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	Better handling of disconnects, code cleanup
This commit is contained in:
		| @@ -26,7 +26,7 @@ void NetworkConnection::start() | ||||
| 	boost::asio::async_read(*socket, | ||||
| 							readBuffer, | ||||
| 							boost::asio::transfer_exactly(messageHeaderSize), | ||||
| 							[this](const auto & ec, const auto & endpoint) { onHeaderReceived(ec); }); | ||||
| 							[self = shared_from_this()](const auto & ec, const auto & endpoint) { self->onHeaderReceived(ec); }); | ||||
| } | ||||
|  | ||||
| void NetworkConnection::onHeaderReceived(const boost::system::error_code & ec) | ||||
| @@ -42,7 +42,7 @@ void NetworkConnection::onHeaderReceived(const boost::system::error_code & ec) | ||||
| 	boost::asio::async_read(*socket, | ||||
| 							readBuffer, | ||||
| 							boost::asio::transfer_exactly(messageSize), | ||||
| 							[this, messageSize](const auto & ec, const auto & endpoint) { onPacketReceived(ec, messageSize); }); | ||||
| 							[self = shared_from_this(), messageSize](const auto & ec, const auto & endpoint) { self->onPacketReceived(ec, messageSize); }); | ||||
| } | ||||
|  | ||||
| uint32_t NetworkConnection::readPacketSize() | ||||
| @@ -54,7 +54,7 @@ uint32_t NetworkConnection::readPacketSize() | ||||
| 	readBuffer.sgetn(reinterpret_cast<char *>(&messageSize), sizeof(messageSize)); | ||||
|  | ||||
| 	if (messageSize > messageMaxSize) | ||||
| 		throw std::runtime_error("Invalid packet size!"); | ||||
| 		listener.onDisconnected(shared_from_this(), "Invalid packet size!"); | ||||
|  | ||||
| 	return messageSize; | ||||
| } | ||||
| @@ -88,7 +88,16 @@ void NetworkConnection::sendPacket(const std::vector<std::byte> & message) | ||||
| 	boost::asio::write(*socket, boost::asio::buffer(messageSize), ec ); | ||||
| 	boost::asio::write(*socket, boost::asio::buffer(message), ec ); | ||||
|  | ||||
| 	// FIXME: handle error? | ||||
| 	if (ec) | ||||
| 		listener.onDisconnected(shared_from_this(), ec.message()); | ||||
| } | ||||
|  | ||||
| void NetworkConnection::close() | ||||
| { | ||||
| 	boost::system::error_code ec; | ||||
| 	socket->close(ec); | ||||
|  | ||||
| 	//NOTE: ignoring error code | ||||
| } | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_END | ||||
|   | ||||
| @@ -13,7 +13,7 @@ | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
| class NetworkConnection : public INetworkConnection, public std::enable_shared_from_this<NetworkConnection> | ||||
| class NetworkConnection : public INetworkConnection, std::enable_shared_from_this<NetworkConnection> | ||||
| { | ||||
| 	static const int messageHeaderSize = sizeof(uint32_t); | ||||
| 	static const int messageMaxSize = 64 * 1024 * 1024; // arbitrary size to prevent potential massive allocation if we receive garbage input | ||||
| @@ -31,6 +31,7 @@ public: | ||||
| 	NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket); | ||||
|  | ||||
| 	void start(); | ||||
| 	void close() override; | ||||
| 	void sendPacket(const std::vector<std::byte> & message) override; | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -17,6 +17,7 @@ class DLL_LINKAGE INetworkConnection : boost::noncopyable | ||||
| public: | ||||
| 	virtual ~INetworkConnection() = default; | ||||
| 	virtual void sendPacket(const std::vector<std::byte> & message) = 0; | ||||
| 	virtual void close() = 0; | ||||
| }; | ||||
|  | ||||
| using NetworkConnectionPtr = std::shared_ptr<INetworkConnection>; | ||||
