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Rewardable seer hut and quest gate

This commit is contained in:
nordsoft 2023-09-13 01:40:07 +02:00
parent 6a0b26d402
commit ef3f0174dd
5 changed files with 127 additions and 236 deletions

View File

@ -378,7 +378,7 @@ void CQuest::getRolloverText(MetaString &ms, bool onHover) const
}
}
void CQuest::getCompletionText(MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
void CQuest::getCompletionText(MetaString &iwText) const
{
iwText.appendRawString(completedText);
switch(missionType)
@ -567,11 +567,17 @@ void CGSeerHut::init(CRandomGenerator & rand)
seerName = VLC->generaltexth->translate(seerNameID);
quest->textOption = rand.nextInt(2);
quest->completedOption = rand.nextInt(1, 3);
configuration.canRefuse = true;
configuration.visitMode = Rewardable::EVisitMode::VISIT_ONCE;
configuration.selectMode = Rewardable::ESelectMode::SELECT_PLAYER;
}
void CGSeerHut::initObj(CRandomGenerator & rand)
{
init(rand);
CRewardableObject::initObj(rand);
quest->progress = CQuest::NOT_ACTIVE;
if(quest->missionType)
@ -590,6 +596,10 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
quest->progress = CQuest::COMPLETE;
quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->completedOption];
}
quest->getCompletionText(configuration.onSelect);
for(auto & i : configuration.info)
quest->getCompletionText(i.message);
}
void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
@ -649,44 +659,6 @@ void IQuestObject::afterAddToMapCommon(CMap * map) const
map->addNewQuestInstance(quest);
}
void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
{
quest->getCompletionText (text, components, isCustom, h);
switch(rewardType)
{
case EXPERIENCE:
components.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(rVal)), 0);
break;
case MANA_POINTS:
components.emplace_back(Component::EComponentType::PRIM_SKILL, 5, rVal, 0);
break;
case MORALE_BONUS:
components.emplace_back(Component::EComponentType::MORALE, 0, rVal, 0);
break;
case LUCK_BONUS:
components.emplace_back(Component::EComponentType::LUCK, 0, rVal, 0);
break;
case RESOURCES:
components.emplace_back(Component::EComponentType::RESOURCE, rID, rVal, 0);
break;
case PRIMARY_SKILL:
components.emplace_back(Component::EComponentType::PRIM_SKILL, rID, rVal, 0);
break;
case SECONDARY_SKILL:
components.emplace_back(Component::EComponentType::SEC_SKILL, rID, rVal, 0);
break;
case ARTIFACT:
components.emplace_back(Component::EComponentType::ARTIFACT, rID, 0, 0);
break;
case SPELL:
components.emplace_back(Component::EComponentType::SPELL, rID, 0, 0);
break;
case CREATURE:
components.emplace_back(Component::EComponentType::CREATURE, rID, rVal, 0);
break;
}
}
void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
{
switch(what)
@ -699,6 +671,7 @@ void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
void CGSeerHut::newTurn(CRandomGenerator & rand) const
{
CRewardableObject::newTurn(rand);
if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up
{
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
@ -738,12 +711,7 @@ void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
}
if(!failRequirements) // propose completion, also on first visit
{
BlockingDialog bd (true, false);
bd.player = h->getOwner();
getCompletionText (bd.text, bd.components, isCustom, h);
cb->showBlockingDialog (&bd);
CRewardableObject::onHeroVisit(h);
return;
}
}
@ -788,108 +756,9 @@ int CGSeerHut::checkDirection() const
}
}
void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
void CGSeerHut::completeQuest() const //reward
{
if (accept)
{
switch (quest->missionType)
{
case CQuest::MISSION_ART:
for(auto & elem : quest->m5arts)
{
if(h->hasArt(elem))
{
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
}
else
{
