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Rewardable seer hut and quest gate
This commit is contained in:
parent
6a0b26d402
commit
ef3f0174dd
@ -378,7 +378,7 @@ void CQuest::getRolloverText(MetaString &ms, bool onHover) const
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}
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}
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void CQuest::getCompletionText(MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
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void CQuest::getCompletionText(MetaString &iwText) const
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{
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iwText.appendRawString(completedText);
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switch(missionType)
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@ -567,11 +567,17 @@ void CGSeerHut::init(CRandomGenerator & rand)
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seerName = VLC->generaltexth->translate(seerNameID);
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quest->textOption = rand.nextInt(2);
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quest->completedOption = rand.nextInt(1, 3);
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configuration.canRefuse = true;
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configuration.visitMode = Rewardable::EVisitMode::VISIT_ONCE;
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configuration.selectMode = Rewardable::ESelectMode::SELECT_PLAYER;
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}
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void CGSeerHut::initObj(CRandomGenerator & rand)
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{
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init(rand);
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CRewardableObject::initObj(rand);
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quest->progress = CQuest::NOT_ACTIVE;
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if(quest->missionType)
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@ -590,6 +596,10 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
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quest->progress = CQuest::COMPLETE;
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quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->completedOption];
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}
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quest->getCompletionText(configuration.onSelect);
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for(auto & i : configuration.info)
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quest->getCompletionText(i.message);
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}
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void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
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@ -649,44 +659,6 @@ void IQuestObject::afterAddToMapCommon(CMap * map) const
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map->addNewQuestInstance(quest);
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}
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void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
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{
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quest->getCompletionText (text, components, isCustom, h);
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switch(rewardType)
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{
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case EXPERIENCE:
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components.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(rVal)), 0);
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break;
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case MANA_POINTS:
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components.emplace_back(Component::EComponentType::PRIM_SKILL, 5, rVal, 0);
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break;
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case MORALE_BONUS:
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components.emplace_back(Component::EComponentType::MORALE, 0, rVal, 0);
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break;
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case LUCK_BONUS:
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components.emplace_back(Component::EComponentType::LUCK, 0, rVal, 0);
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break;
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case RESOURCES:
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components.emplace_back(Component::EComponentType::RESOURCE, rID, rVal, 0);
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break;
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case PRIMARY_SKILL:
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components.emplace_back(Component::EComponentType::PRIM_SKILL, rID, rVal, 0);
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break;
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case SECONDARY_SKILL:
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components.emplace_back(Component::EComponentType::SEC_SKILL, rID, rVal, 0);
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break;
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case ARTIFACT:
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components.emplace_back(Component::EComponentType::ARTIFACT, rID, 0, 0);
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break;
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case SPELL:
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components.emplace_back(Component::EComponentType::SPELL, rID, 0, 0);
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break;
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case CREATURE:
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components.emplace_back(Component::EComponentType::CREATURE, rID, rVal, 0);
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break;
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}
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}
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void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
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{
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switch(what)
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@ -699,6 +671,7 @@ void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
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void CGSeerHut::newTurn(CRandomGenerator & rand) const
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{
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CRewardableObject::newTurn(rand);
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if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up
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{
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cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
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@ -738,12 +711,7 @@ void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
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}
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if(!failRequirements) // propose completion, also on first visit
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{
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BlockingDialog bd (true, false);
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bd.player = h->getOwner();
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getCompletionText (bd.text, bd.components, isCustom, h);
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cb->showBlockingDialog (&bd);
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CRewardableObject::onHeroVisit(h);
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return;
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}
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}
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@ -788,108 +756,9 @@ int CGSeerHut::checkDirection() const
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}
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}
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void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
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void CGSeerHut::completeQuest() const //reward
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{
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if (accept)
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{
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switch (quest->missionType)
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{
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case CQuest::MISSION_ART:
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for(auto & elem : quest->m5arts)
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{