| @@ -38,8 +39,6 @@ class DLL_LINKAGE INetworkServer : boost::noncopyable | ||||
| public: | ||||
| 	virtual ~INetworkServer() = default; | ||||
|  | ||||
| 	virtual void sendPacket(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message) = 0; | ||||
| 	virtual void closeConnection(const std::shared_ptr<INetworkConnection> &) = 0; | ||||
| 	virtual void start(uint16_t port) = 0; | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -28,7 +28,7 @@ void NetworkServer::start(uint16_t port) | ||||
| void NetworkServer::startAsyncAccept() | ||||
| { | ||||
| 	auto upcomingConnection = std::make_shared<NetworkSocket>(*io); | ||||
| 	acceptor->async_accept(*upcomingConnection, std::bind(&NetworkServer::connectionAccepted, this, upcomingConnection, _1)); | ||||
| 	acceptor->async_accept(*upcomingConnection, [this, upcomingConnection](const auto & ec) { connectionAccepted(upcomingConnection, ec); }); | ||||
| } | ||||
|  | ||||
| void NetworkServer::connectionAccepted(std::shared_ptr<NetworkSocket> upcomingConnection, const boost::system::error_code & ec) | ||||
| @@ -46,27 +46,12 @@ void NetworkServer::connectionAccepted(std::shared_ptr<NetworkSocket> upcomingCo | ||||
| 	startAsyncAccept(); | ||||
| } | ||||
|  | ||||
| void NetworkServer::sendPacket(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) | ||||
| { | ||||
| 	connection->sendPacket(message); | ||||
| } | ||||
|  | ||||
| void NetworkServer::closeConnection(const std::shared_ptr<INetworkConnection> & connection) | ||||
| { | ||||
| 	logNetwork->info("Closing connection!"); | ||||
| 	assert(connections.count(connection)); | ||||
| 	connections.erase(connection); | ||||
| } | ||||
|  | ||||
| void NetworkServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) | ||||
| { | ||||
| 	logNetwork->info("Connection lost! Reason: %s", errorMessage); | ||||
| 	assert(connections.count(connection)); | ||||
| 	if (connections.count(connection)) // how? Connection was explicitly closed before? | ||||
| 	{ | ||||
| 		connections.erase(connection); | ||||
| 		listener.onDisconnected(connection, errorMessage); | ||||
| 	} | ||||
| 	connections.erase(connection); | ||||
| 	listener.onDisconnected(connection, errorMessage); | ||||
| } | ||||
|  | ||||
| void NetworkServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) | ||||
|   | ||||
| @@ -29,9 +29,6 @@ class NetworkServer : public INetworkConnectionListener, public INetworkServer | ||||
| public: | ||||
| 	NetworkServer(INetworkServerListener & listener, const std::shared_ptr<NetworkContext> & context); | ||||
|  | ||||
| 	void sendPacket(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message) override; | ||||
| 	void closeConnection(const std::shared_ptr<INetworkConnection> &) override; | ||||
|  | ||||
| 	void start(uint16_t port) override; | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -17,7 +17,7 @@ int CMemorySerializer::read(std::byte * data, unsigned size) | ||||
| 	if(buffer.size() < readPos + size) | ||||
| 		throw std::runtime_error(boost::str(boost::format("Cannot read past the buffer (accessing index %d, while size is %d)!") % (readPos + size - 1) % buffer.size())); | ||||
|  | ||||
| 	std::memcpy(data, buffer.data() + readPos, size); | ||||
| 	std::copy_n(buffer.data() + readPos, size, data); | ||||
| 	readPos += size; | ||||
| 	return size; | ||||
| } | ||||
| @@ -26,7 +26,7 @@ int CMemorySerializer::write(const std::byte * data, unsigned size) | ||||
