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logNetwork->info("Establishing connection to remote at %s:%d with uuid %s", address, port, uuid);
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c = std::make_shared<CConnection>(address, port, SERVER_NAME, uuid);
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}
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catch(...)
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{
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@ -235,6 +234,7 @@ void CVCMIServer::connectToRemote(const std::string & addr, int port)
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if(c)
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{
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connections.insert(c);
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remoteConnections.insert(c);
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c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c);
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}
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}
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@ -732,7 +732,7 @@ void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo,
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if(pset.hero.getNum() != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
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{
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pset.hero = pinfo.mainCustomHeroId;
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pset.heroName = pinfo.mainCustomHeroName;
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pset.heroNameTextId = pinfo.mainCustomHeroNameTextId;
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pset.heroPortrait = pinfo.mainCustomHeroPortrait;
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}
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