beegee1
66b708c168
* PreGame interface gets now redrawn every frame.
...
* Changed PreGame event handling and update/draw order.
* Changed mouse cursor drawing in PreGame
* Fixed linux bug where main menu WOG animation gets played only once, windows/linux video handling is now more similar
* Minor code improvements
2011-04-17 18:02:13 +00:00
mateuszb
69c8c0d058
* a bit more of erm interpreter (iexp getter/setter)
2011-04-17 17:51:48 +00:00
mateuszb
36fb9b0b6e
* some progress in VERM interpreter
2011-04-16 17:39:38 +00:00
DjWarmonger
3241e7c8f8
Applied patch for #721 from Plush.
2011-04-15 18:43:46 +00:00
DjWarmonger
6a8e3f1b57
Neutral creatures are now correctly split into stacks & merged after a battle.
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TODO: find relation to adventure map tile
2011-04-14 07:58:19 +00:00
beegee1
d6bd8514e7
Fixed bug #722 . GuiBase::Run is now mostly in its old state. (before rev 2062) One disadvantage is now that the FPS Counter doesn't work in battle.
2011-04-13 19:52:56 +00:00
DjWarmonger
3c5a0fd4ce
Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy.
2011-04-12 08:59:18 +00:00
Ivan Savenko
734c95959e
gcc compile fix
2011-04-10 22:06:05 +00:00
mateuszb
033c067144
* it shouldn't parse scripts yet
2011-04-10 16:42:20 +00:00
mateuszb
382e239e47
* a bit more of ERM/VERM interpreter
2011-04-10 16:39:34 +00:00
DjWarmonger
f12aeb7fa4
More tweaks.
2011-04-10 10:31:42 +00:00
DjWarmonger
57d292ba67
Partial support for splitting neutral stacks. Can't go further until interface is fixed.
2011-04-10 08:33:53 +00:00
DjWarmonger
4bcf4926c9
Various fixes.
2011-04-10 05:41:24 +00:00
DjWarmonger
0f60ceb414
Impemented scrollbar for Creature Window. Call it finished.
2011-04-09 19:34:48 +00:00
Frank Zago
5795334eec
Added missing throw().
2011-04-09 19:10:29 +00:00
Frank Zago
ecb3508690
(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
2011-04-09 17:28:51 +00:00
mateuszb
b0ca5b677c
* a few data structures for ERM/VERM interpreter
2011-04-08 19:24:30 +00:00
Frank Zago
b0cecac5c9
(linux) Use avcodec_decode_video when avcodec_decode_video2 is not present. Updated vcmi version number.
2011-04-08 04:21:41 +00:00
Frank Zago
29ea089e47
Use newer m4 macros to detect libboost. This should fix the lib64/ issue seen on OpenSUSE.
2011-04-08 03:30:20 +00:00
Ivan Savenko
0f605256e9
- added new files to build system
...
- minor gcc fixes
- updated castle interface code, added missing parts including #380
- buildings enum in global.h
2011-04-07 17:54:08 +00:00
DjWarmonger
8ac7edb04b
Fixed #680
2011-04-07 16:44:24 +00:00
Frank Zago
69364b5b60
Various gcc compile fixes, and updates to linux code.
2011-04-07 02:16:32 +00:00
mateuszb
7874d84c4e
* basic structure of ERM interpreter
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* SHOW_FPS moved to settings.txt
* minor changes
2011-04-06 20:30:59 +00:00
beegee1
157002fe68
Better implementation of the framerate manager, FPS timer added, minor improvements
2011-04-05 17:38:24 +00:00
Michał W. Urbańczyk
0aad12ae67
Added ERM preprocessor (removing comments, empty lines, joining multi-line commends).
2011-04-03 21:38:47 +00:00
mateuszb
3fc570a8e9
* parsing multiple consecutive modifiers in VERM
...
* minor improvements
2011-04-03 13:15:07 +00:00
Michał W. Urbańczyk
b5a546349b
Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother.
2011-04-03 10:45:39 +00:00
Michał W. Urbańczyk
6d52bb5842
timeHandler: FreeBSD fixes, based on plush's patch ( #719 ).
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Aesthetic „fixes”.
2011-04-02 23:45:47 +00:00
mateuszb
21eaec883c
* VERM grammar seems to be complete
2011-04-02 18:06:52 +00:00
mateuszb
ccecc6637f
* partially done support for VERM
...
* MSVC compilation fix (using boost::ref is an error)
2011-04-01 19:09:05 +00:00
Ivan Savenko
407acce4c6
- gcc 4.5 / boost 1.46 compilation fixes
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- configure will accept CXXFLAGS parameter correctly
- boost version check in ERMParser - to skip compilation with old boost
2011-03-29 17:16:10 +00:00
mateuszb
c6d0814062
* ERM parser is generally done, no serious bugs are known
2011-03-28 19:34:00 +00:00
mateuszb
3c393843e6
* ERM parsing mostly done, some strange cases of body syntax, undocumented expressions and encoding issues still remain.
2011-03-27 17:24:30 +00:00
DjWarmonger
15d80d040f
Correct handling of merging & moving stacks with experience.
2011-03-27 09:31:14 +00:00
mateuszb
caf50fc278
* most of WoG's ERM parsed, a few minor things left + body needs to be parsed a bit deeper.
2011-03-25 20:38:24 +00:00
mateuszb
31b4906daa
* ERM parser improvements, it should be GCC-compatible now
2011-03-24 22:05:08 +00:00
mateuszb
fca2b5da7a
* ERM parser improvements
2011-03-23 19:41:29 +00:00
Ivan Savenko
c6f1d87ede
- fix for #95 and #602
...
- implemented animation for new town buildings
2011-03-22 13:19:07 +00:00
mateuszb
a09a54ba2f
* improved ERM grammar (syntax error printing is mostly disabled)
2011-03-21 20:34:44 +00:00
beegee1
b6c385f158
Better implementation of campaign selection screen
2011-03-21 19:32:48 +00:00
DjWarmonger
70b21fc9eb
Quick implementation of stack experience details. Minor fixes.
...
Man, it's ugly.
2011-03-21 08:14:23 +00:00
mateuszb
f88ac50a44
* improved ERM parser but there is something wrong with printing function or parser
2011-03-20 18:09:55 +00:00
Michał W. Urbańczyk
07ea131c97
ERM parser won't crash when there is no Data/s folder (addressing issue #717 )
2011-03-20 16:45:18 +00:00
DjWarmonger
bc51c0006f
Support for creature skill icons. Several fixes for creature abilities.
2011-03-20 08:45:05 +00:00
Ivan Savenko
7209f158a1
- gcc/Linux fixes
...
- added --nointro parameter to skip intro videos
- minor fixes to scenario selection menu
2011-03-19 22:27:05 +00:00
Michał W. Urbańczyk
7b9e77f899
Lib project file updated.
2011-03-19 18:30:58 +00:00
mateuszb
b3ed75ab03
* first part of ERM parser
2011-03-19 17:06:46 +00:00
Michał W. Urbańczyk
5e4140762f
Fixed #687 .
2011-03-19 14:35:29 +00:00
beegee1
fb929fa9b0
AB campaign selection screen added
2011-03-19 14:27:51 +00:00
Michał W. Urbańczyk
95efcc7cb5
Fixed #305 , #707 , #708 .
2011-03-19 00:06:54 +00:00