| { | ||||
| 	auto oldSize = buffer.size(); //and the pos to write from | ||||
| 	buffer.resize(oldSize + size); | ||||
| 	std::memcpy(buffer.data() + oldSize, data, size); | ||||
| 	std::copy_n(data, size, buffer.data() + oldSize); | ||||
| 	return size; | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -18,7 +18,7 @@ VCMI_LIB_NAMESPACE_BEGIN | ||||
| class DLL_LINKAGE CMemorySerializer | ||||
| 	: public IBinaryReader, public IBinaryWriter | ||||
| { | ||||
| 	std::vector<ui8> buffer; | ||||
| 	std::vector<std::byte> buffer; | ||||
|  | ||||
| 	size_t readPos; //index of the next byte to be read | ||||
| public: | ||||
|   | ||||
| @@ -149,12 +149,6 @@ void LobbyDatabase::prepareStatements() | ||||
| 		WHERE roomID = ? | ||||
| 	)"; | ||||
|  | ||||
| 	static const std::string setGameRoomPlayerLimitText = R"( | ||||
| 		UPDATE gameRooms | ||||
| 		SET playerLimit = ? | ||||
| 		WHERE roomID = ? | ||||
| 	)"; | ||||
|  | ||||
| 	// SELECT FROM | ||||
|  | ||||
| 	static const std::string getRecentMessageHistoryText = R"( | ||||
| @@ -221,7 +215,7 @@ void LobbyDatabase::prepareStatements() | ||||
| 	static const std::string isAccountCookieValidText = R"( | ||||
| 		SELECT COUNT(accountID) | ||||
| 		FROM accountCookies | ||||
| 		WHERE accountID = ? AND cookieUUID = ? AND strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',creationTime) < ? | ||||
| 		WHERE accountID = ? AND cookieUUID = ? | ||||
| 	)"; | ||||
|  | ||||
| 	static const std::string isGameRoomCookieValidText = R"( | ||||
| @@ -269,7 +263,6 @@ void LobbyDatabase::prepareStatements() | ||||
|  | ||||
| 	setAccountOnlineStatement = database->prepare(setAccountOnlineText); | ||||
| 	setGameRoomStatusStatement = database->prepare(setGameRoomStatusText); | ||||
| 	setGameRoomPlayerLimitStatement = database->prepare(setGameRoomPlayerLimitText); | ||||
|  | ||||
| 	getRecentMessageHistoryStatement = database->prepare(getRecentMessageHistoryText); | ||||
| 	getIdleGameRoomStatement = database->prepare(getIdleGameRoomText); | ||||
| @@ -352,11 +345,6 @@ void LobbyDatabase::setGameRoomStatus(const std::string & roomID, LobbyRoomState | ||||
| 	setGameRoomStatusStatement->executeOnce(vstd::to_underlying(roomStatus), roomID); | ||||
| } | ||||
|  | ||||
| void LobbyDatabase::setGameRoomPlayerLimit(const std::string & roomID, uint32_t playerLimit) | ||||
| { | ||||
| 	setGameRoomPlayerLimitStatement->executeOnce(playerLimit, roomID); | ||||
| } | ||||
|  | ||||
| void LobbyDatabase::insertPlayerIntoGameRoom(const std::string & accountID, const std::string & roomID) | ||||
| { | ||||
| 	insertGameRoomPlayersStatement->executeOnce(roomID, accountID); | ||||
| @@ -392,11 +380,10 @@ void LobbyDatabase::insertAccessCookie(const std::string & accountID, const std: | ||||
| 	insertAccessCookieStatement->executeOnce(accountID, accessCookieUUID); | ||||
| } | ||||
|  | ||||
| void LobbyDatabase::updateAccessCookie(const std::string & accountID, const std::string & accessCookieUUID) {} | ||||
|  | ||||
| void LobbyDatabase::updateAccountLoginTime(const std::string & accountID) {} | ||||
|  | ||||
| void LobbyDatabase::updateActiveAccount(const std::string & accountID, bool isActive) {} | ||||
| void LobbyDatabase::updateAccountLoginTime(const std::string & accountID) | ||||
| { | ||||
| 	assert(0); | ||||
| } | ||||
|  | ||||
| std::string LobbyDatabase::getAccountDisplayName(const std::string & accountID) | ||||
