Ivan Savenko
8c84846812
Merge pull request #5063 from GeorgeK1ng/beta
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Updated Czech translation
2024-12-12 13:37:59 +02:00
Ivan Savenko
5560467cc4
Merge pull request #5061 from IvanSavenko/bugfixing_beta
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Fixes for issues found in current beta
2024-12-12 13:37:46 +02:00
Ivan Savenko
1223639cef
Merge pull request #5069 from Laserlicht/video_fix
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Video fix with subtitles
2024-12-12 13:37:22 +02:00
Ivan Savenko
f6b1aea5a7
Merge pull request #5062 from Laserlicht/launcher_fix
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Launcher fix
2024-12-12 13:37:05 +02:00
George King
5e71aa4bf1
Update czech.ts
2024-12-12 11:51:57 +01:00
Xilmi
32d85ce6ff
Fix for retreating-behavior generally not working
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Fixed that armyInvolvement was only filled in when the action involved a target to interact with rather than just a tile.
Since armyInvolvement was used for scoring actions such as retreating towards the closest town, this caused the AI to never retreat to their towns when they were supposed to.
2024-12-12 11:07:56 +01:00
Laserlicht
a29f455625
fix video crash with subtitles
2024-12-11 21:31:00 +01:00
Ivan Savenko
9144f98952
Fix incorrect missing video files diagnostics on polish version
2024-12-11 19:46:03 +00:00
Ivan Savenko
e752a26fd8
Enable Chronicles on importing
2024-12-11 19:45:36 +00:00
Xilmi
347efa98a0
Introduced new priority-tiers for handling attacking and gathering near enemies that are really far away
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So that the AI won't become too passive on giant maps.
2024-12-11 14:47:08 +01:00
Xilmi
650db73300
Ignore all ExceuteHeroChain-tasks with 0 movement-cost
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These can happen when an enemy spawns ontop of an AI-hero. If the action would win, it wouldn't be executed anyways. So now AI does the next best thing instead, which likely what it wanted to do anyways.
2024-12-11 13:05:51 +01:00
Laserlicht
922d467d77
replace boost with qt (fix android crash)
2024-12-11 01:13:06 +01:00
Laserlicht
7cc5c06d2a
fix fileuri error on android
2024-12-11 01:12:43 +01:00
George King
7929905914
Updated Czech translation
2024-12-10 22:46:05 +01:00
George King
ec7cd6ba0e
Updated Czech translation
2024-12-10 22:45:32 +01:00
Laserlicht
dbd4f5b48e
fix drag & drop
2024-12-10 22:38:58 +01:00
Laserlicht
f0bf6eb808
improved manual install process
2024-12-10 22:28:11 +01:00
George King
f70e4556e1
Updated Czech translation
2024-12-10 22:17:09 +01:00
Laserlicht
ae5f29c884
document 2017 gog hashes
2024-12-10 21:11:45 +01:00
Xilmi
eab6de4686
Fixed an issue that could cause the AI to skip almost their entire turn
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If the best Task is to recruit a hero this now triggers pathfinding again as the newly bought hero may impair other heroe's paths.
2024-12-10 19:21:23 +01:00
Xilmi
71553783e6
Merge remote-tracking branch 'upstream/beta' into develop
2024-12-10 18:37:47 +01:00
Ivan Savenko
0842ada1c7
Quick fix for xbrz scaling artifacts on window borders
2024-12-10 14:20:55 +00:00
Ivan Savenko
d7d60bf61b
Fix installing mods from outside of mod view only installing mod
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dependencies, and not actual requested mod
2024-12-10 13:59:29 +00:00
Ivan Savenko
4682ae537d
Prefer local mod data, unless repository has newer mod
2024-12-10 13:53:49 +00:00
Ivan Savenko
13497b5fa5
Block install / update buttons for mods that are being downloaded
2024-12-10 13:38:13 +00:00
Ivan Savenko
bcada0eeed
Correctly block mod enable button for mods with missing dependencies
2024-12-10 13:37:36 +00:00
Ivan Savenko
b0d8068493
fix "transport artifact" victory condition triggering as
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victory for human players even when artifact was transported by enemy AI
if "standard victory" is also enabled
2024-12-10 12:58:52 +00:00
Ivan Savenko
641c59a1a9
Quick workaround for constantly switching input mode
2024-12-10 12:02:08 +00:00
Ivan Savenko
cf08b8bf50
Fix game not ending on victory of allied human players in hotseat
2024-12-10 12:02:07 +00:00
Ivan Savenko
3d7178dcef
Merge pull request #5000 from IvanSavenko/start_game_tab
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Add Start Game page to launcher with preset management
2024-12-10 14:01:16 +02:00
Ivan Savenko
56c53a983d
Regenerated translations
2024-12-10 11:29:47 +00:00
Ivan Savenko
5d9e1483e0
Fix translation of mod types on localization change
2024-12-10 11:29:08 +00:00
Ivan Savenko
274ed05827
Fix build
2024-12-10 11:29:08 +00:00
Ivan Savenko
0fde7942d2
Implemented preset management for Start Game tab
2024-12-10 11:29:08 +00:00
Ivan Savenko
277adab03f
Replace unnecessary buttons with labels
2024-12-10 11:29:08 +00:00
Ivan Savenko
0b6f467c49
Add help messages for tooltip buttons
2024-12-10 11:29:08 +00:00
Ivan Savenko
b2099121cd
Add tooltip / help for files import
2024-12-10 11:29:08 +00:00
Ivan Savenko
28724c3f1b
Fix translation buttons
2024-12-10 11:29:08 +00:00
Ivan Savenko
0bce49d618
Integrated fixes for English text from #4961
2024-12-10 11:29:08 +00:00
Ivan Savenko
9b1ca39818
Implement mod update function
2024-12-10 11:29:08 +00:00
Ivan Savenko
3a8b0ead35
More progress with Start Game tab, Chronicles status shown
2024-12-10 11:29:08 +00:00
Ivan Savenko
009fe1836a
Add icons to start game tab, update button names
2024-12-10 11:29:08 +00:00
Ivan Savenko
d34ad05c36
Moved Install from file button from Mods to Start Game tab
2024-12-10 11:29:07 +00:00
Ivan Savenko
4e83120882
Implemented some of Start Game tab functionality
2024-12-10 11:29:07 +00:00
Ivan Savenko
d46eadab79
Added initial version of start game UI
2024-12-10 11:29:07 +00:00
Ivan Savenko
4d08ac92fb
Merge pull request #5060 from Laserlicht/mapeditor_translation
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translate strings for mapeditor
2024-12-10 13:14:21 +02:00
Ivan Savenko
24669afee3
Merge pull request #5055 from Laserlicht/shortcut_modifier
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fix shortcut modifier
2024-12-10 13:10:34 +02:00
Ivan Savenko
ee44c5d13f
Merge pull request #5054 from godric3/map-editor-fix-editing-hero-primary-skills
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Editing hero primary skill in map editor should not be influenced by artifacts
2024-12-10 13:09:48 +02:00
Ivan Savenko
fd555940b6
Merge pull request #5053 from Laserlicht/fix_button
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fix automatic button
2024-12-10 13:09:34 +02:00
Ivan Savenko
06c7aa90e2
Merge pull request #5050 from Laserlicht/graphic_fixes
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Graphic fixes
2024-12-10 13:09:02 +02:00