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Merge pull request #3141 from IvanSavenko/better_tooltips
Better tooltips
This commit is contained in:
commit
f4feaea177
@ -515,14 +515,16 @@ CreatureTooltip::CreatureTooltip(Point pos, const CGCreature * creature)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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auto creatureData = (*CGI->creh)[creature->stacks.begin()->second->getCreatureID()].get();
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creatureImage = std::make_shared<CAnimImage>(graphics->getAnimation(AnimationPath::builtin("TWCRPORT")), creatureData->getIconIndex());
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auto creatureID = creature->getCreature();
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int32_t creatureIconIndex = CGI->creatures()->getById(creatureID)->getIconIndex();
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creatureImage = std::make_shared<CAnimImage>(graphics->getAnimation(AnimationPath::builtin("TWCRPORT")), creatureIconIndex);
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creatureImage->center(Point(parent->pos.x + parent->pos.w / 2, parent->pos.y + creatureImage->pos.h / 2 + 11));
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bool isHeroSelected = LOCPLINT->localState->getCurrentHero() != nullptr;
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std::string textContent = isHeroSelected
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? creature->getHoverText(LOCPLINT->localState->getCurrentHero())
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: creature->getHoverText(LOCPLINT->playerID);
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? creature->getPopupText(LOCPLINT->localState->getCurrentHero())
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: creature->getPopupText(LOCPLINT->playerID);
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//TODO: window is bigger than OH3
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//TODO: vertical alignment does not match H3. Commented below example that matches H3 for creatures count but supports only 1 line:
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@ -32,7 +32,6 @@ std::string CGCreature::getHoverText(PlayerColor player) const
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return "INVALID_STACK";
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}
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std::string hoverName;
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MetaString ms;
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CCreature::CreatureQuantityId monsterQuantityId = stacks.begin()->second->getQuantityID();
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int quantityTextIndex = 172 + 3 * (int)monsterQuantityId;
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@ -42,20 +41,33 @@ std::string CGCreature::getHoverText(PlayerColor player) const
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ms.appendLocalString(EMetaText::ARRAY_TXT, quantityTextIndex);
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ms.appendRawString(" ");
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ms.appendLocalString(EMetaText::CRE_PL_NAMES, getCreature());
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hoverName = ms.toString();
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return hoverName;
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return ms.toString();
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}
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std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
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{
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std::string hoverName;
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if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters))
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{
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MetaString ms;
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ms.appendNumber(stacks.begin()->second->count);
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ms.appendRawString(" ");
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ms.appendLocalString(EMetaText::CRE_PL_NAMES, getCreature());
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return ms.toString();
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}
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else
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{
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return getHoverText(hero->tempOwner);
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}
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}
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std::string CGCreature::getPopupText(const CGHeroInstance * hero) const
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{
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std::string hoverName;
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if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters))
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{
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MetaString ms;
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ms.appendRawString(getHoverText(hero));
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ms.appendRawString("\n\n");
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int decision = takenAction(hero, true);
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@ -72,10 +84,10 @@ std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
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ms.appendLocalString(EMetaText::GENERAL_TXT,243);
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break;
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default: //decision = cost in gold
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ms.appendRawString(boost::str(boost::format(VLC->generaltexth->allTexts[244]) % decision));
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ms.appendLocalString(EMetaText::GENERAL_TXT,244);
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ms.replaceNumber(decision);
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break;
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}
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hoverName = ms.toString();
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}
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else
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@ -83,27 +95,42 @@ std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
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hoverName = getHoverText(hero->tempOwner);
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}
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hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");
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if (settings["general"]["enableUiEnhancements"].Bool())
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{
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hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");
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int choice;
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double ratio = (static_cast<double>(getArmyStrength()) / hero->getTotalStrength());
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if (ratio < 0.1) choice = 0;
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else if (ratio < 0.25) choice = 1;
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else if (ratio < 0.6) choice = 2;
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else if (ratio < 0.9) choice = 3;
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else if (ratio < 1.1) choice = 4;
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else if (ratio < 1.3) choice = 5;
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else if (ratio < 1.8) choice = 6;
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else if (ratio < 2.5) choice = 7;