| { | ||||
| @@ -410,16 +397,16 @@ std::string LobbyDatabase::getAccountDisplayName(const std::string & accountID) | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| LobbyCookieStatus LobbyDatabase::getGameRoomCookieStatus(const std::string & accountID, const std::string & accessCookieUUID, std::chrono::seconds cookieLifetime) | ||||
| { | ||||
| 	return {}; | ||||
| } | ||||
| //LobbyCookieStatus LobbyDatabase::getGameRoomCookieStatus(const std::string & accountID, const std::string & accessCookieUUID) | ||||
| //{ | ||||
| //	return {}; | ||||
| //} | ||||
|  | ||||
| LobbyCookieStatus LobbyDatabase::getAccountCookieStatus(const std::string & accountID, const std::string & accessCookieUUID, std::chrono::seconds cookieLifetime) | ||||
| LobbyCookieStatus LobbyDatabase::getAccountCookieStatus(const std::string & accountID, const std::string & accessCookieUUID) | ||||
| { | ||||
| 	bool result = false; | ||||
|  | ||||
| 	isAccountCookieValidStatement->setBinds(accountID, accessCookieUUID, cookieLifetime.count()); | ||||
| 	isAccountCookieValidStatement->setBinds(accountID, accessCookieUUID); | ||||
| 	if(isAccountCookieValidStatement->execute()) | ||||
| 		isAccountCookieValidStatement->getColumns(result); | ||||
| 	isAccountCookieValidStatement->reset(); | ||||
| @@ -429,6 +416,7 @@ LobbyCookieStatus LobbyDatabase::getAccountCookieStatus(const std::string & acco | ||||
|  | ||||
| LobbyInviteStatus LobbyDatabase::getAccountInviteStatus(const std::string & accountID, const std::string & roomID) | ||||
| { | ||||
| 	assert(0); | ||||
| 	return {}; | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -62,7 +62,6 @@ public: | ||||
|  | ||||
| 	void setAccountOnline(const std::string & accountID, bool isOnline); | ||||
| 	void setGameRoomStatus(const std::string & roomID, LobbyRoomState roomStatus); | ||||
| 	void setGameRoomPlayerLimit(const std::string & roomID, uint32_t playerLimit); | ||||
|  | ||||
| 	void insertPlayerIntoGameRoom(const std::string & accountID, const std::string & roomID); | ||||
| 	void deletePlayerFromGameRoom(const std::string & accountID, const std::string & roomID); | ||||
| @@ -75,21 +74,19 @@ public: | ||||
| 	void insertAccessCookie(const std::string & accountID, const std::string & accessCookieUUID); | ||||
| 	void insertChatMessage(const std::string & sender, const std::string & roomType, const std::string & roomID, const std::string & messageText); | ||||
|  | ||||
| 	void updateAccessCookie(const std::string & accountID, const std::string & accessCookieUUID); | ||||
| 	void updateAccountLoginTime(const std::string & accountID); | ||||
| 	void updateActiveAccount(const std::string & accountID, bool isActive); | ||||
|  | ||||
| 	std::vector<LobbyGameRoom> getActiveGameRooms(); | ||||
| 	std::vector<LobbyAccount> getActiveAccounts(); | ||||
| 	std::vector<LobbyAccount> getAccountsInRoom(const std::string & roomID); | ||||
| //	std::vector<LobbyAccount> getAccountsInRoom(const std::string & roomID); | ||||
| 	std::vector<LobbyChatMessage> getRecentMessageHistory(); | ||||
|  | ||||
| 	std::string getIdleGameRoom(const std::string & hostAccountID); | ||||
| 	std::string getAccountGameRoom(const std::string & accountID); | ||||
| 	std::string getAccountDisplayName(const std::string & accountID); | ||||
|  | ||||
| 	LobbyCookieStatus getGameRoomCookieStatus(const std::string & accountID, const std::string & accessCookieUUID, std::chrono::seconds cookieLifetime); | ||||
