Michał W. Urbańczyk
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d45a554fec
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Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
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2013-02-18 22:37:22 +00:00 |
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Ivan Savenko
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2643762f08
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
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Ivan Savenko
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fc85e08a64
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- clang and gcc 4.5 compatibility
- autotools update
- debian build system fixes
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2012-11-03 19:31:16 +00:00 |
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beegee1
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720deba838
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* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
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2012-10-26 17:51:05 +00:00 |
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beegee1
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7f04ed990b
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Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
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2011-12-13 21:23:17 +00:00 |
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mateuszb
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5e0b0e49b2
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
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mateuszb
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8b831c1f46
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Const-transitiveness of CGI almost reached
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2010-12-20 13:04:24 +00:00 |
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mateuszb
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23c501b79e
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some changes
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2010-12-17 18:47:07 +00:00 |
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mateuszb
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d1bfe4cbd6
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* a bit better screen scrolling for small resolutions
* a bit optimized terrainRect
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2010-08-26 15:33:55 +00:00 |
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mateuszb
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9aa6d0a7b9
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* refactoring of map handler and minor changes
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2010-08-16 13:51:31 +00:00 |
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mateuszb
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943c433d3f
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* moved mapHandler to client folder
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2010-04-06 08:59:24 +00:00 |
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