Fixed AI crash when enemy hero was teleported onto tile not visible for AI.
Fixed #852.
- gcc set to c++0x mode - most of gcc warnings fixed - replaced boost::assign with initialization lists (if available in compiler) - new cheat code: vcmiarmenelos - build everything - updated linux readme - minor fixes, applied patch for #98
* VCAI set as default adventure AI * several adjustments in GUI (hourglass during AI turn), minor changes