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else if (ratio < 4) choice = 8;
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else if (ratio < 8) choice = 9;
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else if (ratio < 20) choice = 10;
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else choice = 11;
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int choice;
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double ratio = (static_cast<double>(getArmyStrength()) / hero->getTotalStrength());
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if (ratio < 0.1) choice = 0;
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else if (ratio < 0.25) choice = 1;
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else if (ratio < 0.6) choice = 2;
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else if (ratio < 0.9) choice = 3;
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else if (ratio < 1.1) choice = 4;
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else if (ratio < 1.3) choice = 5;
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else if (ratio < 1.8) choice = 6;
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else if (ratio < 2.5) choice = 7;
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else if (ratio < 4) choice = 8;
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else if (ratio < 8) choice = 9;
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else if (ratio < 20) choice = 10;
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else choice = 11;
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hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.levels." + std::to_string(choice));
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hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.levels." + std::to_string(choice));
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}
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return hoverName;
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}
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std::string CGCreature::getPopupText(PlayerColor player) const
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{
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return getHoverText(player);
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}
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std::vector<Component> CGCreature::getPopupComponents(PlayerColor player) const
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{
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return {
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Component(ComponentType::CREATURE, getCreature())
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};
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}
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void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
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{
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//show message
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@ -40,6 +40,9 @@ public:
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void onHeroVisit(const CGHeroInstance * h) const override;
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std::string getHoverText(PlayerColor player) const override;
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std::string getHoverText(const CGHeroInstance * hero) const override;
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std::string getPopupText(PlayerColor player) const override;
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std::string getPopupText(const CGHeroInstance * hero) const override;
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std::vector<Component> getPopupComponents(PlayerColor player) const override;
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void initObj(CRandomGenerator & rand) override;
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void pickRandomObject(CRandomGenerator & rand) override;
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void newTurn(CRandomGenerator & rand) const override;
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@ -335,6 +335,30 @@ void CGDwelling::newTurn(CRandomGenerator & rand) const
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updateGuards();
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}
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std::vector<Component> CGDwelling::getPopupComponents(PlayerColor player) const
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{
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if (getOwner() != player)
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return {};
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std::vector<Component> result;
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if (ID == Obj::CREATURE_GENERATOR1 && !creatures.empty())
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{
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for (auto const & creature : creatures.front().second)
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result.emplace_back(ComponentType::CREATURE, creature, creatures.front().first);
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}
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if (ID == Obj::CREATURE_GENERATOR4)
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{
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for (auto const & creatureLevel : creatures)
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{
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if (!creatureLevel.second.empty())
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result.emplace_back(ComponentType::CREATURE, creatureLevel.second.back(), creatureLevel.first);
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}
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}
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return result;
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}
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void CGDwelling::updateGuards() const
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{
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//TODO: store custom guard config and use it
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@ -55,6 +55,7 @@ private:
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void setPropertyDer(ui8 what, ui32 val) override;
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void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
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void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
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std::vector<Component> getPopupComponents(PlayerColor player) const override;
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void updateGuards() const;
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void heroAcceptsCreatures(const CGHeroInstance *h) const;
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@ -513,6 +513,37 @@ std::string CGSeerHut::getHoverText(PlayerColor player) const
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return hoverName;
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}
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std::string CGSeerHut::getHoverText(const CGHeroInstance * hero) const
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{
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return getHoverText(hero->getOwner());
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}
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std::string CGSeerHut::getPopupText(PlayerColor player) const
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{
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return getHoverText(player);
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}
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std::string CGSeerHut::getPopupText(const CGHeroInstance * hero) const
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{
