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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00

HeroBonus: change limiters to enum class

Also remove unused functions.
This commit is contained in:
Konstantin 2023-03-29 13:16:13 +03:00
parent 777818b388
commit ffe24627e7
2 changed files with 86 additions and 106 deletions

View File

@ -1499,20 +1499,20 @@ void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out)
{
auto b = undecided[i];
BonusLimitationContext context = {b, *this, out, undecided};
int decision = b->limiter ? b->limiter->limit(context) : ILimiter::ACCEPT; //bonuses without limiters will be accepted by default
if(decision == ILimiter::DISCARD)
auto decision = b->limiter ? b->limiter->limit(context) : ILimiter::EDecision::ACCEPT; //bonuses without limiters will be accepted by default
if(decision == ILimiter::EDecision::DISCARD)
{
undecided.erase(i);
i--; continue;
}
else if(decision == ILimiter::ACCEPT)
else if(decision == ILimiter::EDecision::ACCEPT)
{
accepted.push_back(b);
undecided.erase(i);
i--; continue;
}
else
assert(decision == ILimiter::NOT_SURE);
assert(decision == ILimiter::EDecision::NOT_SURE);
}
if(undecided.size() == undecidedCount) //we haven't moved a single bonus -> limiters reached a stable state
@ -2055,21 +2055,6 @@ namespace Selector
DLL_LINKAGE CSelector all([](const Bonus * b){return true;});
DLL_LINKAGE CSelector none([](const Bonus * b){return false;});
bool DLL_LINKAGE matchesType(const CSelector &sel, Bonus::BonusType type)
{
Bonus dummy;
dummy.type = type;
return sel(&dummy);
}
bool DLL_LINKAGE matchesTypeSubtype(const CSelector &sel, Bonus::BonusType type, TBonusSubtype subtype)
{
Bonus dummy;
dummy.type = type;
dummy.subtype = subtype;
return sel(&dummy);
}
}
const CCreature * retrieveCreature(const CBonusSystemNode *node)
@ -2150,9 +2135,9 @@ std::shared_ptr<Bonus> Bonus::addLimiter(const TLimiterPtr & Limiter)
return this->shared_from_this();
}
int ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
{
return false;
return ILimiter::EDecision::ACCEPT;
}
std::string ILimiter::toString() const
@ -2167,12 +2152,14 @@ JsonNode ILimiter::toJsonNode() const
return root;
}
int CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
{
const CCreature *c = retrieveCreature(&context.node);
if(!c)
return true;
return c->getId() != creature->getId() && (!includeUpgrades || !creature->isMyUpgrade(c));
return ILimiter::EDecision::DISCARD;
auto accept = c->getId() == creature->getId() || (includeUpgrades && creature->isMyUpgrade(c));
return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
//drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
}
@ -2224,7 +2211,7 @@ HasAnotherBonusLimiter::HasAnotherBonusLimiter(Bonus::BonusType bonus, TBonusSub
{
}
int HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
{
//TODO: proper selector config with parsing of JSON
auto mySelector = Selector::type()(type);
@ -2238,14 +2225,14 @@ int HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
//if we have a bonus of required type accepted, limiter should accept also this bonus
if(context.alreadyAccepted.getFirst(mySelector))
return ACCEPT;
return ILimiter::EDecision::ACCEPT;
//if there are no matching bonuses pending, we can (and must) reject right away
if(!context.stillUndecided.getFirst(mySelector))
return DISCARD;
return ILimiter::EDecision::DISCARD;
//do not accept for now but it may change if more bonuses gets included
return NOT_SURE;
return ILimiter::EDecision::NOT_SURE;
}
std::string HasAnotherBonusLimiter::toString() const
@ -2322,21 +2309,19 @@ CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
{
}
int CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
{
const CStack *stack = retrieveStackBattle(&context.node);
if(stack)
{
if (terrainType == ETerrainId::NATIVE_TERRAIN)//terrainType not specified = native
{
return !stack->isOnNativeTerrain();
}
else
{
return !stack->isOnTerrain(terrainType);
}
if (terrainType == ETerrainId::NATIVE_TERRAIN && stack->isOnNativeTerrain())//terrainType not specified = native
return ILimiter::EDecision::ACCEPT;
if(terrainType != ETerrainId::NATIVE_TERRAIN && stack->isOnTerrain(terrainType))
return ILimiter::EDecision::ACCEPT;
}
return true;
return ILimiter::EDecision::DISCARD;
//TODO neutral creatues
}
@ -2369,10 +2354,11 @@ CreatureFactionLimiter::CreatureFactionLimiter():
{
}
int CreatureFactionLimiter::limit(const BonusLimitationContext &context) const
ILimiter::EDecision CreatureFactionLimiter::limit(const BonusLimitationContext &context) const
{
const CCreature *c = retrieveCreature(&context.node);
return !c || c->faction != faction; //drop bonus for non-creatures or non-native residents
auto accept = c && c->faction == faction;
return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
}
