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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-01 00:45:26 +02:00

11 Commits

Author SHA1 Message Date
dbec99ffc7 * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
8a8eecd063 * refactoring 2013-02-11 19:11:34 +00:00
86dc9386d6 * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 2013-01-20 14:43:58 +00:00
d31277c3cc Minor compile fix, not sure why it's necessary. 2013-01-09 08:58:58 +00:00
0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
9d68b9d58d Compile fix. Keep StdInc consistent. 2012-11-21 09:13:33 +00:00
53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
e08db9790b * Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse) 2012-11-13 18:01:31 +00:00
f5ddc44827 - Compile fix - unique_ptr can't be serialized
- Linking fix - now MapGenOptions have DLL-interface (but probably shouldn't be called directly from client anyway)
2012-11-13 12:55:47 +00:00
c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00