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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
114
scripting/lua/api/netpacks/BattleUnitsChanged.cpp
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114
scripting/lua/api/netpacks/BattleUnitsChanged.cpp
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/*
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* api/netpacks/BattleUnitsChanged.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BattleUnitsChanged.h"
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#include "../../LuaStack.h"
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#include "../Registry.h"
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namespace scripting
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{
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namespace api
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{
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namespace netpacks
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{
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VCMI_REGISTER_SCRIPT_API(BattleUnitsChangedProxy, "netpacks.BattleUnitsChanged");
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const std::vector<BattleUnitsChangedProxy::RegType> BattleUnitsChangedProxy::REGISTER =
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{
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{
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"toNetpackLight",
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&PackForClientProxy<BattleUnitsChangedProxy>::toNetpackLight
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},
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{
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"add",
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&BattleUnitsChangedProxy::add
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},
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{
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"update",
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&BattleUnitsChangedProxy::update
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},
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{
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"resetState",
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&BattleUnitsChangedProxy::resetState
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},
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{
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"remove",
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&BattleUnitsChangedProxy::remove
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}
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};
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const std::vector<BattleUnitsChangedProxy::CustomRegType> BattleUnitsChangedProxy::REGISTER_CUSTOM =
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{
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{"new", &Wrapper::constructor, true}
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};
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int BattleUnitsChangedProxy::add(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
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{
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LuaStack S(L);
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uint32_t id;
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if(!S.tryGet(1, id))
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return S.retVoid();
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UnitChanges changes(id, BattleChanges::EOperation::ADD);
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if(!S.tryGet(2, changes.data))
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return S.retVoid();
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if(!S.tryGet(3, changes.healthDelta))
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changes.healthDelta = 0;
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object->changedStacks.push_back(changes);
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return S.retVoid();
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}
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int BattleUnitsChangedProxy::update(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
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{
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LuaStack S(L);
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uint32_t id;
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if(!S.tryGet(1, id))
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return S.retVoid();
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UnitChanges changes(id, BattleChanges::EOperation::UPDATE);
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if(!S.tryGet(2, changes.data))
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return S.retVoid();
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if(!S.tryGet(3, changes.healthDelta))
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changes.healthDelta = 0;
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object->changedStacks.push_back(changes);
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return S.retVoid();
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}
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int BattleUnitsChangedProxy::resetState(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
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{
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LuaStack S(L);
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return S.retVoid();
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}
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int BattleUnitsChangedProxy::remove(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
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{
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LuaStack S(L);
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return S.retVoid();
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}
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}
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}
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}
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