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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-17 20:58:07 +02:00

2048 Commits

Author SHA1 Message Date
Ivan Savenko
a075ac1ad1
Merge pull request #5468 from Laserlicht/lobby_aspect_ratio
[1.6.7] make lobby 4:3 aspect ratio & fixes
2025-02-26 17:20:53 +02:00
Laserlicht
ac5988a643 Lobby: 4:3 and wide layout 2025-02-25 21:25:01 +01:00
Laserlicht
bf77dd8a7f fix incorrect help for lobby send message button 2025-02-23 20:15:23 +01:00
Laserlicht
d04365c79b fix create room help 2025-02-23 19:22:40 +01:00
Laserlicht
d9e8aa1ec3 fix long text 2025-02-23 19:05:56 +01:00
Laserlicht
ecd5bc1598 make lobby 4:3 aspect ratio 2025-02-23 15:50:07 +01:00
Laserlicht
52f7caa0e4 use settings instead of persistentStorage 2025-02-22 20:34:13 +01:00
Laserlicht
3627731041 (config only) setting to disable async upscaling 2025-02-21 21:59:00 +01:00
Laserlicht
db23cc2ffa add setting for disabling overlay 2025-02-21 21:35:17 +01:00
Ivan Savenko
085409bea9 Stables in Castle will now check for and give same bonuses as map stable 2025-02-18 14:35:52 +00:00
Dydzio
58042c5cd6 Remove default focus from spellbook search, allow toggling focus via shortcut 2025-02-15 18:50:43 +01:00
Dydzio
567c88a924 Hero exchange: Q button swaps army + artifacts instead of opening quests 2025-02-15 18:50:14 +01:00
Ivan Savenko
ff01fb6410
Merge pull request #5425 from IvanSavenko/campfire_fix
[1.6.6] Fix campfire randomization to be in line with H3
2025-02-15 11:13:44 +02:00
Ivan Savenko
5432dc66c8
Merge pull request #5424 from IvanSavenko/tavern_fix
[1.6.6] Fix stacking of bonuses from buildings like Tavern
2025-02-15 11:13:21 +02:00
Ivan Savenko
71dbe904a6 Fix campfire randomization to be in line with H3
Campfire can now have one of 3 rewards layouts:
- 400 gold + 4 of random non-gold resource
- 500 gold + 5 of random non-gold resource
- 600 gold + 6 of random non-gold resource

This should make it match H3 logic
2025-02-14 14:33:52 +00:00
Ivan Savenko
58a6185b43 Fix stacking of bonuses from buildings like Tavern
- Same buildings in different towns of the same faction that provide
bonuses with propagators will now correctly stack their bonuses. This
fixes Tavern and possibly other such buildings
- Brotherhood of Sword now correctly adds bonus to thieves guild access
2025-02-14 14:29:58 +00:00
Ivan Savenko
2d7535eb00
Merge pull request #5395 from IvanSavenko/xbrz_effects
Implemented bloodlust, clone, and petrify effects for xbrz mode
2025-02-14 14:33:13 +02:00
Ivan Savenko
b69e1ce1fb
Merge pull request #5399 from Laserlicht/combat_health
[1.6.6] Combat Health Bar & Calculation fix
2025-02-14 13:09:49 +02:00
Ivan Savenko
28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 2025-02-14 11:01:20 +00:00
Ivan Savenko
4c74346508 Hide darkness bonus on creatures - it only works with towns 2025-02-11 20:14:57 +00:00
Ivan Savenko
68e0dcb01d
Merge pull request #5398 from Laserlicht/portrait_mode
[1.6.6] portrait mode for android & grey bar fix
2025-02-09 19:42:03 +02:00
Ivan Savenko
c13edc8af3
Merge pull request #5383 from IvanSavenko/bugfixing
[1.6.6] Fixes for issues in 1.6.5
2025-02-09 19:27:43 +02:00
Ivan Savenko
ddeb6c3c2d
Merge pull request #5388 from IvanSavenko/artifact_sort_icons
Separate icons for artifact sorting screen
2025-02-09 19:16:55 +02:00
Laserlicht
5f74044d9a reorder battle settings 2025-02-08 22:59:32 +01:00
Laserlicht
d98ce78c34 add setting for hp bar 2025-02-08 22:48:21 +01:00
Laserlicht
0424f71cb2 portrait mode for android 2025-02-08 20:02:31 +01:00
Ivan Savenko
52d72c75fc Buttons with text tooltip for artifact sorting screen 2025-02-08 16:31:37 +00:00
Ivan Savenko
f3e3bb1749 Enable new option only on mobile platforms 2025-02-07 15:54:33 +00:00
Ivan Savenko
7803f7a972 Clicking on blocked tile of a visitable object now builds a path to it
Suggestion from Discord.

