1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
Commit Graph

8 Commits

Author SHA1 Message Date
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Ilya Zhuravlev
3c35b3eefe Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 2014-05-14 09:49:25 +04:00
Ivan Savenko
8ffd482324 - gcc compile fix
- mismatching enum (?) in HeroBonus
- probably fixed some cases of unaligned access
2013-02-05 19:56:28 +00:00
beegee1
a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 2012-11-03 13:30:47 +00:00
Ivan Savenko
e67f8afdd9 - removed multiple unused files
- config folder with all json files is used via new FS API
- fixed campaigns loading. Replaced "detect h3m starts" heuristics with CCompessedStream::getNextBlock()
2012-08-02 11:03:26 +00:00
beegee1
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Frank Zago
e43ac3fa06 Fixed alignment issue on sparc. Minor optimization of CCreatureAnimation::nextFrameT. 2011-10-13 04:33:19 +00:00
Frank Zago
8403d177aa Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. 2011-10-08 01:23:46 +00:00