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Attempt to fix DPI scaling on Windows
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@ -1,9 +0,0 @@
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<?xml version='1.0' encoding='UTF-8' standalone='yes'?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<asmv3:application xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
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<asmv3:windowsSettings
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xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
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<dpiAware>true</dpiAware>
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</asmv3:windowsSettings>
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</asmv3:application>
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</assembly>
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@ -114,6 +114,14 @@ EWindowMode WindowHandler::getPreferredWindowMode() const
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WindowHandler::WindowHandler()
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{
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#ifdef VCMI_WINDOWS
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// set VCMI as "per-monitor DPI awareness". This completely disables any DPI-scaling by system.
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// Might not be the best solution since VCMI can't automatically adjust to DPI changes (including moving to monitors with different DPI scaling)
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// However this fixed unintuitive bug where player selects specific resolution for windowed mode, but ends up with completely different one due to scaling
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// NOTE: requires SDL 2.24.
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SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "permonitor");
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#endif
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE))
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{
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logGlobal->error("Something was wrong: %s", SDL_GetError());
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