3989afd153
* more const-correct interface
2010-12-13 20:16:18 +00:00
02e4ef507e
Stacks #5 : giving creatures, practically finished (many fixes needed).
2010-12-12 23:44:16 +00:00
fc6d6e02a3
More fixes for stacks, some basic macro-based logging for bonus graph operations.
2010-12-11 23:11:26 +00:00
69b97e0a51
Little more changes.
2010-12-09 23:10:28 +00:00
f020562570
Merged changes from trunk.
2010-12-05 23:26:56 +00:00
848a00bc6f
Stacks #4 -> giving creatures still needs to be fixed.
2010-12-05 23:10:02 +00:00
efedb1a55a
* minor cleanup
2010-12-04 19:15:20 +00:00
fdb541d81e
Stacks #3 -> towards new system of stack operations.
2010-11-27 20:17:28 +00:00
7c3f3d20c3
Stacks #2 -> towards new system of stack operations.
2010-11-27 01:46:19 +00:00
32ce20af15
Moving stack system to pointers, part #1
2010-11-22 00:34:46 +00:00
310a36c8d1
Fixed 313 & 314 :)
2010-11-15 12:51:53 +00:00
bce805dacc
Restored Warmonger's changes to artifacts system.
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They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
daeb3af67a
Early changes towards MP support.
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It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
aa131bbf15
Reverted r1811, r1812, r1813
2010-10-24 11:23:43 +00:00
b75cf89f86
Partial support for customizable artifacts and Spell Scroll. Still doesn't work, though.
2010-10-03 17:52:11 +00:00
0f314e106c
Artifacts will now be handled by pointers.
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Assembling & disassembling combos may be buggy, but it's already been before.
2010-10-03 07:07:53 +00:00
dc2f3cf181
- some fixes for town events
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- #190 - InfoWindow components adjusted vertically
- #194 - correct sex for heroes in battles
2010-08-25 14:57:58 +00:00
630dc7f7f2
Next part of creature weeks code.
2010-08-24 14:26:57 +00:00
8319e5e703
- town events implemented
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- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
6c3ad7fcae
Fixed #565 . Creature components will not get description if they quantity is set to zero.
2010-08-17 15:50:17 +00:00
520d40cc59
- uploaded config/settings.txt from 0.82 (fix for #605 )
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- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
c1f0b956f4
bugfixing:
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#124 - level-up code will now use ping-pong mode
#145 - switched skills positions, 1st skill will be selected
#545 - replaced images in reward dialog of seer hut
2010-07-28 22:39:56 +00:00
8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
2010-07-23 12:02:15 +00:00
5dc444cd2b
- University is finally implemented, both town and map objects
2010-07-20 14:08:13 +00:00
cedf6d812c
Half-done Altar of Sacrifice. (Sacrificing creatures should work)
2010-07-20 06:05:45 +00:00
bb7615309f
- Implemented Portal of Summoning (Dungeon)
2010-07-10 16:50:23 +00:00
1e30045541
Support for Tavern on adv map.
2010-07-08 23:03:27 +00:00
e4fcfd7044
- Skeleton transformer implemented
2010-07-03 12:00:53 +00:00
60c90af39c
#41 - Implemented Castle Gates
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#375 , #376 - fixed recruit window
#362 , #377 - fixed town window
2010-06-30 19:27:35 +00:00
21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
39eb87924e
Fixed #473 , #475 , #477
2010-05-31 21:14:15 +00:00
3111a904ae
Several minor fixes.
2010-05-26 21:59:58 +00:00
8bda10b695
* Freelancer's Guild support (both town structure and adventure map object)
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* fixed crashes on r-click on hero in tavern and adv map
* fixed descync issue
* allow free movement FROM guarded tile
2010-05-26 09:47:53 +00:00
1002bd2b4f
Trading Post handling.
2010-05-18 07:01:54 +00:00
921bddc35e
Some changes to the market window, sending resources to other players.
2010-05-07 22:10:32 +00:00
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
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If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
ad841f7fea
Implemented Summon Boat spell.
2010-03-10 23:16:30 +00:00
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
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* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
b2aa0e5930
* partial support for grail digging
2010-02-21 15:03:30 +00:00
ab75f4b1f8
Some work on artifact assembly.
2010-02-16 14:39:56 +00:00
53365af90e
Last part of Seer Hut & Quest Guard code:
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1.Required artifacts & army are now taken on completion.
2.Hoover tooltip.
3.Fixed bugs.
2010-02-07 16:05:27 +00:00
5fbde49bfb
* another part of thieves' guild
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* den of thieves
2010-02-06 13:49:14 +00:00
fa735b6a67
- partial implementation of scholar skill (spell exchange works, but no message)
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- some fixes
2010-02-06 13:27:58 +00:00
137ab65a13
Fixed artifact screens so only local changes are made. Some ugly const casting, for now.
2010-02-05 22:28:31 +00:00
ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
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Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
49e56e3749
7 days without castle loss condition. Minor fixes.
2010-02-01 23:30:03 +00:00
6803d08c6c
Further victory conditions supported:
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Transport artifact
Find artifact
Gather army
Gather resource
Build city
2010-01-30 12:46:15 +00:00
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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* Preliminary work on bug #112 , a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00