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Commit Graph

19 Commits

Author SHA1 Message Date
06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 2013-06-21 20:59:32 +00:00
6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
* fixed duels, added no-GUI mode for automatic AI testing
* minor things
2013-06-17 15:45:55 +00:00
5c2473d436 Support for saving/loading in player interfaces, including VCAI.
Minor changes.
2013-05-09 11:09:23 +00:00
abf96a5b66 - Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections 2013-04-10 16:28:14 +00:00
d540723739 * refactoring 2013-02-11 14:42:09 +00:00
f1c78e3260 * creature ID refactoring
* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
8769f67c5d * JsonReader can convert to enums
* refactoring
2013-02-03 21:05:44 +00:00
6232a1b369 Fixed #1181. Do not change that setProperty to setPropertyDer, it has to be as it is.
Sketchy fix for BattleAIs colliding ith their callbacks.
2013-01-21 21:34:30 +00:00
5b919d88eb "More stable" opening AI. 2013-01-20 12:06:49 +00:00
53b684180d [refactor]
* use spells configuration (all timed effects for battle spells)
* a few more cleanups
+register erm resource types (useful in future and less noise in log now)
2013-01-16 11:19:04 +00:00
8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code)
- creatures configs moved into confg/creatures files, similar to factions.
 - creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
e775ad8804 small cleanup 2012-12-16 16:54:20 +00:00
306d64b0c4 - it is possible to read json file with vector
- town configuration:
- - all town-related texts are now in TownHandler
- - alignments are now part of faction
- - removed CTown::bonus field
2012-10-05 13:11:26 +00:00
f30ee8ff04 * fixed possible corruption of pack sent by server when player request is rejected
* BattleAI will restore callback to its previous state, fixes freeze after battle #1104
* BattleAI won't lose turn when unable to correctly evaluate a spell
* VCAI will correctly recognize hero standing on town entrance
* War machines of defender will have correctly set side
* Faction 9 as neutral causes crashes, changing to -1 as used elsewhere in the code
2012-09-29 14:44:06 +00:00
15a7f43e11 - fixed #1075, #1080, #1081
- fixed some warnings from cppcheck
2012-09-26 13:13:39 +00:00
95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
* Took down the one Boost.Assign usage offending VC11. I'm getting impatient I guess...
2012-09-23 23:10:56 +00:00
8f936cd34d - added battleAI to CMake, compile fixes
- icons config for towns and creatures
2012-09-22 15:10:15 +00:00
62e63d45b1 Work in progress on BattleAI. Related changes:
* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake)
* reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios
* for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai
* minor changes
2012-09-20 16:55:21 +00:00
c42f187608 Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it. 2012-09-13 23:42:11 +00:00