If player has hero selected, clicking on a blocked tile of a visitable,
reachable object will now build a path to its visitable position (or
move hero to it, in case of second click / tap).

Objects that have interaction on left click (allied town and shipyards)
are excluded from this change and work as before
2025-02-07 13:59:32 +00:00
Ivan Savenko
5a02a4c07f Fix path to Chronicles campaigns background, remove old code 2025-02-06 14:21:19 +00:00
Ivan Savenko
436aa0a15f Add victory condition overrides for Elixir of Life
Maps can only be won by finding required artifact, defeating enemies is
not enough
2025-02-06 14:16:52 +00:00
Ivan Savenko
5d67de0e46 Fixed few more cases of incorrect town building ordering 2025-01-29 23:11:53 +00:00
Ivan Savenko
33f4db3c31
Merge pull request #5338 from IvanSavenko/lobby_chat_languages
[1.6.4] Configuring of visible language channels in lobby
2025-01-29 12:02:16 +02:00
Ivan Savenko
b50e6851f0
Merge pull request #5334 from IvanSavenko/detect_overlap
Add detection for same z-index buildings overlapping in town screen
2025-01-28 13:16:18 +02:00
Ivan Savenko
9d7c4a60e0 Added support for configuring which language channels are visible to
player in lobby
2025-01-27 17:19:14 +00:00
Ivan Savenko
64bb3099f6
Merge pull request #5335 from IvanSavenko/bugfixing_164
Fixes for bugs for 1.6.4
2025-01-26 19:08:25 +02:00
Ivan Savenko
112de6324f Do not show full damage range limit for units without range penalty 2025-01-26 15:51:09 +00:00
Ivan Savenko
e0e2e70b2d Fix multiple overlapping buildings in h3 towns 2025-01-26 14:45:15 +00:00
Olegmods
f2114a216e
Fix Castle overlap
#5331 for beta branch.
2025-01-26 14:05:17 +03:00
Ivan Savenko
df99645eca
Merge pull request #5301 from IvanSavenko/map_loading_fix
Map loading fixes
2025-01-25 17:23:54 +02:00
Ivan Savenko
5ea4014589
Merge pull request #5304 from IvanSavenko/oneway_ai
Enable one-way monoliths for AI
2025-01-25 13:42:31 +02:00
Ivan Savenko
09db3e4bef Reworked resource piles loading to fix wog maps with mithril 2025-01-25 11:40:21 +00:00
Ivan Savenko
a858056af0
Merge pull request #5313 from IvanSavenko/stable_fix
Make Stables (adventure map) and Stables (castle building) bonuses stack correctly
2025-01-25 13:38:41 +02:00
Dydzio
1c1af5c04a Basic creature joining default behavior configuration 2025-01-23 22:04:35 +01:00
Ivan Savenko
ad2ff5418c Make Stables (adventure map) and Stables (castle building) bonuses stack 2025-01-23 16:08:32 +00:00
Ivan Savenko
32391dc7a9 Pathfinder cache is now stored separately per playerBlocked
- human player will now use pathfinder settings from config (as before)
- nullkiller AI will now use its own, modified settings
- added option to configure NKAI usage of monolith to config
- fixed pathfinder costs not updating on receiving levelup
2025-01-23 15:28:44 +00:00
Ivan Savenko
ff2de1661a Enable one-way monoliths for AI 2025-01-20 21:34:10 +00:00
Laserlicht
bd3b33a94e fix invalid hotkey 2025-01-19 00:30:45 +01:00
Ivan Savenko
ffc118f605
Merge pull request #5225 from GeorgeK1ng/menu_tweak
Various main menu improvements
2025-01-15 15:10:35 +02:00
Ivan Savenko
ec9dbfd667 Remove excessive recomputations of tile owners 2025-01-08 20:07:42 +00:00