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dbec99ffc7
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* PlayerColor and TeamID refactoring
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2013-03-03 17:06:03 +00:00 |
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8a8eecd063
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* refactoring
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2013-02-11 19:11:34 +00:00 |
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86dc9386d6
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* refactoring, including a generic solution for IDs
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2013-02-10 23:24:57 +00:00 |
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1cab54b87a
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- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
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2013-01-20 14:43:58 +00:00 |
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d31277c3cc
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Minor compile fix, not sure why it's necessary.
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2013-01-09 08:58:58 +00:00 |
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0311e5e6f5
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
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9d68b9d58d
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Compile fix. Keep StdInc consistent.
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2012-11-21 09:13:33 +00:00 |
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53169abea7
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
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e08db9790b
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* Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse)
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2012-11-13 18:01:31 +00:00 |
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f5ddc44827
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- Compile fix - unique_ptr can't be serialized
- Linking fix - now MapGenOptions have DLL-interface (but probably shouldn't be called directly from client anyway)
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2012-11-13 12:55:47 +00:00 |
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c336abcf4a
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* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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2012-11-11 12:23:31 +00:00 |
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