std::string CreatureFactionLimiter::toString() const
@ -2402,23 +2388,19 @@ CreatureAlignmentLimiter::CreatureAlignmentLimiter(si8 Alignment)
{
}
int CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
{
const CCreature *c = retrieveCreature(&context.node);
if(!c)
return true;
switch(alignment)
{
case EAlignment::GOOD:
return !c->isGood(); //if not good -> return true (drop bonus)
case EAlignment::NEUTRAL:
return c->isEvil() || c->isGood();
case EAlignment::EVIL:
return !c->isEvil();
default:
logBonus->warn("Warning: illegal alignment in limiter!");
return true;
const auto * c = retrieveCreature(&context.node);
if(c) {
if(alignment == EAlignment::GOOD && c->isGood())
return ILimiter::EDecision::ACCEPT;
if(alignment == EAlignment::EVIL && c->isEvil())
return ILimiter::EDecision::ACCEPT;
if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
return ILimiter::EDecision::ACCEPT;
}
return ILimiter::EDecision::DISCARD;
}
std::string CreatureAlignmentLimiter::toString() const
@ -2448,28 +2430,29 @@ RankRangeLimiter::RankRangeLimiter()
minRank = maxRank = -1;
}
int RankRangeLimiter::limit(const BonusLimitationContext &context) const
ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
{
const CStackInstance * csi = retrieveStackInstance(&context.node);
if(csi)
{
if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
return true;
return csi->getExpRank() < minRank || csi->getExpRank() > maxRank;
return ILimiter::EDecision::DISCARD;
if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
return ILimiter::EDecision::ACCEPT;
}
return true;
return ILimiter::EDecision::DISCARD;
}
int StackOwnerLimiter::limit(const BonusLimitationContext &context) const
ILimiter::EDecision StackOwnerLimiter::limit(const BonusLimitationContext &context) const
{
const CStack * s = retrieveStackBattle(&context.node);
if(s)
return s->owner != owner;
if(s && s->owner == owner)
return ILimiter::EDecision::ACCEPT;
const CStackInstance * csi = retrieveStackInstance(&context.node);
if(csi && csi->armyObj)
return csi->armyObj->tempOwner != owner;
return true;
if(csi && csi->armyObj && csi->armyObj->tempOwner == owner)
return ILimiter::EDecision::ACCEPT;
return ILimiter::EDecision::DISCARD;
}
StackOwnerLimiter::StackOwnerLimiter()
@ -2492,10 +2475,10 @@ OppositeSideLimiter::OppositeSideLimiter(const PlayerColor & Owner):
{
}
int OppositeSideLimiter::limit(const BonusLimitationContext & context) const
ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
{
auto contextOwner = CBonusSystemNode::retrieveNodeOwner(& context.node);
auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::DISCARD : ILimiter::ACCEPT;
auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
return decision;
}
@ -2522,20 +2505,20 @@ const std::string & AllOfLimiter::getAggregator() const
return aggregator;
}
int AllOfLimiter::limit(const BonusLimitationContext & context) const
ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
{
bool wasntSure = false;
for(const auto & limiter : limiters)
{
auto result = limiter->limit(context);
if(result == ILimiter::DISCARD)
if(result == ILimiter::EDecision::DISCARD)
return result;
if(result == ILimiter::NOT_SURE)
if(result == ILimiter::EDecision::NOT_SURE)
wasntSure = true;
}
return wasntSure ? ILimiter::NOT_SURE : ILimiter::ACCEPT;
return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
}
const std::string AnyOfLimiter::aggregator = "anyOf";
@ -2544,20 +2527,20 @@ const std::string & AnyOfLimiter::getAggregator() const
return aggregator;
}
int AnyOfLimiter::limit(const BonusLimitationContext & context) const
ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
{
bool wasntSure = false;
for(const auto & limiter : limiters)
{
auto result = limiter->limit(context);
if(result == ILimiter::ACCEPT)
if(result == ILimiter::EDecision::ACCEPT)
return result;
if(result == ILimiter::NOT_SURE)
if(result == ILimiter::EDecision::NOT_SURE)
wasntSure = true;
}
return wasntSure ? ILimiter::NOT_SURE : ILimiter::DISCARD;
return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
}
const std::string NoneOfLimiter::aggregator = "noneOf";
@ -2566,20 +2549,20 @@ const std::string & NoneOfLimiter::getAggregator() const
return aggregator;
}
int NoneOfLimiter::limit(const BonusLimitationContext & context) const
ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
{
bool wasntSure = false;
for(const auto & limiter : limiters)
{
auto result = limiter->limit(context);
if(result == ILimiter::ACCEPT)
return ILimiter::DISCARD;
if(result == ILimiter::NOT_SURE)
if(result == ILimiter::EDecision::ACCEPT)
return ILimiter::EDecision::DISCARD;
if(result == ILimiter::EDecision::NOT_SURE)
wasntSure = true;
}
return wasntSure ? ILimiter::NOT_SURE : ILimiter::ACCEPT;
return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
}
// Updaters

