1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

13 Commits

Author SHA1 Message Date
Ivan Savenko
04aeea9b68 use toEnum instead of getNum for switch'es 2023-11-03 19:20:25 +02:00
Ivan Savenko
2b9c362d5b Explicitly convert identifier to underlying enumeration 2023-11-03 16:03:29 +02:00
Ivan Savenko
8346d71c98 Remove more subID access 2023-11-01 14:44:05 +02:00
Ivan Savenko
0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
2023-10-22 16:54:43 +03:00
Ivan Savenko
dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal 2023-10-16 00:12:38 +03:00
Andrii Danylchenko
2dd0d76412 NKAI: water and air walking 2023-09-30 10:37:32 +03:00
Ivan Savenko
c8a96647c3 Add turn limit option to pathfinder 2023-09-26 13:42:20 +03:00
Andrii Danylchenko
903be33bf3 #2689 - fix approaching guards when closest tile is double-guarded 2023-09-16 17:47:34 +03:00
Ivan Savenko
41210c1dbf Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
08cfbe79cf Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
Ivan Savenko
ebc7a82c2e Converted pathfinder enum's to enum class 2023-06-21 15:38:57 +03:00
Ivan Savenko
bd4d2788ed Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00