Andrii Danylchenko
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728f673763
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NKAI: remove static ai field
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2024-03-31 21:11:25 +03:00 |
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Andrii Danylchenko
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d6f1a5c2b3
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NKAI: parallel capture objects
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2024-03-29 20:39:03 +02:00 |
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Andrii Danylchenko
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6245adb9a4
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NKAI: configurable object graph
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2024-03-08 14:39:16 +02:00 |
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Alexander Wilms
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0a6c82c639
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AI/Nullkiller/Behaviors/DefenceBehavior.{h,cpp}: treat -> threat
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2023-10-27 23:34:11 +00:00 |
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Alexandre Detiste
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15e45f966c
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typos found by lintian
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2023-10-17 22:06:08 +02:00 |
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Ivan Savenko
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87957e74c1
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
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Ivan Savenko
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67b7c39761
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Fix possible nullptr dereference
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2023-08-11 18:50:39 +03:00 |
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Andrii Danylchenko
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6490c65490
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nkai: fix freezes
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2023-07-31 22:01:12 +03:00 |
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Andrii Danylchenko
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c93bb0a502
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nkai: fixes and skill rewards
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2023-07-31 22:01:11 +03:00 |
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Andrii Danylchenko
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6ba74f02bc
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NKAI: playing around with defence
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2023-07-31 22:01:11 +03:00 |
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Andrii Danylchenko
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b19ac01bf9
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Fuzzy rework, added more defence and gather army routines
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2023-07-31 22:01:10 +03:00 |
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Ivan Savenko
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08cfbe79cf
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
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Ivan Savenko
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87fcfa4add
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Removed excessive pathfinder includes
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2023-06-21 12:00:44 +03:00 |
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Ivan Savenko
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acac42291e
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
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Andrii Danylchenko
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fbc9a32ad8
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#2018 - fix shipyard usage for NKAI, allied shipyard should work now
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2023-04-22 18:42:36 +03:00 |
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Konstantin
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11b237a23c
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
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Andrii Danylchenko
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ab84cb9931
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NKAI: fix defense tasks priority evaluation
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2023-04-02 10:10:17 +03:00 |
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Andrii Danylchenko
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88fb532d90
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NKAI: more fixes to defense and pandora
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2023-04-02 10:02:33 +03:00 |
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Andrii Danylchenko
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8b0c7b6601
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NKAI improve defence and some fixes
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2023-03-07 20:10:58 +02:00 |
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Ivan Savenko
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aeb653c919
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Fix typos
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2023-03-07 00:06:58 +02:00 |
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Ivan Savenko
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05a1d7c6e3
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All text for factions/towns/building are passed through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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fa6f7513e8
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
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Andrii Danylchenko
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eeea01d778
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
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Andrii Danylchenko
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2434fe3f6f
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NK: fix AI speed
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2022-10-01 13:49:27 +03:00 |
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Andrey Filipenkov
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1d57c40740
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wrap && conditions in parentheses when near ||
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2022-09-22 11:54:09 +03:00 |
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Andrii Danylchenko
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02b2f35143
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Nullkiller: fix crash
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2022-03-05 15:51:03 +02:00 |
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Andrii Danylchenko
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b4241670ba
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Nullkiller: rename VCAI to AIGateway
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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3d91f2e988
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Fix defence crashes and hangs
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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32fb465823
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Nullkiller: stabilization+clasterization improvements+fuzzy fear
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1806dd8447
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Nullkiller: remove AIhelper + refactoring
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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cebb5b296b
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Nullkiller: fix priorities after refactoring
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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223a52b3d1
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Nullkiller: Try to join behavior and goal and see what come out of it.
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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af0dcf97c4
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Nullkiller: initial cleanup of unused code
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1fd838a5b9
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Nullkiller: stabilisation
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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eea5cb7f0b
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Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn)
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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b261734905
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Nullkiller AI: new prioritization engine
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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e6eb9ccc03
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Nullkiller: dismising and hiring hero in order to defend town
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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84e5e6ac17
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Nullkiller: rework defence a bit
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1096f2e9e6
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Nullkiller: town portal fixes
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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a2ac19e4ec
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Nullkiller: defence behavior
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2021-07-26 21:02:50 +03:00 |
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