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https://github.com/vcmi/vcmi.git
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HeroBonus: change limiters to enum class
Also remove unused functions.
This commit is contained in:
parent
777818b388
commit
ffe24627e7
@ -1499,20 +1499,20 @@ void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out)
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{
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auto b = undecided[i];
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BonusLimitationContext context = {b, *this, out, undecided};
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int decision = b->limiter ? b->limiter->limit(context) : ILimiter::ACCEPT; //bonuses without limiters will be accepted by default
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if(decision == ILimiter::DISCARD)
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auto decision = b->limiter ? b->limiter->limit(context) : ILimiter::EDecision::ACCEPT; //bonuses without limiters will be accepted by default
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if(decision == ILimiter::EDecision::DISCARD)
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{
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undecided.erase(i);
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i--; continue;
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}
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else if(decision == ILimiter::ACCEPT)
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else if(decision == ILimiter::EDecision::ACCEPT)
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{
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accepted.push_back(b);
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undecided.erase(i);
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i--; continue;
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}
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else
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assert(decision == ILimiter::NOT_SURE);
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assert(decision == ILimiter::EDecision::NOT_SURE);
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}
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if(undecided.size() == undecidedCount) //we haven't moved a single bonus -> limiters reached a stable state
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@ -2055,21 +2055,6 @@ namespace Selector
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DLL_LINKAGE CSelector all([](const Bonus * b){return true;});
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DLL_LINKAGE CSelector none([](const Bonus * b){return false;});
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bool DLL_LINKAGE matchesType(const CSelector &sel, Bonus::BonusType type)
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{
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Bonus dummy;
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dummy.type = type;
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return sel(&dummy);
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}
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bool DLL_LINKAGE matchesTypeSubtype(const CSelector &sel, Bonus::BonusType type, TBonusSubtype subtype)
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{
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Bonus dummy;
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dummy.type = type;
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dummy.subtype = subtype;
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return sel(&dummy);
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}
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}
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const CCreature * retrieveCreature(const CBonusSystemNode *node)
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@ -2150,9 +2135,9 @@ std::shared_ptr<Bonus> Bonus::addLimiter(const TLimiterPtr & Limiter)
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return this->shared_from_this();
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}
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int ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
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ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
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{
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return false;
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return ILimiter::EDecision::ACCEPT;
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}
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std::string ILimiter::toString() const
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@ -2167,12 +2152,14 @@ JsonNode ILimiter::toJsonNode() const
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return root;
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}
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int CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
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ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
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{
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const CCreature *c = retrieveCreature(&context.node);
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if(!c)
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return true;
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return c->getId() != creature->getId() && (!includeUpgrades || !creature->isMyUpgrade(c));
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return ILimiter::EDecision::DISCARD;
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auto accept = c->getId() == creature->getId() || (includeUpgrades && creature->isMyUpgrade(c));
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return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
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//drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
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}
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@ -2224,7 +2211,7 @@ HasAnotherBonusLimiter::HasAnotherBonusLimiter(Bonus::BonusType bonus, TBonusSub
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{
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}
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int HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
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ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
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{
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//TODO: proper selector config with parsing of JSON
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auto mySelector = Selector::type()(type);
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@ -2238,14 +2225,14 @@ int HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
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//if we have a bonus of required type accepted, limiter should accept also this bonus
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if(context.alreadyAccepted.getFirst(mySelector))
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return ACCEPT;
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return ILimiter::EDecision::ACCEPT;
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//if there are no matching bonuses pending, we can (and must) reject right away
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if(!context.stillUndecided.getFirst(mySelector))
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return DISCARD;
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return ILimiter::EDecision::DISCARD;
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//do not accept for now but it may change if more bonuses gets included
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return NOT_SURE;
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return ILimiter::EDecision::NOT_SURE;
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}
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std::string HasAnotherBonusLimiter::toString() const