const auto * assembly = h->getAssemblyByConstituent(elem);
assert(assembly);
auto parts = assembly->getPartsInfo();
// Remove the assembly
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(assembly)));
// Disassemble this backpack artifact
for(const auto & ci : parts)
{
if(ci.art->getTypeId() != elem)
cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::BACKPACK_START);
}
}
}
break;
case CQuest::MISSION_ARMY:
cb->takeCreatures(h->id, quest->m6creatures);
break;
case CQuest::MISSION_RESOURCES:
for (int i = 0; i < 7; ++i)
{
cb->giveResource(h->getOwner(), static_cast<EGameResID>(i), -static_cast<int>(quest->m7resources[i]));
}
break;
default:
break;
}
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
completeQuest(h); //make sure to remove QuestGuard at the very end
}
}
void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
{
switch (rewardType)
{
case EXPERIENCE:
{
TExpType expVal = h->calculateXp(rVal);
cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
break;
}
case MANA_POINTS:
{
cb->setManaPoints(h->id, h->mana+rVal);
break;
}
case MORALE_BONUS: case LUCK_BONUS:
{
Bonus hb(BonusDuration::ONE_WEEK, (rewardType == 3 ? BonusType::MORALE : BonusType::LUCK),
BonusSource::OBJECT, rVal, h->id.getNum(), "", -1);
GiveBonus gb;
gb.id = h->id.getNum();
gb.bonus = hb;
cb->giveHeroBonus(&gb);
}
break;
case RESOURCES:
cb->giveResource(h->getOwner(), static_cast<EGameResID>(rID), rVal);
break;
case PRIMARY_SKILL:
cb->changePrimSkill(h, static_cast<PrimarySkill>(rID), rVal, false);
break;
case SECONDARY_SKILL:
cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
break;
case ARTIFACT:
cb->giveHeroNewArtifact(h, VLC->arth->objects[rID],ArtifactPosition::FIRST_AVAILABLE);
break;
case SPELL:
{
std::set<SpellID> spell;
spell.insert (SpellID(rID));
cb->changeSpells(h, true, spell);
}
break;
case CREATURE:
{
CCreatureSet creatures;
creatures.setCreature(SlotID(0), CreatureID(rID), rVal);
cb->giveCreatures(this, h, creatures, false);
}
break;
default:
break;
}
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
}
const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
@ -912,7 +781,9 @@ const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
finishQuest(hero, answer);
CRewardableObject::blockingDialogAnswered(hero, answer);
if(answer)
completeQuest();
}
void CGSeerHut::afterAddToMap(CMap* map)
@ -922,7 +793,7 @@ void CGSeerHut::afterAddToMap(CMap* map)
void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
{
static const std::map<ERewardType, std::string> REWARD_MAP =
/*static const std::map<ERewardType, std::string> REWARD_MAP =
{
{NOTHING, ""},
{EXPERIENCE, "experience"},
@ -949,15 +820,16 @@ void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
{"artifact", ARTIFACT},
{"spell", SPELL},
{"creature", CREATURE}
};
};*/
//quest and reward
quest->serializeJson(handler, "quest");
CRewardableObject::serializeJsonOptions(handler);
//only one reward is supported
//todo: full reward format support after CRewardInfo integration
auto s = handler.enterStruct("reward");
/*auto s = handler.enterStruct("reward");
std::string fullIdentifier;
std::string metaTypeName;
std::string scope;
@ -1079,7 +951,7 @@ void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
}
}
handler.serializeInt(fullIdentifier, rVal);
}
}*/
}
void CGQuestGuard::init(CRandomGenerator & rand)
@ -1087,9 +959,13 @@ void CGQuestGuard::init(CRandomGenerator & rand)
blockVisit = true;
quest->textOption = rand.nextInt(3, 5);
quest->completedOption = rand.nextInt(4, 5);
configuration.info.push_back({});
configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
configuration.canRefuse = true;
}
void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
void CGQuestGuard::completeQuest() const
{
cb->removeObject(this);
}

