Ivan Savenko
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a15366f5a5
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Make IObjectInterface::cb non-static
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2024-01-19 13:55:21 +02:00 |
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Ivan Savenko
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d5c4478816
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Remove most of non-const access to VLC entities
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2024-01-19 13:54:49 +02:00 |
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Ivan Savenko
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0d0d3d8c80
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Renamed speed -> getMovementRange, remove misleading default parameter
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2024-01-14 17:14:36 +02:00 |
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Ivan Savenko
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4f47555977
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Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE
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2023-10-22 16:55:19 +03:00 |
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nordsoft
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5f2023c8d5
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Fix typo
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2023-09-23 04:33:08 +02:00 |
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Ivan Savenko
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17d3d663ee
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Converted creature ID and spell ID to new form
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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d83aa828f6
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Fix turn ending
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2023-08-24 23:34:33 +03:00 |
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Ivan Savenko
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e57f8742cd
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Rename ambiguos 'clear' to 'clearSlots'
A lot of map objects inherit from CCreatureSet and as result - get
clean() method that resets object army
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2023-08-07 19:13:02 +03:00 |
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Andrii Danylchenko
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69ceee5dd6
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NKAI: penalty for extra chains
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2023-07-31 22:01:11 +03:00 |
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Andrii Danylchenko
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6ba74f02bc
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NKAI: playing around with defence
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2023-07-31 22:01:11 +03:00 |
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Andrii Danylchenko
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b19ac01bf9
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Fuzzy rework, added more defence and gather army routines
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2023-07-31 22:01:10 +03:00 |
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Konstantin
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05eccbc2bb
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
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Konstantin
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fbc05c70ac
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vcmi: camelCase methods of new classes
Also use EGameSettings for clamping morale and luck
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2023-05-02 12:09:13 +03:00 |
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Konstantin
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fedf7d377c
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vcmi: remove TFaction
This is a huge change and will break save compatibility
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2023-04-10 19:28:16 +03:00 |
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Konstantin
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11b237a23c
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
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Andrii Danylchenko
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fa9e1d2d83
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NKAI: fix crash
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2023-03-12 16:31:15 +02:00 |
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Andrii Danylchenko
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4bf570763a
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NKAI: improve neutral town priority handling, reduce priority of objects like star axis
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2023-03-12 16:31:15 +02:00 |
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Dydzio
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7095e9d8f9
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Allow heroes to start with empty armies if configured properly
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2023-02-05 00:36:51 +01:00 |
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Andrii Danylchenko
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eeea01d778
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
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Andrey Filipenkov
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c9c79887a7
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remove unused variables
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2022-09-22 11:54:10 +03:00 |
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Andrii Danylchenko
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d47564955e
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Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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70ed3f55a5
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Nullkiller: replace a hack with temporary bonus node concept
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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3fa7e0976f
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Nullkiller: update / fix build, core changes required for Nullkiller AI
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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b4241670ba
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Nullkiller: rename VCAI to AIGateway
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1aa81530cb
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Nullkiller: cancel heavy decomposition on shipyards
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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b5b9619147
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Nullkiller: fix build
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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3dc76cfe35
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Nullkiller: fix crash when buy army through pathfinder
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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3822d788e8
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Nullkiller: allow buy army through pathfinder
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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f0ceaf5852
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Nullkiller: improve perofrmance of AI pathfinding
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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e385c83a88
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Nullkiller - rewrite decomposition, decomposition cache, morale management
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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4f51d3c929
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Nullkiller: fix android
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1806dd8447
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Nullkiller: remove AIhelper + refactoring
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2021-07-26 21:02:50 +03:00 |
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