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@ -2322,21 +2309,19 @@ CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
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{
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}
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int CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
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ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
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{
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const CStack *stack = retrieveStackBattle(&context.node);
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if(stack)
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{
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if (terrainType == ETerrainId::NATIVE_TERRAIN)//terrainType not specified = native
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{
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return !stack->isOnNativeTerrain();
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}
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else
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{
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return !stack->isOnTerrain(terrainType);
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}
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if (terrainType == ETerrainId::NATIVE_TERRAIN && stack->isOnNativeTerrain())//terrainType not specified = native
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return ILimiter::EDecision::ACCEPT;
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if(terrainType != ETerrainId::NATIVE_TERRAIN && stack->isOnTerrain(terrainType))
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return ILimiter::EDecision::ACCEPT;
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}
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return true;
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return ILimiter::EDecision::DISCARD;
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//TODO neutral creatues
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}
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@ -2369,10 +2354,11 @@ CreatureFactionLimiter::CreatureFactionLimiter():
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{
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}
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int CreatureFactionLimiter::limit(const BonusLimitationContext &context) const
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ILimiter::EDecision CreatureFactionLimiter::limit(const BonusLimitationContext &context) const
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{
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const CCreature *c = retrieveCreature(&context.node);
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return !c || c->faction != faction; //drop bonus for non-creatures or non-native residents
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auto accept = c && c->faction == faction;
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return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
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}
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std::string CreatureFactionLimiter::toString() const
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@ -2402,23 +2388,19 @@ CreatureAlignmentLimiter::CreatureAlignmentLimiter(si8 Alignment)
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{
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}
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int CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
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ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
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{
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const CCreature *c = retrieveCreature(&context.node);
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if(!c)
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return true;
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switch(alignment)
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{
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case EAlignment::GOOD:
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return !c->isGood(); //if not good -> return true (drop bonus)
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case EAlignment::NEUTRAL:
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return c->isEvil() || c->isGood();
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case EAlignment::EVIL:
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return !c->isEvil();
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default:
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logBonus->warn("Warning: illegal alignment in limiter!");
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return true;
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const auto * c = retrieveCreature(&context.node);
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if(c) {
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if(alignment == EAlignment::GOOD && c->isGood())
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return ILimiter::EDecision::ACCEPT;
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if(alignment == EAlignment::EVIL && c->isEvil())
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return ILimiter::EDecision::ACCEPT;
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if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
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return ILimiter::EDecision::ACCEPT;
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}
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return ILimiter::EDecision::DISCARD;
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}
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std::string CreatureAlignmentLimiter::toString() const
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@ -2448,28 +2430,29 @@ RankRangeLimiter::RankRangeLimiter()
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minRank = maxRank = -1;
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}
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int RankRangeLimiter::limit(const BonusLimitationContext &context) const
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ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
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{
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const CStackInstance * csi = retrieveStackInstance(&context.node);
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if(csi)
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{
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if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
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return true;
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return csi->getExpRank() < minRank || csi->getExpRank() > maxRank;
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return ILimiter::EDecision::DISCARD;
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if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
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return ILimiter::EDecision::ACCEPT;
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}
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return true;
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return ILimiter::EDecision::DISCARD;
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}
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int StackOwnerLimiter::limit(const BonusLimitationContext &context) const
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ILimiter::EDecision StackOwnerLimiter::limit(const BonusLimitationContext &context) const
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{
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const CStack * s = retrieveStackBattle(&context.node);
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if(s)
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return s->owner != owner;
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if(s && s->owner == owner)
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return ILimiter::EDecision::ACCEPT;
