Laserlicht
9f937e9791
code review
2025-05-23 20:26:17 +02:00
Laserlicht
507cdb5c99
no code duplication
2025-05-19 09:10:28 +02:00
Laserlicht
d102f660a0
color filter cheats
2025-05-19 02:48:13 +02:00
Ivan Savenko
4b30336d03
Fix issues detected by Sonar
2025-05-11 19:50:57 +03:00
Ivan Savenko
554a414302
Fix remaining memory leaks caused by API misuse
2025-04-29 12:11:10 +03:00
Ivan Savenko
975d9aedc9
Merge branch 'vcmi/beta' into 'vcmi/develop'
2025-04-13 18:53:54 +03:00
Ivan Savenko
4555b2d228
Increase system RAM for xbrz2 auto-activation to 4Gb due to crashes on
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Android
2025-04-06 18:40:27 +03:00
Ivan Savenko
6c1cb3ac54
Workaround / debug info for crash on failure to render ttf text
2025-04-06 18:39:53 +03:00
Ivan Savenko
7d3e59d7d3
Do not track clipboard on mobile systems to avoid permissions prompt
2025-03-26 16:00:31 +00:00
Ivan Savenko
8a0fed7b3a
Temporarily(?) use weak_ptr to reduce ram usage increase during long
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game sessions
2025-03-26 15:37:38 +00:00
Ivan Savenko
ded12f2df9
Disable auto-selection of xbrz on 32-bit systems
2025-03-26 15:37:38 +00:00
Ivan Savenko
9da598dcaf
Fix possible crash on accessing content rect with nullptr surface
2025-03-26 15:37:38 +00:00
Ivan Savenko
8ed3126a36
Merge pull request #5547 from kambala-decapitator/ios-mute-switch
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[iOS] add setting to honor mute switch
2025-03-16 19:09:06 +02:00
Andrey Filipenkov
0435d8f49c
[iOS] add setting to honor mute switch
2025-03-13 12:14:25 +03:00
Ivan Savenko
6877bbfe3a
Fix issues found by Valgrind
2025-03-12 15:56:52 +00:00
Ivan Savenko
96d691b40c
Fix crash on closing game during background image upscaling
2025-03-12 14:18:44 +00:00
Ivan Savenko
8204990fa6
Fix crashes on app shutdown
2025-03-12 13:33:12 +00:00
Ivan Savenko
8f074490a7
Merge branch 'master' into 'develop'
2025-02-27 21:15:42 +00:00
Ivan Savenko
d772521d59
Merge pull request #5460 from Laserlicht/setting
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[1.6.7?] Add settings
2025-02-25 16:49:48 +02:00
Ivan Savenko
1bc7c13204
Possible fix for crash on attempt to free sdl surface in worked thread
2025-02-22 17:16:18 +00:00
Laserlicht
3627731041
(config only) setting to disable async upscaling
2025-02-21 21:59:00 +01:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
ffd37a8fa8
Removed CGI in favor of VLC. Map handle is for now global variable
2025-02-21 16:53:14 +00:00
Ivan Savenko
f657e85305
Integrated CClientState into GameEngine class
2025-02-21 16:53:14 +00:00
Ivan Savenko
cacceda950
Renamed CGuiHandler to GameEngine
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- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
Ivan Savenko
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
Ivan Savenko
0548f325e4
Merge branch 'master' into 'develop'
2025-02-21 13:59:34 +00:00
Laserlicht
091477aebc
possibility to add fonts at end of the font chain
2025-02-15 19:52:59 +01:00
Ivan Savenko
28a8d4f4a1
Implemented bloodlust, clone, and petrify effects for xbrz mode
2025-02-14 11:01:20 +00:00
Ivan Savenko
f7f94bb7dc
Remove old code
2025-02-10 21:08:30 +00:00
Ivan Savenko
5a9dbc03a8
screen texture and main window are now private members of screen handler
2025-02-10 21:08:30 +00:00
Ivan Savenko
eb7587c000
screen surface is now private member of ScreenHandler instead of global
2025-02-10 21:08:30 +00:00
Ivan Savenko
31e627f128
Remove screen2 and screenBuf global variables
2025-02-10 21:08:30 +00:00
Ivan Savenko
68e0dcb01d
Merge pull request #5398 from Laserlicht/portrait_mode
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[1.6.6] portrait mode for android & grey bar fix
2025-02-09 19:42:03 +02:00
Ivan Savenko
c13edc8af3
Merge pull request #5383 from IvanSavenko/bugfixing
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[1.6.6] Fixes for issues in 1.6.5
2025-02-09 19:27:43 +02:00
Laserlicht
0424f71cb2
portrait mode for android
2025-02-08 20:02:31 +01:00
Ivan Savenko
3ed599bef3
Enable xbrz2 by default on mobile systems
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Since upscaling is now performed in background there should be no
noticeable lags on most systems.
To be safe - it will only be enabled on systems with over 2 Gb RAM, to
exclude oldest hardware
This only affects autoselection. If upscaling filter was selected by
player explicitly, these changes will have no effect
2025-02-07 14:27:37 +00:00
Ivan Savenko
fff5ac5945
Fix transparency on hero portraits
2025-02-06 14:22:06 +00:00
Ivan Savenko
38bb5a76e6
Handle flag color overlay and creature selection overlay separately
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Fixes handling of Iron Golem animation from HotA
2025-02-03 11:44:21 +00:00
Ivan Savenko
3d6c58c366
Fix crash on scaling empty surface
2025-02-01 13:55:09 +00:00
Ivan Savenko
cca4c0888c
In-memory assets generation
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All assets generation (large spellbook, terrain animations, etc) are now
done in memory and used as it, without saving to disk.
This should slightly improve load times since there is no encode png /
decode png, and should help with avoiding strange bug when vcmi fails to
load recently saved assets.
If needed, such assets can be force-dumped on disk using already
existing console command
2025-01-30 22:21:38 +00:00
Ivan Savenko
5d67de0e46
Fixed few more cases of incorrect town building ordering
2025-01-29 23:11:53 +00:00
Ivan Savenko
33f4db3c31
Merge pull request #5338 from IvanSavenko/lobby_chat_languages
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[1.6.4] Configuring of visible language channels in lobby
2025-01-29 12:02:16 +02:00
Ivan Savenko
f4c3367e43
Workarounds for crashes from Google Play
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- Do not crash on failure to read json from disk
- Add more debug information for crash on BattleHex access
2025-01-28 20:22:28 +00:00
Ivan Savenko
b50e6851f0
Merge pull request #5334 from IvanSavenko/detect_overlap
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Add detection for same z-index buildings overlapping in town screen
2025-01-28 13:16:18 +02:00
Ivan Savenko
9d7c4a60e0
Added support for configuring which language channels are visible to
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player in lobby
2025-01-27 17:19:14 +00:00
Ivan Savenko
6fe8700761
If mod validation is set to full, VCMI will now detect overlapping
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buildings with same z-index
2025-01-26 14:38:51 +00:00
Ivan Savenko
a4052d0cf4
Fix corrupted display of H3 fonts when xbrz is in use
2025-01-26 11:18:21 +00:00
Ivan Savenko
301086d956
Support for shadow, overlay and player-colored premade images for 1x
2025-01-24 19:49:30 +00:00
Ivan Savenko
c3fb76b56f
Offloaded xbrz upscaling to background threads
2025-01-21 21:15:21 +00:00