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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
This commit is contained in:
128
scripting/lua/api/netpacks/InfoWindow.cpp
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128
scripting/lua/api/netpacks/InfoWindow.cpp
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/*
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* api/netpacks/InfoWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "InfoWindow.h"
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#include "../../LuaStack.h"
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#include "../Registry.h"
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using scripting::api::netpacks::InfoWindowProxy;
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using scripting::api::RegisterAPI;
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VCMI_REGISTER_SCRIPT_API(InfoWindowProxy, "netpacks.InfoWindow")
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namespace scripting
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{
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namespace api
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{
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namespace netpacks
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{
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const std::vector<InfoWindowProxy::RegType> InfoWindowProxy::REGISTER =
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{
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{
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"addReplacement",
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&InfoWindowProxy::addReplacement
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},
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{
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"addText",
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&InfoWindowProxy::addText
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},
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{
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"setPlayer",
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&InfoWindowProxy::setPlayer
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},
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{
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"toNetpackLight",
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&PackForClientProxy<InfoWindowProxy>::toNetpackLight
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},
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};
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const std::vector<InfoWindowProxy::CustomRegType> InfoWindowProxy::REGISTER_CUSTOM =
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{
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{"new", &Wrapper::constructor, true}
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};
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int InfoWindowProxy::addReplacement(lua_State * L, std::shared_ptr<InfoWindow> object)
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{
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int top = lua_gettop(L);
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if(top == 1)
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{
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if(lua_isstring(L, 1))
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{
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size_t len = 0;
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auto raw = lua_tolstring(L, 1, &len);
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std::string text(raw, len);
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object->text.addReplacement(text);
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}
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else if(lua_isnumber(L, 1))
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{
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object->text.addReplacement(lua_tointeger(L, 1));
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}
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}
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else if(top >= 2)
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{
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if(lua_isnumber(L, 1) && lua_isnumber(L, 2))
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object->text.addReplacement(lua_tointeger(L, 1), lua_tointeger(L, 2));
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}
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lua_settop(L, 0);
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return 0;
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}
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int InfoWindowProxy::addText(lua_State * L, std::shared_ptr<InfoWindow> object)
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{
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int top = lua_gettop(L);
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if(top == 1)
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{
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if(lua_isstring(L, 1))
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{
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size_t len = 0;
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auto raw = lua_tolstring(L, 1, &len);
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std::string text(raw, len);
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object->text << text;
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}
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else if(lua_isnumber(L, 1))
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{
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object->text << (lua_tointeger(L, 1));
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}
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}
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if(top >= 2)
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{
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if(lua_isnumber(L, 1) && lua_isnumber(L, 2))
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object->text.addTxt(lua_tointeger(L, 1), lua_tointeger(L, 2));
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}
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lua_settop(L, 0);
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return 0;
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}
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int InfoWindowProxy::setPlayer(lua_State * L, std::shared_ptr<InfoWindow> object)
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{
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LuaStack S(L);
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PlayerColor value;
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if(S.tryGet(1, value))
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object->player = value;
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return S.retVoid();
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}
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}
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}
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}
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