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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-17 20:58:07 +02:00

11 Commits

Author SHA1 Message Date
Ivan Savenko
436aa0a15f Add victory condition overrides for Elixir of Life
Maps can only be won by finding required artifact, defeating enemies is
not enough
2025-02-06 14:16:52 +00:00
Ivan Savenko
bffc28d9a6 Allow standard defeat on 'To kill a hero' map, in line with H3 2024-05-28 15:43:31 +00:00
Ivan Savenko
049c352511 Added loss condition "lose part of Angelic Alliance" to Yog campaign 2024-01-31 12:52:16 +02:00
Ivan Savenko
f7ef474201 Fix format of custom win/loss conditions for h3 campaigns 2023-11-19 23:59:49 +02:00
Ivan Savenko
921569e02e Fixed "Long Live the King", 1st scenario victory condition 2023-09-20 21:58:47 +03:00
Ivan Savenko
d4728f78ce Support for hota victory conditions 2023-06-20 19:37:27 +03:00
Ivan Savenko
c43783db58 Use string ID's instead of raw strings for win/loss conditions 2023-06-20 19:37:27 +03:00
Ivan Savenko
94a6e02107 - found yet another missing victory condition, fixes 1684 2014-02-02 11:05:05 +00:00
Ivan Savenko
3779a54ddd - probably fixed 1671
- fixed missing loss condition in Birth of Barbarian
- fixed some bugs found by cppcheck
2014-01-30 11:08:37 +00:00
Ivan Savenko
cd8a0c01e4 Data for campaign win/loss conditions. All campaigns should now have
correct conditions.
All custom conditions are now validated using schema.

Note that some of scenarios may not work due to instant win/loss, mostly
because some placeholders fail to import (Mantis #1643)
2014-01-01 13:30:31 +00:00
Ivan Savenko
7e02f6b670 Support for overriding victory/defeat conditions from h3m map or
campaign:
- new file MapFormatJson that implements small subset of Json map
format, as described on wiki
- vcmi will read overrides from file config/mapOverrides.json (currently
empty)
- Json writer for logical expressions

TODO: write data for map overrides
2013-12-30 23:09:58 +00:00