Michał W. Urbańczyk
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a3ba75b0b7
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Various fixes, mainly around garrisons.
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2011-02-05 13:39:10 +00:00 |
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Michał W. Urbańczyk
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c6db92c0be
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More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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2011-02-04 14:58:14 +00:00 |
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DjWarmonger
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c11f7c2020
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Some more work on bonus-to-string feature.
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2011-02-02 18:49:48 +00:00 |
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DjWarmonger
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094bb6fd8f
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Moving some work in progress from one computer to another. It shall not explode.
Fixed video issue from #670.
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2011-02-01 18:10:43 +00:00 |
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Michał W. Urbańczyk
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a75a37008f
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Practically finished combined artifacts changes, many other fixes.
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2011-01-28 02:11:58 +00:00 |
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Michał W. Urbańczyk
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591ba76f69
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Fixed initialization of recruited stacks.
Fixed displaying garrison slots in CCastleInterface.
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2011-01-21 10:37:19 +00:00 |
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Michał W. Urbańczyk
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ed07cfe073
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Configurable duels.
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2011-01-21 02:36:30 +00:00 |
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mateuszb
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49083c4e5a
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* ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
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2010-12-20 21:22:53 +00:00 |
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Michał W. Urbańczyk
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02e4ef507e
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Stacks #5: giving creatures, practically finished (many fixes needed).
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2010-12-12 23:44:16 +00:00 |
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Michał W. Urbańczyk
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fc6d6e02a3
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More fixes for stacks, some basic macro-based logging for bonus graph operations.
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2010-12-11 23:11:26 +00:00 |
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Michał W. Urbańczyk
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f020562570
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Merged changes from trunk.
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2010-12-05 23:26:56 +00:00 |
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Michał W. Urbańczyk
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848a00bc6f
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Stacks #4 -> giving creatures still needs to be fixed.
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2010-12-05 23:10:02 +00:00 |
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Michał W. Urbańczyk
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fdb541d81e
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Stacks #3 -> towards new system of stack operations.
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2010-11-27 20:17:28 +00:00 |
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Michał W. Urbańczyk
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7c3f3d20c3
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Stacks #2 -> towards new system of stack operations.
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2010-11-27 01:46:19 +00:00 |
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Michał W. Urbańczyk
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32ce20af15
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Moving stack system to pointers, part #1
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2010-11-22 00:34:46 +00:00 |
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Michał W. Urbańczyk
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9250cc8adf
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Separated CStack and CStackInstance.
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2010-11-20 17:36:02 +00:00 |
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Michał W. Urbańczyk
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9028684697
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Disemboweling the system.
Things are broken now.
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2010-11-13 20:26:15 +00:00 |
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Ivan Savenko
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9771dd12ff
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- changes in LodHandler:
-- file type (text, image...) can be specified in getFile(), all hacks removed
-- replaced Nodrze with std::set
- some gcc warnings fixed
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2010-11-09 11:27:58 +00:00 |
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DjWarmonger
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bfe266a377
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Moved battle effects to bonus system. May be buggy.
Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.
Support for Adela's bless.
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2010-08-30 18:06:17 +00:00 |
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Michał W. Urbańczyk
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d79fa527a7
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Implemented abandoned mine. Minor fixes.
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2010-07-31 00:26:34 +00:00 |
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DjWarmonger
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695c862638
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Support for creature damage bonus.
TODO: display it in a creature window
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2010-07-16 06:18:41 +00:00 |
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Michał W. Urbańczyk
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fa4ee94cf9
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Fixed #484. Preliminary support for bonus limiters/
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2010-07-12 10:20:25 +00:00 |
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Michał W. Urbańczyk
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8bda10b695
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* Freelancer's Guild support (both town structure and adventure map object)
* fixed crashes on r-click on hero in tavern and adv map
* fixed descync issue
* allow free movement FROM guarded tile
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2010-05-26 09:47:53 +00:00 |
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Michał W. Urbańczyk
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a14606f32d
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New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
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2010-05-02 18:20:26 +00:00 |
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Michał W. Urbańczyk
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b52707f0ae
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New files / project files for VC9.
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2010-04-02 02:23:22 +00:00 |
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