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const CStackInstance * csi = retrieveStackInstance(&context.node);
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if(csi && csi->armyObj)
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return csi->armyObj->tempOwner != owner;
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return true;
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if(csi && csi->armyObj && csi->armyObj->tempOwner == owner)
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return ILimiter::EDecision::ACCEPT;
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return ILimiter::EDecision::DISCARD;
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}
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StackOwnerLimiter::StackOwnerLimiter()
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@ -2492,10 +2475,10 @@ OppositeSideLimiter::OppositeSideLimiter(const PlayerColor & Owner):
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{
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}
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int OppositeSideLimiter::limit(const BonusLimitationContext & context) const
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ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
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{
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auto contextOwner = CBonusSystemNode::retrieveNodeOwner(& context.node);
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auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::DISCARD : ILimiter::ACCEPT;
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auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
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return decision;
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}
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@ -2522,20 +2505,20 @@ const std::string & AllOfLimiter::getAggregator() const
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return aggregator;
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}
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int AllOfLimiter::limit(const BonusLimitationContext & context) const
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ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
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{
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bool wasntSure = false;
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for(const auto & limiter : limiters)
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{
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auto result = limiter->limit(context);
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if(result == ILimiter::DISCARD)
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if(result == ILimiter::EDecision::DISCARD)
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return result;
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if(result == ILimiter::NOT_SURE)
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if(result == ILimiter::EDecision::NOT_SURE)
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wasntSure = true;
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}
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return wasntSure ? ILimiter::NOT_SURE : ILimiter::ACCEPT;
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return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
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}
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const std::string AnyOfLimiter::aggregator = "anyOf";
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@ -2544,20 +2527,20 @@ const std::string & AnyOfLimiter::getAggregator() const
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return aggregator;
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}
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int AnyOfLimiter::limit(const BonusLimitationContext & context) const
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ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
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{
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bool wasntSure = false;
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for(const auto & limiter : limiters)
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{
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auto result = limiter->limit(context);
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if(result == ILimiter::ACCEPT)
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if(result == ILimiter::EDecision::ACCEPT)
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return result;
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if(result == ILimiter::NOT_SURE)
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if(result == ILimiter::EDecision::NOT_SURE)
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wasntSure = true;
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}
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return wasntSure ? ILimiter::NOT_SURE : ILimiter::DISCARD;
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return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
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}
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const std::string NoneOfLimiter::aggregator = "noneOf";
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@ -2566,20 +2549,20 @@ const std::string & NoneOfLimiter::getAggregator() const
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return aggregator;
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}
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int NoneOfLimiter::limit(const BonusLimitationContext & context) const
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ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
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{
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bool wasntSure = false;
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for(const auto & limiter : limiters)
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{
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auto result = limiter->limit(context);
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if(result == ILimiter::ACCEPT)
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return ILimiter::DISCARD;
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if(result == ILimiter::NOT_SURE)
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if(result == ILimiter::EDecision::ACCEPT)
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return ILimiter::EDecision::DISCARD;
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if(result == ILimiter::EDecision::NOT_SURE)
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wasntSure = true;
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}
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return wasntSure ? ILimiter::NOT_SURE : ILimiter::ACCEPT;
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return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
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}
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// Updaters
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@ -684,11 +684,11 @@ struct BonusLimitationContext
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class DLL_LINKAGE ILimiter
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{
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public:
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enum EDecision {ACCEPT, DISCARD, NOT_SURE};
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enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};
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virtual ~ILimiter() = default;
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virtual int limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
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virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
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virtual std::string toString() const;
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virtual JsonNode toJsonNode() const;