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if(h->hasArt(elem))
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{
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cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
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}
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else
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{
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const auto * assembly = h->getAssemblyByConstituent(elem);
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assert(assembly);
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auto parts = assembly->getPartsInfo();
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// Remove the assembly
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cb->removeArtifact(ArtifactLocation(h, h->getArtPos(assembly)));
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// Disassemble this backpack artifact
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for(const auto & ci : parts)
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{
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if(ci.art->getTypeId() != elem)
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cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::BACKPACK_START);
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}
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}
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}
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break;
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case CQuest::MISSION_ARMY:
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cb->takeCreatures(h->id, quest->m6creatures);
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break;
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case CQuest::MISSION_RESOURCES:
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for (int i = 0; i < 7; ++i)
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{
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cb->giveResource(h->getOwner(), static_cast<EGameResID>(i), -static_cast<int>(quest->m7resources[i]));
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}
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break;
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default:
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break;
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}
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cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
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completeQuest(h); //make sure to remove QuestGuard at the very end
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}
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}
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void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
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{
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switch (rewardType)
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{
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case EXPERIENCE:
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{
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TExpType expVal = h->calculateXp(rVal);
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cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
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break;
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}
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case MANA_POINTS:
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{
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cb->setManaPoints(h->id, h->mana+rVal);
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break;
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}
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case MORALE_BONUS: case LUCK_BONUS:
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{
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Bonus hb(BonusDuration::ONE_WEEK, (rewardType == 3 ? BonusType::MORALE : BonusType::LUCK),
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BonusSource::OBJECT, rVal, h->id.getNum(), "", -1);
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GiveBonus gb;
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gb.id = h->id.getNum();
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gb.bonus = hb;
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cb->giveHeroBonus(&gb);
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}
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break;
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case RESOURCES:
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cb->giveResource(h->getOwner(), static_cast<EGameResID>(rID), rVal);
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break;
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case PRIMARY_SKILL:
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cb->changePrimSkill(h, static_cast<PrimarySkill>(rID), rVal, false);
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break;
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case SECONDARY_SKILL:
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cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
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break;
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case ARTIFACT:
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cb->giveHeroNewArtifact(h, VLC->arth->objects[rID],ArtifactPosition::FIRST_AVAILABLE);
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break;
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case SPELL:
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{
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std::set<SpellID> spell;
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spell.insert (SpellID(rID));
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cb->changeSpells(h, true, spell);
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}
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break;
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case CREATURE:
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{
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CCreatureSet creatures;
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creatures.setCreature(SlotID(0), CreatureID(rID), rVal);
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cb->giveCreatures(this, h, creatures, false);
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}
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break;
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default:
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break;
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}
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cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
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}
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const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
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@ -912,7 +781,9 @@ const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
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void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{
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finishQuest(hero, answer);
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CRewardableObject::blockingDialogAnswered(hero, answer);
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if(answer)
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completeQuest();
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}
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void CGSeerHut::afterAddToMap(CMap* map)
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@ -922,7 +793,7 @@ void CGSeerHut::afterAddToMap(CMap* map)
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void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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static const std::map<ERewardType, std::string> REWARD_MAP =
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/*static const std::map<ERewardType, std::string> REWARD_MAP =
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{
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{NOTHING, ""},
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{EXPERIENCE, "experience"},
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@ -949,15 +820,16 @@ void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
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{"artifact", ARTIFACT},
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{"spell", SPELL},
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{"creature", CREATURE}
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};
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};*/
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//quest and reward
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quest->serializeJson(handler, "quest");
