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Commit Graph

2659 Commits

Author SHA1 Message Date
SoundSSGood
c72c7b6dfa battle query fix 2025-04-16 17:13:20 +02:00
Ivan Savenko
ce89a0d21b Merge pull request #5609 from SoundSSGood/end-of-battle-infowindows
End of battle infowindows refactoring
2025-04-15 22:50:35 +03:00
Ivan Savenko
975d9aedc9 Merge branch 'vcmi/beta' into 'vcmi/develop' 2025-04-13 18:53:54 +03:00
Ivan Savenko
9f07c13c1e Merge pull request #5618 from IvanSavenko/battle_fix
Fixes for recently reported combat issues
2025-04-12 10:49:48 +03:00
Ivan Savenko
dcb7a9e9f3 Fixes to locale/unicode handling
- Fixes crash on opening spellbook (recent regression)
- Fix crash if `haystack` string is shorter than `needle`
- Levenstein distance computation is now case-insensitive
- Text similarity computation now assumes utf-8 strings, not ascii
- Fix corruption of utf-8 string on life drain
2025-04-11 16:27:26 +03:00
Ivan Savenko
d150b3907d Fix crash on using life drain with area attacks, like magog w life drain 2025-04-11 00:34:39 +03:00
SoundSSGood
60afbbe20f Necromancy & Eagle eye infowindows 2025-04-09 10:13:10 +02:00
SoundSSGood
603672ff51 revert some changes 2025-04-07 17:00:24 +02:00
Ivan Savenko
cbfaefd805 Fix rare crash if player selects maximum movement speed and moves hero
across event that grants enough XP to level up
2025-04-06 18:43:55 +03:00
SoundSSGood
f0a9c95075 ArtInfoWindow on client. Client side 2025-04-06 13:47:32 +02:00
SoundSSGood
7b89521179 ArtInfoWindow on client. Server side 2025-04-05 19:12:19 +02:00
SoundSSGood
4609a83fc1 ArtInfoWindow on client. Lib side 2025-04-05 18:02:04 +02:00
Ivan Savenko
0197d226c9 Merge pull request #5565 from kdmcser/new_morale_luck
support setting dice molecule for rolling morale and luck
2025-03-26 16:53:13 +02:00
Ivan Savenko
dfbe6d1965 Merge pull request #5572 from IvanSavenko/old_banks_remove
Remove deprecated support for banks in 1.5 format
2025-03-26 16:45:56 +02:00
kdmcser
5c1adc7df5 change config format 2025-03-26 00:18:45 +08:00
Ivan Savenko
7a3e1409d0 Remove old boost includes and defines 2025-03-19 08:03:56 +00:00
Ivan Savenko
2b286378e8 Remove logic for banks in 1.5 format 2025-03-19 08:02:39 +00:00
Ivan Savenko
eb3b51a6cf Remove save compatibility with 1.5.X 2025-03-18 11:35:15 +00:00
kdmcser
ffb31cc77c support setting dice molecule for rolling morale and luck 2025-03-16 23:44:38 +08:00
Ivan Savenko
751a334e5a Fix possible crash on accessing Cannon Yard from HotA
(cherry picked from commit e273263334)
2025-03-11 19:24:31 +00:00
Ivan Savenko
e273263334 Fix possible crash on accessing Cannon Yard from HotA 2025-03-11 13:41:14 +00:00
Ivan Savenko
99c6ca7e70 Fix build 2025-03-08 16:11:59 +00:00
Ivan Savenko
62cb5412ff CGameState::map is now a private, unique_ptr with accessors 2025-03-08 14:05:14 +00:00
Ivan Savenko
b6026084ea StartInfo in gamestate now use unique_ptr 2025-03-08 14:04:51 +00:00
Ivan Savenko
82506d5eff Removed ConstTransitivePtr from StackLocation 2025-03-08 14:04:51 +00:00
Ivan Savenko
a061ed04de Remove usage of ConstTransitivePtr from CTown 2025-03-08 14:04:51 +00:00
Ivan Savenko
4a6a8f9496 Merge pull request #5496 from IvanSavenko/std_thread
Replace boost::thread with std::thread
2025-03-08 16:03:55 +02:00
Ivan Savenko
2fdf40e7a9 Remove connection pointer from CPack 2025-03-03 10:46:00 +00:00
Ivan Savenko
9f713a0914 Rename int3::valid to isValid for consistency 2025-03-03 10:46:00 +00:00
Ivan Savenko
5f052165fe Fix missing names for some threads 2025-03-02 14:33:11 +00:00
Ivan Savenko
844dfb1604 Removed usage of boost::thread from vcmi, except for AI 2025-03-02 14:33:11 +00:00
Ivan Savenko
a6a929eb95 Revert "Fix crash on attempting to connect newly created lobby room"
This reverts commit f42d4dc758.
2025-02-25 14:01:49 +00:00
Ivan Savenko
f42d4dc758 Fix crash on attempting to connect newly created lobby room 2025-02-22 14:20:45 +00:00
Ivan Savenko
645b95ba02 Renamed LibClasses * VLC to GameLibrary * LIBRARY 2025-02-21 16:54:56 +00:00
Ivan Savenko
2362c6da21 Fixes for multiple new issues from Sonar 2025-02-21 15:57:39 +00:00
Ivan Savenko
0548f325e4 Merge branch 'master' into 'develop' 2025-02-21 13:59:34 +00:00
Ivan Savenko
b2642bb7d7 Merge pull request #5422 from IvanSavenko/disposed_heroes_fix
[1.7] Do not allow heroes banned for player as starting heroes
2025-02-20 16:33:04 +02:00
Ivan Savenko
4b824d05e2 Do not allow heroes banned for player as starting heroes
- `disposedHeroes` is now in map header, for use in map selection
- heroes that are marked as unavailable for player will now be hidden
from starting hero selection
2025-02-14 10:43:55 +00:00
Ivan Savenko
f210bd9cb3 Fix crash on winning map on 7-day town timer running out for enemy 2025-02-06 14:15:12 +00:00
Ivan Savenko
048fc503c3 Do not start listening for connections in single-player games 2025-02-03 17:24:02 +00:00
Ivan Savenko
d9244cf061 Remove network connection from local games
This removes need for TCP network connection in single-player games.