View File

@ -684,11 +684,11 @@ struct BonusLimitationContext
class DLL_LINKAGE ILimiter
{
public:
enum EDecision {ACCEPT, DISCARD, NOT_SURE};
enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};
virtual ~ILimiter() = default;
virtual int limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
virtual std::string toString() const;
virtual JsonNode toJsonNode() const;
@ -1012,7 +1012,7 @@ protected:
const std::string & getAggregator() const override;
public:
static const std::string aggregator;
int limit(const BonusLimitationContext & context) const override;
EDecision limit(const BonusLimitationContext & context) const override;
};
class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
@ -1021,7 +1021,7 @@ protected:
const std::string & getAggregator() const override;
public:
static const std::string aggregator;
int limit(const BonusLimitationContext & context) const override;
EDecision limit(const BonusLimitationContext & context) const override;
};
class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
@ -1030,7 +1030,7 @@ protected:
const std::string & getAggregator() const override;
public:
static const std::string aggregator;
int limit(const BonusLimitationContext & context) const override;
EDecision limit(const BonusLimitationContext & context) const override;
};
class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
@ -1043,9 +1043,9 @@ public:
CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades = true);
void setCreature(const CreatureID & id);
int limit(const BonusLimitationContext &context) const override;
virtual std::string toString() const override;
virtual JsonNode toJsonNode() const override;
EDecision limit(const BonusLimitationContext &context) const override;
std::string toString() const override;
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -1071,9 +1071,9 @@ public:
HasAnotherBonusLimiter(Bonus::BonusType bonus, Bonus::BonusSource src);
HasAnotherBonusLimiter(Bonus::BonusType bonus, TBonusSubtype _subtype, Bonus::BonusSource src);
int limit(const BonusLimitationContext &context) const override;
virtual std::string toString() const override;
virtual JsonNode toJsonNode() const override;
EDecision limit(const BonusLimitationContext &context) const override;
std::string toString() const override;
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -1095,9 +1095,9 @@ public:
CreatureTerrainLimiter();
CreatureTerrainLimiter(TerrainId terrain);
int limit(const BonusLimitationContext &context) const override;
virtual std::string toString() const override;
virtual JsonNode toJsonNode() const override;
EDecision limit(const BonusLimitationContext &context) const override;
std::string toString() const override;
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -1113,9 +1113,9 @@ public:
CreatureFactionLimiter();
CreatureFactionLimiter(TFaction faction);
int limit(const BonusLimitationContext &context) const override;
virtual std::string toString() const override;
virtual JsonNode toJsonNode() const override;
EDecision limit(const BonusLimitationContext &context) const override;
std::string toString() const override;
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -1131,9 +1131,9 @@ public:
CreatureAlignmentLimiter();
CreatureAlignmentLimiter(si8 Alignment);
int limit(const BonusLimitationContext &context) const override;
virtual std::string toString() const override;
virtual JsonNode toJsonNode() const override;
EDecision limit(const BonusLimitationContext &context) const override;
std::string toString() const override;
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -1149,7 +1149,7 @@ public:
StackOwnerLimiter();
StackOwnerLimiter(const PlayerColor & Owner);
int limit(const BonusLimitationContext &context) const override;
EDecision limit(const BonusLimitationContext &context) const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -1165,7 +1165,7 @@ public:
OppositeSideLimiter();
OppositeSideLimiter(const PlayerColor & Owner);
int limit(const BonusLimitationContext &context) const override;
EDecision limit(const BonusLimitationContext &context) const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -1181,7 +1181,7 @@ public:
RankRangeLimiter();
RankRangeLimiter(ui8 Min, ui8 Max = 255);
int limit(const BonusLimitationContext &context) const override;
EDecision limit(const BonusLimitationContext &context) const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -1219,9 +1219,6 @@ namespace Selector
* Usage example: Selector::none.Or(<functor>).Or(<functor>)...)
*/
extern DLL_LINKAGE CSelector none;
bool DLL_LINKAGE matchesType(const CSelector &sel, Bonus::BonusType type);
bool DLL_LINKAGE matchesTypeSubtype(const CSelector &sel, Bonus::BonusType type, TBonusSubtype subtype);
}
extern DLL_LINKAGE const std::map<std::string, Bonus::BonusType> bonusNameMap;