DjWarmonger
d4c2e55a00
Fixed #421 & #480 . Some work on animations & sounds. Minor changes.
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TODO: Interface should check game state before it's changed by triggered abilities of creatures.
2011-05-15 06:37:57 +00:00
Michał W. Urbańczyk
617e1f962e
New files for lib:
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* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h
More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
DjWarmonger
7e9033c44f
Fixed #668 and #718 .
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Hero is now properly attached to his special.
Compile fix for ERM Parser.
2011-04-23 09:57:51 +00:00
Michał W. Urbańczyk
d092eaf9d1
Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
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BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
DjWarmonger
6a8e3f1b57
Neutral creatures are now correctly split into stacks & merged after a battle.
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TODO: find relation to adventure map tile
2011-04-14 07:58:19 +00:00
DjWarmonger
57d292ba67
Partial support for splitting neutral stacks. Can't go further until interface is fixed.
2011-04-10 08:33:53 +00:00
Ivan Savenko
0f605256e9
- added new files to build system
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- minor gcc fixes
- updated castle interface code, added missing parts including #380
- buildings enum in global.h
2011-04-07 17:54:08 +00:00
Michał W. Urbańczyk
95efcc7cb5
Fixed #305 , #707 , #708 .
2011-03-19 00:06:54 +00:00
Michał W. Urbańczyk
39120fe4a5
Spell scroll improvements, fixing #689 , #690 , #691 .
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CArtPlace now uses common CInfoWindow for r-click popup (with or without a custom component), old CMessage::genWindow no longer needed.
2011-03-12 21:55:31 +00:00
DjWarmonger
f7bd5e75cb
Fixed 563 & 701.
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It's not nice to write same piece of code twice.
2011-03-08 13:27:32 +00:00
Michał W. Urbańczyk
7dbf105f6e
Surrendering and related artifacts (Statesman's Medal,
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Diplomat's Ring, Ambassador's Sash).
2011-03-05 16:38:22 +00:00
Michał W. Urbańczyk
03fdd22b1a
Version set to 0.83c, to be released as development build.
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Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes).
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
Michał W. Urbańczyk
236345e61d
Fixed #674 , #675 , #676 , #677 .
2011-02-25 17:57:30 +00:00
mateuszb
ba7eb6ce49
* bug 492 fixed
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* boost::filesystem version set to 2 (should work with all relatively new versions of boost)
2011-02-24 15:05:21 +00:00
Michał W. Urbańczyk
a46ad0b7ef
Next set of fixes, mostly for deserialization.
2011-02-22 09:47:25 +00:00
Michał W. Urbańczyk
4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
2011-02-21 04:13:00 +00:00
mateuszb
519a4186de
* fixed bugs 470 and 523
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* minor improvements
2011-02-20 18:32:39 +00:00
DjWarmonger
a5a493bfc1
Stack experience more or less handled. Neutrals get 10K xp every day.
2011-02-13 13:11:09 +00:00
DjWarmonger
252cee96f5
Partial Stack Exp operations. Can't really test it as battle is unplayable atm.
2011-02-12 18:48:11 +00:00
mateuszb
fcdc3f0bdd
Various changes, including exprank limiter and development towards Tactics secondary skill support.
2011-02-12 16:12:48 +00:00
Michał W. Urbańczyk
ab20e024c0
Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes.
2011-02-11 12:27:38 +00:00
DjWarmonger
f96b394b01
Threat level texts are now stored in separate config file.
2011-02-07 14:39:17 +00:00
Michał W. Urbańczyk
c6db92c0be
More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
2011-02-04 14:58:14 +00:00
Michał W. Urbańczyk
a75a37008f
Practically finished combined artifacts changes, many other fixes.
2011-01-28 02:11:58 +00:00
Michał W. Urbańczyk
e6d577c233
Mostly done combined artifacts.
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[assembling, disassembling, moving, picking]
2011-01-23 23:49:17 +00:00
Michał W. Urbańczyk
3fde9e45df
Partially redone combined artifacts.
2011-01-22 03:43:20 +00:00
Michał W. Urbańczyk
ed07cfe073
Configurable duels.
2011-01-21 02:36:30 +00:00
mateuszb
2451c0dea6
* a bit better stack reversing
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* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
Michał W. Urbańczyk
898ad292ea
A few fixes for artifacts.
2011-01-18 18:56:14 +00:00
Michał W. Urbańczyk
28550c85fd
Merged Ivan's changes in trunk ( r1918 )
2011-01-15 20:07:16 +00:00
Michał W. Urbańczyk
401b364ad7
Partially functional artifact screen.
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[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
2011-01-06 20:00:19 +00:00
Michał W. Urbańczyk
ebb9c84da9
Artifacts, updated map loading.
2010-12-30 14:41:46 +00:00
Michał W. Urbańczyk
c9189119b9
Little more work on artifacts.
2010-12-29 21:04:22 +00:00
Michał W. Urbańczyk
471c23ba71
Compile fixes, more work on new artifact system.
2010-12-26 14:34:11 +00:00
mateuszb
4929cf9782
* enum for secondary skills
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* THex for battle positions
* towards removal of battleGetStackByID
TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
mateuszb
49083c4e5a
* ConstTransitive CGI more or less done
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* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00