| 	LobbyCookieStatus getAccountCookieStatus(const std::string & accountID, const std::string & accessCookieUUID, std::chrono::seconds cookieLifetime); | ||||
| //	LobbyCookieStatus getGameRoomCookieStatus(const std::string & accountID, const std::string & accessCookieUUID); | ||||
| 	LobbyCookieStatus getAccountCookieStatus(const std::string & accountID, const std::string & accessCookieUUID); | ||||
| 	LobbyInviteStatus getAccountInviteStatus(const std::string & accountID, const std::string & roomID); | ||||
| 	LobbyRoomState getGameRoomStatus(const std::string & roomID); | ||||
| 	uint32_t getGameRoomFreeSlots(const std::string & roomID); | ||||
|   | ||||
| @@ -36,7 +36,6 @@ struct LobbyChatMessage | ||||
| enum class LobbyCookieStatus : int32_t | ||||
| { | ||||
| 	INVALID, | ||||
| 	EXPIRED, | ||||
| 	VALID | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -17,8 +17,6 @@ | ||||
| #include <boost/uuid/uuid_generators.hpp> | ||||
| #include <boost/uuid/uuid_io.hpp> | ||||
|  | ||||
| static const auto accountCookieLifetime = std::chrono::hours(24 * 7); | ||||
|  | ||||
| bool LobbyServer::isAccountNameValid(const std::string & accountName) const | ||||
| { | ||||
| 	if(accountName.size() < 4) | ||||
| @@ -60,7 +58,7 @@ NetworkConnectionPtr LobbyServer::findGameRoom(const std::string & gameRoomID) c | ||||
|  | ||||
| void LobbyServer::sendMessage(const NetworkConnectionPtr & target, const JsonNode & json) | ||||
| { | ||||
| 	networkServer->sendPacket(target, json.toBytes(true)); | ||||
| 	target->sendPacket(json.toBytes(true)); | ||||
| } | ||||
|  | ||||
| void LobbyServer::sendAccountCreated(const NetworkConnectionPtr & target, const std::string & accountID, const std::string & accountCookie) | ||||
| @@ -206,16 +204,27 @@ void LobbyServer::onNewConnection(const NetworkConnectionPtr & connection) | ||||
| void LobbyServer::onDisconnected(const NetworkConnectionPtr & connection, const std::string & errorMessage) | ||||
| { | ||||
| 	if(activeAccounts.count(connection)) | ||||
| 	{ | ||||
| 		database->setAccountOnline(activeAccounts.at(connection), false); | ||||
| 		activeAccounts.erase(connection); | ||||
| 	} | ||||
|  | ||||
| 	if(activeGameRooms.count(connection)) | ||||
| 	{ | ||||
| 		database->setGameRoomStatus(activeGameRooms.at(connection), LobbyRoomState::CLOSED); | ||||
| 		activeGameRooms.erase(connection); | ||||
| 	} | ||||
|  | ||||
| 	// NOTE: lost connection can be in only one of these lists (or in none of them) | ||||
| 	// calling on all possible containers since calling std::map::erase() with non-existing key is legal | ||||
| 	activeAccounts.erase(connection); | ||||
| 	activeProxies.erase(connection); | ||||
| 	activeGameRooms.erase(connection); | ||||
| 	if(activeProxies.count(connection)) | ||||
| 	{ | ||||
| 		auto & otherConnection = activeProxies.at(connection); | ||||
|  | ||||
| 		if (otherConnection) | ||||
| 			otherConnection->close(); | ||||
|  | ||||
| 		activeProxies.erase(connection); | ||||
| 		activeProxies.erase(otherConnection); | ||||
| 	} | ||||
|  | ||||
| 	broadcastActiveAccounts(); | ||||
| 	broadcastActiveGameRooms(); | ||||
| @@ -226,7 +235,7 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons | ||||
| 	// proxy connection - no processing, only redirect | ||||
| 	if(activeProxies.count(connection)) | ||||
| 	{ | ||||
| 		auto lockedPtr = activeProxies.at(connection).lock(); | ||||
