Ivan Savenko
0a3cfea017
Simplify code
2024-05-23 19:01:30 +00:00
Ivan Savenko
d7f5d24b99
If original movement rules are on, it is not possible to attack guards
...
from visitable object directly
2024-05-23 19:01:30 +00:00
Ivan Savenko
ef29c47408
Added GUARDED state to distinguish from blocked visitable
2024-05-23 19:01:30 +00:00
Dydzio
fd9810adf4
Working SoD version of fly
2024-02-07 19:27:02 +01:00
Dydzio
365fedc7e8
Merge branch 'develop' into sod-fly
2024-02-03 20:40:32 +01:00
Tomasz Zieliński
dbf53d78ba
Fix invalid logic which made AI not attack guards
2024-01-24 06:20:46 +01:00
Andrii Danylchenko
0c1664dbe7
NKAI: various AI fixes after tests in headless
2024-01-20 22:55:30 +02:00
Dydzio
ad8d57f7a4
Merge branch 'beta' into sod-fly
2024-01-18 20:42:22 +01:00
Dydzio
440b468e27
Some partial success on getting fly to work similarly to SoD
2024-01-18 20:42:08 +01:00
Ivan Savenko
8303ce5d13
Added option to ignore guards in pathfinder
...
Used for simturns contact detection, by default disabled for player
pathfinding
2024-01-13 19:44:37 +02:00
Ivan Savenko
2b9c362d5b
Explicitly convert identifier to underlying enumeration
2023-11-03 16:03:29 +02:00
Andrii Danylchenko
903be33bf3
#2689 - fix approaching guards when closest tile is double-guarded
2023-09-16 17:47:34 +03:00
Ivan Savenko
03c3797945
Fixed pathfinding with free ship boarding (Admiral's Hat)
2023-06-25 17:42:36 +03:00
Ivan Savenko
f7b27da00e
Implemented support for "coast visitable" objects:
...
- objects marked as coast visitable can be visited from land even when
placed in water
- added isBlockedVisitable and isCoastVisitable method to
CGObjectInstance
- implemented json config for these properties in banks
2023-06-25 17:42:33 +03:00
Ivan Savenko
ebc7a82c2e
Converted pathfinder enum's to enum class
2023-06-21 15:38:57 +03:00
Ivan Savenko
bd4d2788ed
Split pathfinder into multiple smaller files
2023-06-21 13:46:09 +03:00