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Commit Graph

3254 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 2013-06-21 20:59:32 +00:00
Ivan Savenko
6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class 2013-06-19 21:26:27 +00:00
Michał W. Urbańczyk
6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
* fixed duels, added no-GUI mode for automatic AI testing
* minor things
2013-06-17 15:45:55 +00:00
Michał W. Urbańczyk
30fb552fb4 Patch from Gernsworth fixing #1283. 2013-06-15 22:09:15 +00:00
Ivan Savenko
08b2af3ccb - fixed "get txt" console command
- command "extract" to extract file by name
- command "def2bmp" to convert def into set of frames.
2013-06-10 17:02:37 +00:00
Ivan Savenko
870399c7be - updated link to repo in readme
- image loader will report last SDL error if loading failed
- fixed parsing of floats from H3 txt's
2013-06-09 10:09:28 +00:00
stopiccot
cdefb12d4c Update sparkle appcast for 0.93 2013-06-08 14:39:23 +00:00
stopiccot
94e247b514 Sparkle release notes for 0.93 2013-06-08 14:23:45 +00:00
Michał W. Urbańczyk
8bfc6a1116 A patch from O01eg: http://forum.vcmi.eu/viewtopic.php?p=9313#9313 2013-06-02 19:53:13 +00:00
Ivan Savenko
0c5a717e08 - fixed crash in town after loading #1291 + extra check just in case.
- disabled intro menu animation for now - different position in different versions (WoG, SoD)
- removed no longer needed entry for Linux video from filesystem
2013-06-02 18:57:58 +00:00
Michał W. Urbańczyk
1d46db6a57 Post-release version bump. 2013-06-01 20:19:03 +00:00
Michał W. Urbańczyk
7e13e85762 Changelog. 2013-06-01 14:11:28 +00:00
Ivan Savenko
b3c5757f2e (linux) version set to 0.93 2013-05-31 23:11:50 +00:00
Michał W. Urbańczyk
f19e41d38c Fixed #1269.
Version set to 0.93.
2013-05-31 22:23:53 +00:00
Ivan Savenko
1c0ccd2b02 - fixed some bugs with artifacts icons 2013-05-31 11:46:19 +00:00
Ivan Savenko
3fbcf86dec - fixed broken again palette in some battle backgrounds 2013-05-31 10:25:23 +00:00
Ivan Savenko
4724ccbb45 - fixes #1276
- minor fix to json arrays merging
- fixed update of growth icons on town screen
2013-05-30 18:43:45 +00:00
Ivan Savenko
3943c10f1a fixes #1237 - if server savegame entry is missing it will be created in "update mode". 2013-05-30 16:25:00 +00:00
Michał W. Urbańczyk
1e8e932323 Logging around #1237. Typos. 2013-05-30 12:14:39 +00:00
Michał W. Urbańczyk
608a080971 Partial support for serializing std::shared_ptr. Should fix #1281. 2013-05-30 10:44:39 +00:00
DjWarmonger
22e14d31cb Fixed #1275 2013-05-30 07:43:42 +00:00
Ivan Savenko
4cc28d5e91 compile fix 2013-05-29 08:14:01 +00:00
Michał W. Urbańczyk
11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. 2013-05-28 22:47:15 +00:00
Michał W. Urbańczyk
9f5d1ba623 Fixed #1271. 2013-05-27 21:46:04 +00:00
Ivan Savenko
b01637840a - compile fixes
- fixed building in towns after loading (partial #1272)
2013-05-27 14:20:46 +00:00
Michał W. Urbańczyk
79026bdfde Introduced strongly typed QueryID.
Exchange between heroes is now a proper first-class query. Fixes #1269. #66 should also be finally fully fixed.
VC projects: /Zm flag to fix compilation issues with recent Boost.
2013-05-27 10:53:28 +00:00
Ivan Savenko
09e2f0f021 minor fixes:
- fixed duplicated bode dragon ability
- fixed enchanter animation
- removed plural ID from wog sorceress
2013-05-25 11:01:27 +00:00
DjWarmonger
5436950119 Fixed abilities of Efreet. 2013-05-25 07:21:02 +00:00
DjWarmonger
c9e95f76df - Fixed Phoenix fire immunity. Again.
- Cheat code with grant all artifacts, including the ones added by mods
- Some clean-up of Berserk effect, however it doesn't work at the moment.
2013-05-25 07:06:00 +00:00
Michał W. Urbańczyk
1c7aad6a50 Improved handling buildings with mode "auto":
* they will properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so)
* transitive dependencies are handled (A makes B build, and B makes C and D)
2013-05-22 15:16:36 +00:00
Ivan Savenko
dca8e9fa6f - removed access to one wog file
- removed way to avoid dependency checking in identifiers resolution
- minor fixes
2013-05-21 22:11:44 +00:00
beegee1
56534bc3fb - Bug fix to previous commit 2013-05-21 19:26:31 +00:00
beegee1
5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 2013-05-21 19:08:06 +00:00
Michał W. Urbańczyk
c920f29c45 More missing serialization items. 2013-05-20 17:25:19 +00:00
Michał W. Urbańczyk
096e1230ce That needs to be serialized. 2013-05-20 08:37:31 +00:00
Michał W. Urbańczyk
c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264
* creature abilities bonus properties are updated when the creature id is assigned
* removed decrease morale ability from config file (it was duplicating the one from ZCRTRAIT.TXT
2013-05-19 19:53:03 +00:00
Michał W. Urbańczyk
fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast.
* Fail gracefully when the file from which game is started is in invalid version.
* Bumped versions.
2013-05-19 15:14:23 +00:00
Michał W. Urbańczyk
be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
Should fix #1260.
2013-05-18 22:30:48 +00:00
Michał W. Urbańczyk
f95e6c233b It is possible to set on visit query that object is to be removed after visit is over.
Fixes #1263.
2013-05-14 13:42:52 +00:00
beegee1
42c2c29976 - Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing 2013-05-11 17:36:11 +00:00
Michał W. Urbańczyk
0eb19dc16d WoG map version is 0x33, not 33. 2013-05-09 11:45:20 +00:00
Michał W. Urbańczyk
5c2473d436 Support for saving/loading in player interfaces, including VCAI.
Minor changes.
2013-05-09 11:09:23 +00:00
Michał W. Urbańczyk
5de00c752c VC project updated. 2013-05-05 12:21:50 +00:00
Ivan Savenko
b3bbe27089 - ignore wog maps if wog is not present 2013-05-04 19:20:32 +00:00
Ivan Savenko
8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names
- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json
- fixed several cases of incorrect positioning of creatures in battles
- some missing sounds for battle effects
- negative luck support, disabled by default
- a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
2013-05-04 13:14:23 +00:00
beegee1
298f862d86 - Implemented updating additional terrain types fully(including 2 special cases) 2013-05-03 10:15:59 +00:00
stopiccot
da659a4924 tiny fix in OS X cmake files 2013-05-01 12:30:46 +00:00
beegee1
3358a8efec - Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required 2013-04-29 15:51:39 +00:00
Ivan Savenko
b20f8fd3d4 - fixed uninitialized access into modHander
- fixed  #389
2013-04-28 15:06:14 +00:00
beegee1
9776fa9f18 - Added the last two missing patterns 2013-04-27 08:57:04 +00:00