| 		auto lockedPtr = activeProxies.at(connection); | ||||
| 		if(lockedPtr) | ||||
| 			return lockedPtr->sendPacket(message); | ||||
|  | ||||
| @@ -296,9 +305,7 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons | ||||
| 	if(messageType == "serverProxyLogin") | ||||
| 		return receiveServerProxyLogin(connection, json); | ||||
|  | ||||
| 	// TODO: add logging of suspicious connections. | ||||
| 	networkServer->closeConnection(connection); | ||||
|  | ||||
| 	connection->close(); | ||||
| 	logGlobal->info("(unauthorised): Unknown message type %s", messageType); | ||||
| } | ||||
|  | ||||
| @@ -348,13 +355,11 @@ void LobbyServer::receiveClientLogin(const NetworkConnectionPtr & connection, co | ||||
| 	if(!database->isAccountIDExists(accountID)) | ||||
| 		return sendOperationFailed(connection, "Account not found"); | ||||
|  | ||||
| 	auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime); | ||||
| 	auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie); | ||||
|  | ||||
| 	if(clientCookieStatus == LobbyCookieStatus::INVALID) | ||||
| 		return sendOperationFailed(connection, "Authentification failure"); | ||||
|  | ||||
| 	// prolong existing cookie | ||||
| 	database->updateAccessCookie(accountID, accountCookie); | ||||
| 	database->updateAccountLoginTime(accountID); | ||||
| 	database->setAccountOnline(accountID, true); | ||||
|  | ||||
| @@ -365,8 +370,8 @@ void LobbyServer::receiveClientLogin(const NetworkConnectionPtr & connection, co | ||||
| 	sendLoginSuccess(connection, accountCookie, displayName); | ||||
| 	sendChatHistory(connection, database->getRecentMessageHistory()); | ||||
|  | ||||
| 	// send active accounts list to new account | ||||
| 	// and update acount list to everybody else | ||||
| 	// send active game rooms list to new account | ||||
| 	// and update acount list to everybody else including new account | ||||
| 	broadcastActiveAccounts(); | ||||
| 	sendMessage(connection, prepareActiveGameRooms()); | ||||
| } | ||||
| @@ -378,7 +383,7 @@ void LobbyServer::receiveServerLogin(const NetworkConnectionPtr & connection, co | ||||
| 	std::string accountCookie = json["accountCookie"].String(); | ||||
| 	std::string version = json["version"].String(); | ||||
|  | ||||
| 	auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime); | ||||
| 	auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie); | ||||
|  | ||||
| 	if(clientCookieStatus == LobbyCookieStatus::INVALID) | ||||
| 	{ | ||||
| @@ -399,7 +404,7 @@ void LobbyServer::receiveClientProxyLogin(const NetworkConnectionPtr & connectio | ||||
| 	std::string accountID = json["accountID"].String(); | ||||
| 	std::string accountCookie = json["accountCookie"].String(); | ||||
|  | ||||
| 	auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime); | ||||
| 	auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie); | ||||
|  | ||||
| 	if(clientCookieStatus != LobbyCookieStatus::INVALID) | ||||
| 	{ | ||||
| @@ -424,7 +429,7 @@ void LobbyServer::receiveClientProxyLogin(const NetworkConnectionPtr & connectio | ||||
| 	} | ||||
|  | ||||
| 	sendOperationFailed(connection, "Invalid credentials"); | ||||
| 	networkServer->closeConnection(connection); | ||||
| 	connection->close(); | ||||
| } | ||||
|  | ||||
| void LobbyServer::receiveServerProxyLogin(const NetworkConnectionPtr & connection, const JsonNode & json) | ||||
