1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
Commit Graph

7 Commits

Author SHA1 Message Date
dydzio
f9b5ca3374 Remove max mana info leak + tiny refactor 2016-09-28 00:20:45 +02:00
dydzio
f621ef4ce8 Implementing hero battle information window 2016-09-27 22:47:58 +02:00
Vadim Markovtsev
e4b1ef1405 Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
Ivan Savenko
10fc1892a8 Large refactoring of button classes:
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
Ivan Savenko
410ec92668 Minor fixes:
- removed unused functionality from CCreatureAnimation
- simplified postioning of units in battle, should fix remaining issues with unit positioning
- fixed unit tests compilation
2013-07-07 19:44:08 +00:00
Michał W. Urbańczyk
04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. 2013-06-23 11:25:48 +00:00
beegee1
30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00