1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-01 00:45:26 +02:00
Commit Graph

33 Commits

Author SHA1 Message Date
d4056bb034 [programming challenge] Improved tactics handling. 2011-12-11 12:16:12 +00:00
2a18d2efcc [programming challenge] Improved spell handling. 2011-12-11 01:51:59 +00:00
85588b6bda [programming challenge]
* stupid AI will print more info
* proper handling of too long processing of battle end calls
* doxygenized some comments
2011-12-03 23:40:56 +00:00
92e508fe1f Further changes for programming challenge.
* setting obstacles and creature params in duel config file
* handling arguments for Odpalarka
* handling runner + runner + runner + client scenario (memory measura AND visualziation)
2011-10-20 23:29:32 +00:00
94e7fa5b3c Logging battle activites. Replaying battles with client.
Added an AI for answer validation (it returns junk action packets).
Minor fixes.
2011-10-06 20:55:19 +00:00
441ddcbcfe * Linux compilation fixes 2011-10-01 15:07:07 +00:00
bdd66b6537 Zmiany do Programming challenge. 2011-09-27 21:54:40 +00:00
9621cbcaa7 * fixed crash on calculating dmg dealt by stack under Curse
* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
26a83d7680 http://forum.vcmi.eu/viewtopic.php?p=5956#5956
Significant changes in project files:
* new library package required! URL: http://download.vcmi.eu/msvc-pack.7z
* created VCMI_global.props property sheet for settings common to all VCMI projects
* added configuration for x64 builds
2011-08-15 21:53:03 +00:00
f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
b8448e4c3b - (linux) build system update
- gcc errors/warnings fixes
2011-07-05 11:31:26 +00:00
a89895452a - (linux) fixed searching/loading of scripting libraries
- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
2011-06-28 14:19:16 +00:00
af8d8cbfc7 Implemented #479 2011-06-21 12:45:57 +00:00
617e1f962e New files for lib:
* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h

More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
b4144dc616 Callback jugglery, part 1.
Fixed #252.
2011-05-03 03:14:18 +00:00
d092eaf9d1 Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
ecb3508690 (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 2011-04-09 17:28:51 +00:00
4d3776058d My project files for VC10. 2011-03-17 23:06:48 +00:00
a2f512813f - gcc compile fixes
- fixed locale issue
- Makefiles for StupidAI
- fix for #671 (not tested)
- linux readme update, including #598
2011-02-28 15:14:26 +00:00
13af78edca * unnecessary arguments removed 2011-02-26 17:34:23 +00:00
1dd05788c9 * fixed #53 2011-02-26 17:32:56 +00:00
2f9ed138f6 Tactics more or less working (some improvements still needed, as proper updating battle GUI). 2011-02-14 20:31:53 +00:00
56ec829049 * minor refactoring
* minor improvements in battle interface
2011-01-09 17:41:46 +00:00
c1bd81abdd Mostly fixed battle animations.
Added proper ending for duel mode.
2011-01-08 19:38:42 +00:00
a53ec23556 Stupid AI is capable of winning / losing battle. 2011-01-08 18:33:40 +00:00
957f1764d7 * some progress in StupidAI
* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
471c23ba71 Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
b3fd14b524 * splitted CGameState into general game state and battle game state
* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
a82469a205 Ooops. Some obvious corrections to previous commit. 2010-12-25 01:48:02 +00:00
2cf6729eee Towards duel support. 2010-12-25 01:43:40 +00:00
4929cf9782 * enum for secondary skills
* THex for battle positions
* towards removal of battleGetStackByID

TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
2fe8b07f4f Little more development for duel mode. 2010-12-23 00:33:48 +00:00
cde0e8933f Moved StupidAI to AI/ subfolder. 2010-12-22 22:23:19 +00:00