| @@ -456,7 +461,7 @@ void LobbyServer::receiveServerProxyLogin(const NetworkConnectionPtr & connectio | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	//networkServer->closeConnection(connection); | ||||
| 	//connection->close(); | ||||
| } | ||||
|  | ||||
| void LobbyServer::receiveOpenGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json) | ||||
| @@ -480,9 +485,6 @@ void LobbyServer::receiveOpenGameRoom(const NetworkConnectionPtr & connection, c | ||||
| 	if(roomType == "private") | ||||
| 		database->setGameRoomStatus(gameRoomID, LobbyRoomState::PRIVATE); | ||||
|  | ||||
| 	// TODO: additional flags / initial settings, e.g. allowCheats | ||||
| 	// TODO: connection mode: direct or proxy. For now direct is assumed. Proxy might be needed later, for hosted servers | ||||
|  | ||||
| 	database->insertPlayerIntoGameRoom(accountID, gameRoomID); | ||||
| 	broadcastActiveGameRooms(); | ||||
| 	sendJoinRoomSuccess(connection, gameRoomID, false); | ||||
|   | ||||
| @@ -29,7 +29,7 @@ class LobbyServer final : public INetworkServerListener | ||||
| 	}; | ||||
|  | ||||
| 	/// list of connected proxies. All messages received from (key) will be redirected to (value) connection | ||||
| 	std::map<NetworkConnectionPtr, NetworkConnectionWeakPtr> activeProxies; | ||||
| 	std::map<NetworkConnectionPtr, NetworkConnectionPtr> activeProxies; | ||||
|  | ||||
| 	/// list of half-established proxies from server that are still waiting for client to connect | ||||
| 	std::vector<AwaitingProxyState> awaitingProxies; | ||||
|   | ||||
| @@ -160,7 +160,7 @@ void CVCMIServer::onNewConnection(const std::shared_ptr<INetworkConnection> & co | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		networkServer->closeConnection(connection); | ||||
| 		connection->close(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| @@ -445,7 +445,7 @@ void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<st | ||||
|  | ||||
| void CVCMIServer::clientDisconnected(std::shared_ptr<CConnection> c) | ||||
| { | ||||
| 	networkServer->closeConnection(c->getConnection()); | ||||
| 	c->getConnection()->close(); | ||||
| 	vstd::erase(activeConnections, c); | ||||
|  | ||||
| 	if(activeConnections.empty() || hostClientId == c->connectionID) | ||||
|   | ||||
| @@ -29,7 +29,15 @@ void GlobalLobbyProcessor::establishNewConnection() | ||||
|  | ||||
| void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) | ||||
| { | ||||
| 	throw std::runtime_error("Lost connection to a lobby server!"); | ||||
| 	if (connection == controlConnection) | ||||
| 	{ | ||||
| 		throw std::runtime_error("Lost connection to a lobby server!"); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		// player disconnected | ||||
| 		owner.onDisconnected(connection, errorMessage); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void GlobalLobbyProcessor::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) | ||||
| @@ -47,7 +55,7 @@ void GlobalLobbyProcessor::onPacketReceived(const std::shared_ptr<INetworkConnec | ||||
| 		if(json["type"].String() == "accountJoinsRoom") | ||||
| 			return receiveAccountJoinsRoom(json); | ||||
|  | ||||
| 		throw std::runtime_error("Received unexpected message from lobby server: " + json["type"].String()); | ||||
| 		logGlobal->error("Received unexpected message from lobby server of type '%s' ", json["type"].String()); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
|   | ||||
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