Instead, game will now create internal pseudo-connection that performs
client<->server communication by posting sent messages to client/server
asio::io_service'a.

This should fix gameplay aborting on switching to another app on iOS (and
apparently, on Android in some cases)
2025-02-03 17:24:02 +00:00
Ivan Savenko
d3131ea365 Merge branch 'beta' into 'develop' 2025-01-31 16:33:12 +00:00
Ivan Savenko
f858a6e04b Merge pull request #5266 from MichalZr6/battlefield
Minor fixes to BattleHexArray. BattleHex'es as const reference where possible.
2025-01-25 17:44:14 +02:00
Ivan Savenko
2ee5f2df02 Merge pull request #5295 from IvanSavenko/bugfixing
[1.6.4] Bugfixing for recently reported issues
2025-01-21 15:50:02 +02:00
MichalZr6
ecdd394bb1 Use BattleHex as const ref wherever possible
Minor Fixes
Drop unused function from BattleHexArray
2025-01-21 13:23:17 +01:00
Ivan Savenko
6b387e5d17 Fix integer overflow when total resource amount is above (int max / 100) 2025-01-20 11:17:32 +00:00
Ivan Savenko
b946d36bb0 Fix crash on winning game by capturing town that is victory condition
without defeating all enemies first
2025-01-18 19:51:09 +00:00
Ivan Savenko
e829d723b2 Replace global bonus tree change counter with per-node counter 2025-01-12 12:23:07 +00:00
Ivan Savenko
48473b18f6 move checks for invincible bonus to UnitState & cache 2025-01-10 21:15:37 +00:00
Ivan Savenko
a44bbf4527 Merge pull request #5044 from MichalZr6/battle_hex_array
New container for BattleHexes. Refactors aiming for quick-battle better performance.
2025-01-10 15:32:05 +02:00