View File

@ -9,7 +9,7 @@
*/
#pragma once
#include "CArmedInstance.h"
#include "CRewardableObject.h"
#include "../ResourceSet.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -80,7 +80,7 @@ public:
static bool checkMissionArmy(const CQuest * q, const CCreatureSet * army);
virtual bool checkQuest (const CGHeroInstance * h) const; //determines whether the quest is complete or not
virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
virtual void getCompletionText (MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h = nullptr) const;
virtual void getCompletionText(MetaString &text) const;
virtual void getRolloverText (MetaString &text, bool onHover) const; //hover or quest log entry
virtual void completeQuest (const CGHeroInstance * h) const {};
virtual void addReplacements(MetaString &out, const std::string &base) const;
@ -138,13 +138,9 @@ protected:
void afterAddToMapCommon(CMap * map) const;
};
class DLL_LINKAGE CGSeerHut : public CArmedInstance, public IQuestObject //army is used when giving reward
class DLL_LINKAGE CGSeerHut : public CRewardableObject, public IQuestObject //army is used when giving reward
{
public:
enum ERewardType {NOTHING, EXPERIENCE, MANA_POINTS, MORALE_BONUS, LUCK_BONUS, RESOURCES, PRIMARY_SKILL, SECONDARY_SKILL, ARTIFACT, SPELL, CREATURE};
ERewardType rewardType = ERewardType::NOTHING;
si32 rID = -1; //reward ID
si32 rVal = -1; //reward value
std::string seerName;
void initObj(CRandomGenerator & rand) override;
@ -159,9 +155,8 @@ public:
const CGHeroInstance *getHeroToKill(bool allowNull = false) const;
const CGCreature *getCreatureToKill(bool allowNull = false) const;
void getRolloverText (MetaString &text, bool onHover) const;
void getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h = nullptr) const;
void finishQuest (const CGHeroInstance * h, ui32 accept) const; //common for both objects
virtual void completeQuest (const CGHeroInstance * h) const;
virtual void completeQuest() const;
void afterAddToMap(CMap * map) override;
@ -169,9 +164,9 @@ public:
{
h & static_cast<CArmedInstance&>(*this);
h & static_cast<IQuestObject&>(*this);
h & rewardType;
h & rID;
h & rVal;
//h & rewardType;
//h & rID;
//h & rVal;
h & seerName;
}
protected:
@ -186,7 +181,7 @@ class DLL_LINKAGE CGQuestGuard : public CGSeerHut
{
public:
void init(CRandomGenerator & rand) override;
void completeQuest (const CGHeroInstance * h) const override;
void completeQuest() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{