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CRewardableObject::serializeJsonOptions(handler);
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//only one reward is supported
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//todo: full reward format support after CRewardInfo integration
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auto s = handler.enterStruct("reward");
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/*auto s = handler.enterStruct("reward");
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std::string fullIdentifier;
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std::string metaTypeName;
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std::string scope;
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@ -1079,7 +951,7 @@ void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
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}
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}
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handler.serializeInt(fullIdentifier, rVal);
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}
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}*/
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}
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void CGQuestGuard::init(CRandomGenerator & rand)
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@ -1087,9 +959,13 @@ void CGQuestGuard::init(CRandomGenerator & rand)
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blockVisit = true;
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quest->textOption = rand.nextInt(3, 5);
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quest->completedOption = rand.nextInt(4, 5);
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configuration.info.push_back({});
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configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
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configuration.canRefuse = true;
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}
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void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
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void CGQuestGuard::completeQuest() const
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{
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cb->removeObject(this);
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}
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@ -9,7 +9,7 @@
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*/
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#pragma once
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#include "CArmedInstance.h"
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#include "CRewardableObject.h"
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#include "../ResourceSet.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -80,7 +80,7 @@ public:
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static bool checkMissionArmy(const CQuest * q, const CCreatureSet * army);
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virtual bool checkQuest (const CGHeroInstance * h) const; //determines whether the quest is complete or not
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virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
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virtual void getCompletionText (MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h = nullptr) const;
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virtual void getCompletionText(MetaString &text) const;
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virtual void getRolloverText (MetaString &text, bool onHover) const; //hover or quest log entry
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virtual void completeQuest (const CGHeroInstance * h) const {};
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virtual void addReplacements(MetaString &out, const std::string &base) const;
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@ -138,13 +138,9 @@ protected:
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void afterAddToMapCommon(CMap * map) const;
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};
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class DLL_LINKAGE CGSeerHut : public CArmedInstance, public IQuestObject //army is used when giving reward
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class DLL_LINKAGE CGSeerHut : public CRewardableObject, public IQuestObject //army is used when giving reward
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{
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public:
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enum ERewardType {NOTHING, EXPERIENCE, MANA_POINTS, MORALE_BONUS, LUCK_BONUS, RESOURCES, PRIMARY_SKILL, SECONDARY_SKILL, ARTIFACT, SPELL, CREATURE};
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ERewardType rewardType = ERewardType::NOTHING;
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si32 rID = -1; //reward ID
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si32 rVal = -1; //reward value
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std::string seerName;
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void initObj(CRandomGenerator & rand) override;
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@ -159,9 +155,8 @@ public:
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const CGHeroInstance *getHeroToKill(bool allowNull = false) const;
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const CGCreature *getCreatureToKill(bool allowNull = false) const;
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void getRolloverText (MetaString &text, bool onHover) const;
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void getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h = nullptr) const;
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void finishQuest (const CGHeroInstance * h, ui32 accept) const; //common for both objects
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virtual void completeQuest (const CGHeroInstance * h) const;
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virtual void completeQuest() const;
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void afterAddToMap(CMap * map) override;
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@ -169,9 +164,9 @@ public:
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{
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h & static_cast<CArmedInstance&>(*this);
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h & static_cast<IQuestObject&>(*this);
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h & rewardType;
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h & rID;
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h & rVal;
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//h & rewardType;
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//h & rID;
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//h & rVal;
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h & seerName;
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}
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protected:
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@ -186,7 +181,7 @@ class DLL_LINKAGE CGQuestGuard : public CGSeerHut
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{
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public:
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void init(CRandomGenerator & rand) override;
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void completeQuest (const CGHeroInstance * h) const override;
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void completeQuest() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -9,7 +9,7 @@
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*/
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#pragma once
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#include "../mapObjects/CArmedInstance.h"
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#include "CArmedInstance.h"
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#include "../rewardable/Interface.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -1842,77 +1842,89 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position)
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if(hut->quest->missionType)
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{
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auto rewardType = static_cast<CGSeerHut::ERewardType>(reader->readUInt8());
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hut->rewardType = rewardType;
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auto rewardType = reader->readUInt8();
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Rewardable::Reward reward;
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switch(rewardType)
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{
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case CGSeerHut::EXPERIENCE:
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{
