Michał W. Urbańczyk
7dc0d6878e
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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Now obstacles should be placed exactly like they were in OH3.
All problems with displaying obstacles in battlefield should be gone. They should be now matched to the single pixel.
If there are still some discrepancies, please report them.
2012-04-23 19:56:37 +00:00
DjWarmonger
81e74f8c33
- Config settings & parsing for Commanders.
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- Fix for Regeneration icon
2012-04-22 13:28:46 +00:00
DjWarmonger
f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
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- Creature window allows to pass stack artifact to hero
- Fixes for Mana Drain, including #916
2012-04-17 14:50:23 +00:00
Michał W. Urbańczyk
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
2012-04-14 02:20:22 +00:00
Michał W. Urbańczyk
3bf76cb719
Fixed #216 and #907 .
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* CTRL+T will open marketplace window
* T in adventure map will switch to next town
* T in castle window will open a tavern window (if available)
* G will open thieves guild window if player owns at least one town with tavern
* various minor changes
2012-04-08 01:15:18 +00:00
DjWarmonger
038d105bcc
- first sketch of Commanders
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- accumulateBonus should make mechanics simpler
2012-04-04 17:41:55 +00:00
DjWarmonger
81367ef6d5
- A complete solutions for reserved adventure objects
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- AI won't get stuck at School of War / School of Magic when no money
2012-03-29 18:26:06 +00:00
Michał W. Urbańczyk
3cf4ebc163
Little more work on #760 :
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* no tactics in creature banks
* no spellcasting during tactics phase
2012-03-28 21:54:43 +00:00
DjWarmonger
9518474ec7
First attempt to replace rule-of-a-thumb behavior with actual reasoning
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- GATHER_ARMY goal replaces wander function
- Heroes will remember their own goals until they are fulfilled
- Goal search handles mutual dependency
- AI will recruit multiple heroes for exploration
- Lots of tweaks
2012-03-13 12:47:47 +00:00
DjWarmonger
0793ce2c4a
AI will now always pick best stacks from towns.
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It will also crash when picking stacks from objects, work in progress.
2012-03-06 18:49:23 +00:00
DjWarmonger
bdd71b4f38
AI can now use external dwellings.
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AI will weekly revisit dwellings & mills.
2012-03-05 19:11:28 +00:00
Michał W. Urbańczyk
ebfbccdd0e
Post-release version bump.
2012-03-01 23:14:16 +00:00
Michał W. Urbańczyk
2bea93f43f
Version set to 0.88. Put release date into changelog.
2012-03-01 15:45:43 +00:00
DjWarmonger
2bddf29cbf
Stack artifacts part 2, not working yet.
2012-02-04 16:34:29 +00:00
DjWarmonger
b8a5d0d430
Stack artifacts - part 1
2012-01-30 16:07:52 +00:00
DjWarmonger
f31a729ddc
Game version should be 0.87b.
2012-01-21 11:44:53 +00:00
beegee1
cce814c41b
* Final commit
2011-12-13 21:35:28 +00:00