DjWarmonger
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6419f953cb
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Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
Minor fixes.
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2012-05-19 18:27:23 +00:00 |
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DjWarmonger
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9c9301a495
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Various fixes.
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2012-04-22 19:56:03 +00:00 |
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DjWarmonger
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05311dd30c
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- Fixed and simplified Teleport casting
- Stack artifacts will now not be wearable by hero (by default)
- Fixed crash involving clone
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2012-04-18 13:24:18 +00:00 |
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DjWarmonger
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294276ea13
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- Second part of battle interface.
- Testing for Stack Artifacts feature.
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2012-04-17 08:46:09 +00:00 |
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Ivan Savenko
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66f5b5e2d7
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- gcc compile fixes
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2012-04-14 16:28:36 +00:00 |
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Michał W. Urbańczyk
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722ec55384
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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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2012-04-14 02:20:22 +00:00 |
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Michał W. Urbańczyk
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a975805ae8
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Fixed #850.
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2012-02-17 19:30:40 +00:00 |
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DjWarmonger
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9e5fcc3152
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Stack artifact backup.
Still doesn't serialize properly, though.
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2012-02-10 10:32:21 +00:00 |
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DjWarmonger
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2bddf29cbf
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Stack artifacts part 2, not working yet.
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2012-02-04 16:34:29 +00:00 |
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DjWarmonger
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b8a5d0d430
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Stack artifacts - part 1
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2012-01-30 16:07:52 +00:00 |
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DjWarmonger
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855cebfe81
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- MIND_IMMUNITY bonus replaces separate protectons from various spells
- Creature Window can handle descriptions of spellcasting abilities
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2012-01-27 07:25:29 +00:00 |
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beegee1
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7f04ed990b
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Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
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2011-12-13 21:23:17 +00:00 |
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DjWarmonger
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10fce0025a
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Support for wall penalty & No Wall Penalty ability.
All creature abilities should now be more or less working.
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2011-10-20 17:41:40 +00:00 |
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Frank Zago
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c4b8039c1e
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Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
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2011-09-24 01:15:36 +00:00 |
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Michał W. Urbańczyk
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18444fc72f
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Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
Displaying shield over minimap during AI turn.
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2011-08-26 20:32:05 +00:00 |
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DjWarmonger
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864f758ad8
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Some movements towards creature artifacts.
Minor improvement - Summon elemental can now benefit from hero's special.
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2011-08-13 10:54:23 +00:00 |
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DjWarmonger
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e67b7b9da4
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Some fixes for shooting vs Creature Window.
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2011-08-06 07:05:04 +00:00 |
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beegee1
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55e7959fd9
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* Bonus system caching updated, partially rewritten, much more robust, thread-safe
* Adjusted projectile speed, trebuchet canon speed
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2011-07-13 18:39:02 +00:00 |
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DjWarmonger
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c53c226820
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Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt.
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2011-07-06 14:25:12 +00:00 |
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Michał W. Urbańczyk
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4592ddb74e
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Fixing several issues with artifacts in hero window described in note http://bugs.vcmi.eu/view.php?id=761#c1828 . Also resolving #741.
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2011-07-03 01:03:46 +00:00 |
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DjWarmonger
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bdce46ab60
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Minor refactorings, fixes & improvements.
Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
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2011-06-24 17:43:02 +00:00 |
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mateuszb
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c71127809e
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* minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
* minor changes
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2011-06-22 12:44:28 +00:00 |
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DjWarmonger
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423fd2ffb7
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Fixed #756
Extended range (ui64) for army strenght.
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2011-06-21 09:31:08 +00:00 |
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DjWarmonger
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e7bbfb615c
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Removed odd "no shoting penalty" bonus. It seems to be confused with No Distance Penalty.
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2011-06-20 06:42:53 +00:00 |
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DjWarmonger
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a497c88bde
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Fixed #128 and #301
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2011-06-18 05:55:39 +00:00 |
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DjWarmonger
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936005aa1c
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Correct, yet ugly handling of Magic Resistance.
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2011-05-29 18:28:50 +00:00 |
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DjWarmonger
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d4ed4cf9a0
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Minor fix.
A general issue: "shooter" artifacts should display bonus only for shooting creatures.
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2011-05-25 18:12:26 +00:00 |
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Michał W. Urbańczyk
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39120fe4a5
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Spell scroll improvements, fixing #689, #690, #691.
CArtPlace now uses common CInfoWindow for r-click popup (with or without a custom component), old CMessage::genWindow no longer needed.
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2011-03-12 21:55:31 +00:00 |
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DjWarmonger
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b9f301b600
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Better implementation of creature window, minor fixes.
Check forum for new graphics.
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2011-03-06 12:12:22 +00:00 |
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mateuszb
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1458cf64c2
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* fixed bug 298
* fixed INDEPENDENT_MIN bonus value type
* minor changes
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2011-02-21 16:53:23 +00:00 |
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mateuszb
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43468e16e1
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* bug 97 fixed
* better handling of BLOCK_SPELLS_ABOVE_LEVEL bonus
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2011-02-21 13:27:31 +00:00 |
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Michał W. Urbańczyk
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4c9edd3f06
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Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
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2011-02-21 04:13:00 +00:00 |
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mateuszb
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fcdc3f0bdd
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Various changes, including exprank limiter and development towards Tactics secondary skill support.
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2011-02-12 16:12:48 +00:00 |
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Michał W. Urbańczyk
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c6db92c0be
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More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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2011-02-04 14:58:14 +00:00 |
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Michał W. Urbańczyk
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a75a37008f
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Practically finished combined artifacts changes, many other fixes.
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2011-01-28 02:11:58 +00:00 |
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Michał W. Urbańczyk
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e6d577c233
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Mostly done combined artifacts.
[assembling, disassembling, moving, picking]
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2011-01-23 23:49:17 +00:00 |
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Michał W. Urbańczyk
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3fde9e45df
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Partially redone combined artifacts.
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2011-01-22 03:43:20 +00:00 |
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Michał W. Urbańczyk
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898ad292ea
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A few fixes for artifacts.
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2011-01-18 18:56:14 +00:00 |
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Michał W. Urbańczyk
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502bb5392e
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The last set of fixes for non-combined artifacts operations.
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2011-01-15 17:58:08 +00:00 |
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Michał W. Urbańczyk
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401b364ad7
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Partially functional artifact screen.
[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
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2011-01-06 20:00:19 +00:00 |
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Michał W. Urbańczyk
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ebb9c84da9
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Artifacts, updated map loading.
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2010-12-30 14:41:46 +00:00 |
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Michał W. Urbańczyk
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c9189119b9
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Little more work on artifacts.
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2010-12-29 21:04:22 +00:00 |
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Michał W. Urbańczyk
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471c23ba71
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Compile fixes, more work on new artifact system.
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2010-12-26 14:34:11 +00:00 |
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mateuszb
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49083c4e5a
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* ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
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2010-12-20 21:22:53 +00:00 |
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