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hut->rVal = reader->readUInt32();
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break;
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}
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case CGSeerHut::MANA_POINTS:
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{
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hut->rVal = reader->readUInt32();
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break;
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}
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case CGSeerHut::MORALE_BONUS:
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{
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hut->rVal = reader->readUInt8();
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break;
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}
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case CGSeerHut::LUCK_BONUS:
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{
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hut->rVal = reader->readUInt8();
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break;
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}
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case CGSeerHut::RESOURCES:
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{
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hut->rID = reader->readUInt8();
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hut->rVal = reader->readUInt32();
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assert(hut->rID < features.resourcesCount);
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assert((hut->rVal & 0x00ffffff) == hut->rVal);
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break;
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}
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case CGSeerHut::PRIMARY_SKILL:
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{
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hut->rID = reader->readUInt8();
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hut->rVal = reader->readUInt8();
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break;
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}
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case CGSeerHut::SECONDARY_SKILL:
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{
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hut->rID = reader->readSkill();
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hut->rVal = reader->readUInt8();
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break;
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}
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case CGSeerHut::ARTIFACT:
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{
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hut->rID = reader->readArtifact();
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break;
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}
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case CGSeerHut::SPELL:
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{
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hut->rID = reader->readSpell();
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break;
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}
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case CGSeerHut::CREATURE:
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{
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hut->rID = reader->readCreature();
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hut->rVal = reader->readUInt16();
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break;
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}
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case CGSeerHut::NOTHING:
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case 0: //NOTHING
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{
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// no-op
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break;
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}
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case 1: //EXPERIENCE
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{
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reward.heroExperience = reader->readUInt32();
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break;
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}
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case 2: //MANA POINTS:
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{
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reward.manaDiff = reader->readUInt32();
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break;
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}
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case 3: //MORALE_BONUS
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{
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reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, reader->readUInt8(), hut->id);
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break;
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}
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case 4: //LUCK_BONUS
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{
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reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, reader->readUInt8(), hut->id);
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break;
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}
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case 5: //RESOURCES
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{
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auto rId = reader->readUInt8();
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auto rVal = reader->readUInt32();
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assert(rId < features.resourcesCount);
|
||||
assert((rVal & 0x00ffffff) == rVal);
|
||||
|
||||
reward.resources[rId] = rVal;
|
||||
break;
|
||||
}
|
||||
case 6: //PRIMARY_SKILL
|
||||
{
|
||||
auto rId = reader->readUInt8();
|
||||
auto rVal = reader->readUInt8();
|
||||
|
||||
reward.primary.at(rId) = rVal;
|
||||
break;
|
||||
}
|
||||
case 7: //SECONDARY_SKILL
|
||||
{
|
||||
auto rId = reader->readSkill();
|
||||
auto rVal = reader->readUInt8();
|
||||
|
||||
reward.secondary[rId] = rVal;
|
||||
break;
|
||||
}
|
||||
case 8: //ARTIFACT
|
||||
{
|
||||
reward.artifacts.push_back(reader->readArtifact());
|
||||
break;
|
||||
}
|
||||
case 9: //SPELL
|
||||
{
|
||||
reward.spells.push_back(reader->readSpell());
|
||||
break;
|
||||
}
|
||||
case 10: //CREATURE
|
||||
{
|
||||
auto rId = reader->readCreature();
|
||||
auto rVal = reader->readUInt16();
|
||||
|
||||
reward.creatures.emplace_back(rId, rVal);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
hut->configuration.info.push_back({});
|
||||
hut->configuration.info.back().reward = reward;
|
||||
hut->configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -441,9 +441,12 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
||||
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
|
||||
obj->rewardType = CGSeerHut::CREATURE;
|
||||
obj->rID = creature->getId();
|
||||
obj->rVal = creaturesAmount;
|
||||
|
||||
Rewardable::Reward reward;
|
||||
reward.creatures.emplace_back(creature->getId(), creaturesAmount);
|
||||
obj->configuration.info.push_back({});
|
||||
obj->configuration.info.back().reward = reward;
|
||||
obj->configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
|
||||
|
||||
obj->quest->missionType = CQuest::MISSION_ART;
|
||||
|
||||
@ -490,10 +493,12 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
||||
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
|
||||
|
||||
obj->rewardType = CGSeerHut::EXPERIENCE;
|
||||
obj->rID = 0; //unitialized?
|
||||
obj->rVal = generator.getConfig().questRewardValues[i];
|
||||
|
||||
Rewardable::Reward reward;
|
||||
reward.heroExperience = generator.getConfig().questRewardValues[i];
|
||||
obj->configuration.info.push_back({});
|
||||
obj->configuration.info.back().reward = reward;
|
||||
obj->configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
|
||||
|
||||
obj->quest->missionType = CQuest::MISSION_ART;
|
||||
ArtifactID artid = qap->drawRandomArtifact();
|
||||
@ -513,9 +518,12 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
||||
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
|
||||
obj->rewardType = CGSeerHut::RESOURCES;
|
||||
obj->rID = GameResID(EGameResID::GOLD);
|
||||
obj->rVal = generator.getConfig().questRewardValues[i];
|
||||
|
||||
Rewardable::Reward reward;
|
||||
reward.resources[EGameResID::GOLD] = generator.getConfig().questRewardValues[i];
|
||||
obj->configuration.info.push_back({});
|
||||
obj->configuration.info.back().reward = reward;
|
||||
obj->configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
|
||||
|
||||
obj->quest->missionType = CQuest::MISSION_ART;
|
||||
ArtifactID artid = qap->drawRandomArtifact();
|
||||
|
Loading…
Reference in New Issue
Block a user