View File

@ -9,7 +9,7 @@
*/
#pragma once
#include "../mapObjects/CArmedInstance.h"
#include "CArmedInstance.h"
#include "../rewardable/Interface.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -1842,77 +1842,89 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position)
if(hut->quest->missionType)
{
auto rewardType = static_cast<CGSeerHut::ERewardType>(reader->readUInt8());
hut->rewardType = rewardType;
auto rewardType = reader->readUInt8();
Rewardable::Reward reward;
switch(rewardType)
{
case CGSeerHut::EXPERIENCE:
{
hut->rVal = reader->readUInt32();
break;
}
case CGSeerHut::MANA_POINTS:
{
hut->rVal = reader->readUInt32();
break;
}
case CGSeerHut::MORALE_BONUS:
{
hut->rVal = reader->readUInt8();
break;
}
case CGSeerHut::LUCK_BONUS:
{
hut->rVal = reader->readUInt8();
break;
}
case CGSeerHut::RESOURCES:
{
hut->rID = reader->readUInt8();
hut->rVal = reader->readUInt32();
assert(hut->rID < features.resourcesCount);
assert((hut->rVal & 0x00ffffff) == hut->rVal);
break;
}
case CGSeerHut::PRIMARY_SKILL:
{
hut->rID = reader->readUInt8();
hut->rVal = reader->readUInt8();
break;
}
case CGSeerHut::SECONDARY_SKILL:
{
hut->rID = reader->readSkill();
hut->rVal = reader->readUInt8();
break;
}
case CGSeerHut::ARTIFACT:
{
hut->rID = reader->readArtifact();
break;
}
case CGSeerHut::SPELL:
{
hut->rID = reader->readSpell();
break;
}
case CGSeerHut::CREATURE:
{
hut->rID = reader->readCreature();
hut->rVal = reader->readUInt16();
break;
}
case CGSeerHut::NOTHING:
case 0: //NOTHING
{
// no-op
break;
}
case 1: //EXPERIENCE
{
reward.heroExperience = reader->readUInt32();
break;
}
case 2: //MANA POINTS:
{
reward.manaDiff = reader->readUInt32();
break;
}
case 3: //MORALE_BONUS
{
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, reader->readUInt8(), hut->id);
break;
}
case 4: //LUCK_BONUS
{
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, reader->readUInt8(), hut->id);
break;
}
case 5: //RESOURCES
{
auto rId = reader->readUInt8();
auto rVal = reader->readUInt32();
assert(rId < features.resourcesCount);
assert((rVal & 0x00ffffff) == rVal);
reward.resources[rId] = rVal;
break;
}
case 6: //PRIMARY_SKILL
{
auto rId = reader->readUInt8();
auto rVal = reader->readUInt8();
reward.primary.at(rId) = rVal;
break;
}
case 7: //SECONDARY_SKILL
{
auto rId = reader->readSkill();
auto rVal = reader->readUInt8();
reward.secondary[rId] = rVal;
break;
}
case 8: //ARTIFACT
{
reward.artifacts.push_back(reader->readArtifact());
break;
}
case 9: //SPELL
{
reward.spells.push_back(reader->readSpell());
break;
}
case 10: //CREATURE
{
auto rId = reader->readCreature();
auto rVal = reader->readUInt16();
reward.creatures.emplace_back(rId, rVal);
break;
}
default:
{
assert(0);
}
}
hut->configuration.info.push_back({});
hut->configuration.info.back().reward = reward;
hut->configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
}
else
{

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@ -441,9 +441,12 @@ void TreasurePlacer::addAllPossibleObjects()
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
obj->rewardType = CGSeerHut::CREATURE;
obj->rID = creature->getId();
obj->rVal = creaturesAmount;
Rewardable::Reward reward;
reward.creatures.emplace_back(creature->getId(), creaturesAmount);
obj->configuration.info.push_back({});
obj->configuration.info.back().reward = reward;
obj->configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->quest->missionType = CQuest::MISSION_ART;
@ -490,10 +493,12 @@ void TreasurePlacer::addAllPossibleObjects()
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
obj->rewardType = CGSeerHut::EXPERIENCE;
obj->rID = 0; //unitialized?
obj->rVal = generator.getConfig().questRewardValues[i];
Rewardable::Reward reward;
reward.heroExperience = generator.getConfig().questRewardValues[i];
obj->configuration.info.push_back({});
obj->configuration.info.back().reward = reward;
obj->configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->quest->missionType = CQuest::MISSION_ART;
ArtifactID artid = qap->drawRandomArtifact();
@ -513,9 +518,12 @@ void TreasurePlacer::addAllPossibleObjects()
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
obj->rewardType = CGSeerHut::RESOURCES;
obj->rID = GameResID(EGameResID::GOLD);
obj->rVal = generator.getConfig().questRewardValues[i];
Rewardable::Reward reward;
reward.resources[EGameResID::GOLD] = generator.getConfig().questRewardValues[i];
obj->configuration.info.push_back({});
obj->configuration.info.back().reward = reward;
obj->configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->quest->missionType = CQuest::MISSION_ART;
ArtifactID artid = qap->drawRandomArtifact();