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return getHoverText(hero->getOwner());
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}
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std::vector<Component> CGSeerHut::getPopupComponents(PlayerColor player) const
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{
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std::vector<Component> result;
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if (quest->activeForPlayers.count(player))
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quest->mission.loadComponents(result, nullptr);
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return result;
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}
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std::vector<Component> CGSeerHut::getPopupComponents(const CGHeroInstance * hero) const
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{
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std::vector<Component> result;
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if (quest->activeForPlayers.count(hero->getOwner()))
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quest->mission.loadComponents(result, hero);
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return result;
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}
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void CGSeerHut::setPropertyDer(ui8 what, ui32 val)
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{
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switch(what)
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@ -119,6 +119,11 @@ public:
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void initObj(CRandomGenerator & rand) override;
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std::string getHoverText(PlayerColor player) const override;
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std::string getHoverText(const CGHeroInstance * hero) const override;
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std::string getPopupText(PlayerColor player) const override;
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std::string getPopupText(const CGHeroInstance * hero) const override;
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std::vector<Component> getPopupComponents(PlayerColor player) const override;
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std::vector<Component> getPopupComponents(const CGHeroInstance * hero) const override;
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void newTurn(CRandomGenerator & rand) const override;
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void onHeroVisit(const CGHeroInstance * h) const override;
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void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
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@ -11,7 +11,9 @@
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#include "StdInc.h"
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#include "MiscObjects.h"
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#include "../ArtifactUtils.h"
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#include "../constants/StringConstants.h"
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#include "../CConfigHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CSoundBase.h"
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#include "../CSkillHandler.h"
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@ -776,6 +778,30 @@ std::string CGArtifact::getObjectName() const
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return VLC->artifacts()->getById(getArtifact())->getNameTranslated();
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}
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std::string CGArtifact::getPopupText(PlayerColor player) const
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{
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if (settings["general"]["enableUiEnhancements"].Bool())
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{
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std::string description = VLC->artifacts()->getById(getArtifact())->getDescriptionTranslated();
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ArtifactUtils::insertScrrollSpellName(description, SpellID::NONE); // erase text placeholder
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return description;
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}
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else
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return getObjectName();
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}
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std::string CGArtifact::getPopupText(const CGHeroInstance * hero) const
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{
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return getPopupText(hero->getOwner());
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}
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std::vector<Component> CGArtifact::getPopupComponents(PlayerColor player) const
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{
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return {
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Component(ComponentType::ARTIFACT, getArtifact())
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};
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}
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void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
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{
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if(!stacksCount())
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@ -86,6 +86,9 @@ public:
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void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
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std::string getObjectName() const override;
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std::string getPopupText(PlayerColor player) const override;
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std::string getPopupText(const CGHeroInstance * hero) const override;
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std::vector<Component> getPopupComponents(PlayerColor player) const override;
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void pick( const CGHeroInstance * h ) const;
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void initObj(CRandomGenerator & rand) override;
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@ -187,14 +187,14 @@ void Rewardable::Limiter::loadComponents(std::vector<Component> & comps,
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const CGHeroInstance * h) const
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{
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if (heroExperience)
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comps.emplace_back(ComponentType::EXPERIENCE, static_cast<si32>(h->calculateXp(heroExperience)));
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comps.emplace_back(ComponentType::EXPERIENCE, static_cast<si32>(h ? h->calculateXp(heroExperience) : heroExperience));
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if (heroLevel > 0)
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comps.emplace_back(ComponentType::EXPERIENCE, heroLevel);
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if (manaPoints || manaPercentage > 0)
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{
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int absoluteMana = h->manaLimit() ? (manaPercentage * h->mana / h->manaLimit() / 100) : 0;
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int absoluteMana = (h && h->manaLimit()) ? (manaPercentage * h->mana / h->manaLimit() / 100) : 0;
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comps.emplace_back(ComponentType::MANA, absoluteMana + manaPoints);
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}
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