Konstantin
95503d0623
vcmi: unify movement
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1. Now there is only one bonus: MOVEMENT, with 2 subtypes: 0 is sea, 1 is land
For movement value on land depends on creature speed we use a new
ARMY_MOVEMENT updater with global bonus. If we does not like such
dependency, we can just remove this updater from json.
2. All specialities and secondary skills for movement moved to new
system AFAIK
2023-03-16 16:46:41 +03:00
Konstantin
38d8585be3
vcmi: fix library of Enlinghtenment text
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Was text from +1 knowledge garden
2023-03-11 21:41:57 +03:00
Ivan Savenko
b3b7a4eb2c
Fix potentially missing message for Tree of Knowledge
2023-03-07 00:06:58 +02:00
Ivan Savenko
260f6d626c
Implemented translations for H3M maps
2023-03-05 17:39:27 +02:00
Ivan Savenko
a2cd17197e
Fix Campfire Gold reward amount. Now always one of 400/500/600
2023-01-28 13:12:03 +02:00
Ivan Savenko
8b2d336562
Fix initialization of visitDir in templates
2023-01-26 23:32:56 +02:00
Ivan Savenko
49d0459412
Remove unused code
2023-01-26 23:27:26 +02:00
Ivan Savenko
d0fe875cc6
Removed wog object
2023-01-26 23:27:26 +02:00
Ivan Savenko
6f324216db
Bugfixing
2023-01-26 23:27:24 +02:00
Ivan Savenko
6c472339ce
Refactoring of ObjectClassesHandler
2023-01-26 23:26:49 +02:00
Ivan Savenko
7a9e5e4e30
Cleanup & consistency changes
2023-01-25 00:38:50 +02:00
Ivan Savenko
44bdd2cbf3
Implemented selectable messages for visited & empty state
2023-01-24 23:31:07 +02:00
Ivan Savenko
3ba8d708f8
Partially fixed bonuses descriptions (affected by separate old bug)
2023-01-24 17:34:48 +02:00
Ivan Savenko
c793527b44
Added "days since start of the game" limiter. Fixes Water Wheel
2023-01-24 16:54:14 +02:00
Ivan Savenko
c9dcb921ab
Implemented "changeCreatures" option for Stables
2023-01-24 16:18:59 +02:00
Ivan Savenko
ecbcafefbc
It is now possible to configure what exactly will be reset in object
2023-01-24 13:54:03 +02:00
Ivan Savenko
0c70822928
Implemented logical expression (allOf/anyOf/noneOf) for limiters
2023-01-23 23:54:54 +02:00
Ivan Savenko
f8f6df02f3
Removed remaining hardcoded objects
2023-01-23 15:27:27 +02:00
Ivan Savenko
62e127fb59
Bonusing objects are now configured in json
2023-01-23 01:05:10 +02:00
Ivan Savenko
bfd6c40f25
Moved all once-per-hero visitable (sans Tree) to config
2023-01-22 22:58:53 +02:00
Ivan Savenko
a6bda58276
Moved CGOnceVisitable to config
2023-01-22 20:26:19 +02:00
Ivan Savenko
0e1b309edc
Moved pickable objects into a separate file
2023-01-22 18:53:01 +02:00
Ivan Savenko
fcb455b7f4
Fixed remaining bugs with converted objects
2023-01-22 18:37:26 +02:00
Ivan Savenko
695a94c3c8
Fixed all major bugs with newly converted objects
2023-01-22 18:17:26 +02:00
Ivan Savenko
9f3f9cc563
Added some missing functionality for configurable object
2023-01-22 02:08:58 +02:00
Ivan Savenko
83bb70cd8a
All CGPickable objects are now fully configurable
2023-01-21 16:45:04 +02:00
Ivan Savenko
153315e8c3
Refactoring of hero movement animation code
...
Replaced ancient and obscure code that had separate routines for each
possible movement direction with generic version.
Fixes #1088 which apparently was due to bug in one of these routines
2022-11-14 12:32:40 +02:00
Andrii Danylchenko
4205701f96
#973 - use ship battleground for favorable winds
2022-09-24 17:43:37 +03:00
nordsoft
736962a79c
Forgotten objects
2022-09-17 13:00:55 +03:00
nordsoft
1a37b06358
[833] Fix spell scroll sound
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
3b1d271ae0
allow configurable battleground graphics
2022-09-11 11:31:26 +03:00
Dydzio
7ed4abd12d
Default hero AI value seems low - tweak it
2018-10-15 21:18:44 +02:00
Dydzio
09b7fb1fb2
Fix double-playing resource pickup sound
2018-08-24 19:20:01 +03:00
Dydzio
3e31e67653
Initial AI value labeling for map objects
2018-07-30 01:27:02 +02:00
AlexVinS
759416ed88
Fixed https://bugs.vcmi.eu/view.php?id=2851
2018-01-13 05:05:28 +03:00
Arseniy Shestakov
e7fa9f8cd6
config: add ambient, visit and removal sounds to schemas / objects
2018-01-02 09:48:17 +01:00
AlexVinS
4e72978abd
Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m)
2015-06-10 23:59:13 +03:00
AlexVinS
478a1b8dfd
Explicitly define garrison subtypes
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(!) named subtypes are required for future map format.
2015-06-10 19:58:03 +03:00
DjWarmonger
9e7b459882
Partial solution to #2206
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TODO: add serialized field that contains custom guard config
2015-06-05 11:28:14 +02:00
DjWarmonger
37f9d898ac
Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types.
2015-04-05 15:38:23 +02:00
DjWarmonger
df80c50106
Added missing Den of Thieves to RMG. Limit set to 1 per zone.
2015-04-05 12:35:26 +02:00
DjWarmonger
a832b7efee
Fixed #2026
2015-03-12 10:08:10 +01:00
DjWarmonger
f894abe494
Unified interface for object template.
2015-03-12 08:31:30 +01:00
DjWarmonger
cf74969603
Fixes, logging for Seer Huts
2015-03-11 22:17:35 +01:00
ArseniyShestakov
1c2afc659f
Config: replace teleport handler with monolith, subterraneanGate and whirlpool
2015-03-08 16:17:33 +03:00
DjWarmonger
607375a9bc
Generate Seer Huts with creature rewards
2015-02-28 21:14:45 +01:00
DjWarmonger
7289dbafa9
Fixed #1871
2014-10-29 16:40:52 +01:00
Ivan Savenko
84e2f07c18
Disabled monthly reset of banks. Reasoning:
...
- workaround for 1896 (still needs a fix)
- to match H3 behaviour
2014-09-23 16:06:21 +03:00
Ivan Savenko
ecc705c8b7
Fixed guardians of dragon hive, fixes 1871
2014-08-19 12:09:52 +03:00
Ivan Savenko
05d8fad314
Miscellaneous fixes to banks:
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- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00