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@ -1012,7 +1012,7 @@ protected:
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const std::string & getAggregator() const override;
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public:
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static const std::string aggregator;
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int limit(const BonusLimitationContext & context) const override;
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EDecision limit(const BonusLimitationContext & context) const override;
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};
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class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
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@ -1021,7 +1021,7 @@ protected:
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const std::string & getAggregator() const override;
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public:
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static const std::string aggregator;
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int limit(const BonusLimitationContext & context) const override;
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EDecision limit(const BonusLimitationContext & context) const override;
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};
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class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
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@ -1030,7 +1030,7 @@ protected:
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const std::string & getAggregator() const override;
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public:
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static const std::string aggregator;
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int limit(const BonusLimitationContext & context) const override;
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EDecision limit(const BonusLimitationContext & context) const override;
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};
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class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
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@ -1043,9 +1043,9 @@ public:
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CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades = true);
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void setCreature(const CreatureID & id);
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int limit(const BonusLimitationContext &context) const override;
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virtual std::string toString() const override;
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virtual JsonNode toJsonNode() const override;
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EDecision limit(const BonusLimitationContext &context) const override;
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std::string toString() const override;
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JsonNode toJsonNode() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -1071,9 +1071,9 @@ public:
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HasAnotherBonusLimiter(Bonus::BonusType bonus, Bonus::BonusSource src);
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HasAnotherBonusLimiter(Bonus::BonusType bonus, TBonusSubtype _subtype, Bonus::BonusSource src);
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int limit(const BonusLimitationContext &context) const override;
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virtual std::string toString() const override;
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virtual JsonNode toJsonNode() const override;
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EDecision limit(const BonusLimitationContext &context) const override;
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std::string toString() const override;
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JsonNode toJsonNode() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -1095,9 +1095,9 @@ public:
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CreatureTerrainLimiter();
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CreatureTerrainLimiter(TerrainId terrain);
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int limit(const BonusLimitationContext &context) const override;
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virtual std::string toString() const override;
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virtual JsonNode toJsonNode() const override;
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EDecision limit(const BonusLimitationContext &context) const override;
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std::string toString() const override;
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JsonNode toJsonNode() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -1113,9 +1113,9 @@ public:
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CreatureFactionLimiter();
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CreatureFactionLimiter(TFaction faction);
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int limit(const BonusLimitationContext &context) const override;
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virtual std::string toString() const override;
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virtual JsonNode toJsonNode() const override;
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EDecision limit(const BonusLimitationContext &context) const override;
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std::string toString() const override;
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JsonNode toJsonNode() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -1131,9 +1131,9 @@ public:
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CreatureAlignmentLimiter();
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CreatureAlignmentLimiter(si8 Alignment);
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int limit(const BonusLimitationContext &context) const override;
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virtual std::string toString() const override;
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virtual JsonNode toJsonNode() const override;
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EDecision limit(const BonusLimitationContext &context) const override;
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std::string toString() const override;
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JsonNode toJsonNode() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -1149,7 +1149,7 @@ public:
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StackOwnerLimiter();
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StackOwnerLimiter(const PlayerColor & Owner);
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int limit(const BonusLimitationContext &context) const override;
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EDecision limit(const BonusLimitationContext &context) const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -1165,7 +1165,7 @@ public:
|
||||
OppositeSideLimiter();
|
||||
OppositeSideLimiter(const PlayerColor & Owner);
|
||||
|
||||
int limit(const BonusLimitationContext &context) const override;
|
||||
EDecision limit(const BonusLimitationContext &context) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -1181,7 +1181,7 @@ public:
|
||||
|
||||
RankRangeLimiter();
|
||||
RankRangeLimiter(ui8 Min, ui8 Max = 255);
|
||||
int limit(const BonusLimitationContext &context) const override;
|
||||
EDecision limit(const BonusLimitationContext &context) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -1219,9 +1219,6 @@ namespace Selector
|
||||
* Usage example: Selector::none.Or(<functor>).Or(<functor>)...)
|
||||
*/
|
||||
extern DLL_LINKAGE CSelector none;
|
||||
|
||||
bool DLL_LINKAGE matchesType(const CSelector &sel, Bonus::BonusType type);
|
||||
bool DLL_LINKAGE matchesTypeSubtype(const CSelector &sel, Bonus::BonusType type, TBonusSubtype subtype);
|
||||
}
|
||||
|
||||
extern DLL_LINKAGE const std::map<std::string, Bonus::BonusType> bonusNameMap;
|
||||
|
Loading…
Reference in New Issue
Block a user