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Commit Graph

13 Commits

Author SHA1 Message Date
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Ivan Savenko
cf4b3c91cb - updated wog/vcmi mod.json files
- found situation where JsonNode parser won't report warning: comma after last element in arrays or objects. Fixed this in our config files but parser change is disabled for now due to huge number of warnings from mods.
2013-08-20 19:32:21 +00:00
Ivan Savenko
b87897096c Filesystem handling is now more flexible
- removed CResourceLoader class in favor of one that implements resource loader interface
- removed global pool of files, in favour of more dynamic approach
- renamed some files to match current situation
All these changes are needed mostly for future mod manager + .zip support
2013-07-28 14:49:50 +00:00
Ivan Savenko
0c5a717e08 - fixed crash in town after loading #1291 + extra check just in case.
- disabled intro menu animation for now - different position in different versions (WoG, SoD)
- removed no longer needed entry for Linux video from filesystem
2013-06-02 18:57:58 +00:00
Ivan Savenko
9c1c337a3d - fixed #1220 and #1218
- vcmibuilder will correctly install campaign video
2013-02-27 15:46:14 +00:00
Ivan Savenko
04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums.
- filesystem initialization works in conjuction with modHandler
- (config) split buildings.json in multiple files in "factions" directory
- (mods) merged filesystem.json and config/mod.json into mod.json
2012-12-12 11:13:57 +00:00
Ivan Savenko
99dcb73a72 - filesystem.json files for wog and vcmi data
- merged puzzle map into town configuration (todo: sieges, adventure map, icons)
2012-09-20 21:28:18 +00:00
Ivan Savenko
7e778045b8 - removed no longer used CSndHandler. Transition to new fs is finished
- moved TownHandler::requirements to CBuilding class
2012-08-09 10:32:50 +00:00
Ivan Savenko
94cfc99d7b - fixes #1044
- fixes to linux video player
2012-08-08 20:58:06 +00:00
Ivan Savenko
28f0263298 - compile fixes
- filesystem tweaks
2012-08-08 10:17:46 +00:00
Ivan Savenko
8040a81eec - fixed save games issues (#1044)
- hopefully some speedup for filesystem loading (#1048)
2012-08-07 11:28:52 +00:00
Ivan Savenko
708ad6ac7f - music player uses URI's instead of enum from music base
- #1045 and #1046 should be fixed
- moved pregame backgrounds to config/mainmenu
- animation can be overriden with .json multiple times
2012-08-06 07:34:37 +00:00
Ivan Savenko
b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work.
- completely replaced CLodHandler, removed bitmaph and spriteh
- replaced CLodStream in favour of CCompressedStream (2 new files)
- renamed CResourceLoaderFactory and ResourceIndetifier to shorter names
NOTES:
- campaign loading is currently broken. Will fix.
- I am going to remove several unused files in several days (e.g. LodHandler)
2012-08-01 12:02:54 +00:00