- Node type is now set on construction and never changes
- Added army propagator that also checks for TOWN and HERO
- Renamed existing propagators to be in sync with enumeration
It is now possible to give artifacts per-instance bonuses, if needed.
Unlike shared bonuses, per-instance bonuses stack if multiple instances
of same artifacts are equipped on hero.
This to implement resource-producing artifacts in line with H3 -
equipping multiple such artifacts on a single hero will give bonus from
each instance of such artifact.
Also, both existing bonuses and new instanceBonuses fields now use json
object instead of json lists. This allows easier modification of
individual bonuses of artifacts and potentially - custom icons /
descriptions for artifact bonuses.
- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes
No changes to functionality