mateuszb
bda766b697
* refactoring
2013-02-12 19:49:40 +00:00
mateuszb
8a8eecd063
* refactoring
2013-02-11 19:11:34 +00:00
Michał W. Urbańczyk
17755caa10
* fixed #1199
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* fixed advancing between misisons in campaigns
2013-02-05 20:06:13 +00:00
mateuszb
25663ce7af
* fixed vector<bool> serialization
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* refactoring
2013-02-04 19:43:16 +00:00
Michał W. Urbańczyk
fa3d32925e
A patch from Gernsworth that fixes #166 . CGStatusBar is extended to support alignment, old CStatusBar class is removed.
2012-12-22 20:05:08 +00:00
Ivan Savenko
e3231db1c9
- primaryResource and warMachine now use string ID
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- fixed long delays on moving units in garrisons
- fixed bug on loading available spells from map
- removed unused bigImgs from Graphics
2012-12-11 12:12:46 +00:00
DjWarmonger
c5d9110176
Compile fix for last commit.
2012-12-01 07:17:55 +00:00
Ivan Savenko
2643762f08
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
alexvins
369f0ae9c6
[PLATFORM] MinGW support added
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* disabled features unsupported by MinGW
* fixed issues with DLL_LINKAGE
! BOOST_THREAD_VERSION in now 3 workaround for existing code added, consider refactoring.
* some small tweaks ("-fpedantic" warnings)
2012-09-15 19:16:16 +00:00
Michał W. Urbańczyk
96a92d0f45
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
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* hold events in the queue by value (less ptr jugglery)
2012-09-11 14:25:19 +00:00
Michał W. Urbańczyk
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012 ). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
2012-07-15 15:34:00 +00:00
DjWarmonger
12511d8fee
First part of new Quest Log, including common quest interface.
2012-07-06 19:12:04 +00:00
Ivan Savenko
9d2711fb51
- rewrote most of classes from adventure map window
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-- new files: client/AdventureMapClasses.*
-- implemented all missing details from infobox
- textinput can handle numbers as input
- fixed several bugs caused by CIntObject changes
- fixed #988
2012-06-13 13:04:06 +00:00
Ivan Savenko
45c2809a40
- pregame will use same resolution as main game
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- disabled most of now unused code for changing resolution
- added missing spell effect sounds
- adventure map spells sounds
- remaining fixes for big endian systems
2012-05-18 17:35:46 +00:00
DjWarmonger
d491bc1c3a
Commanders can level up. It's non-interactive yet.
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Printing secondary skills for Commanders.
2012-05-18 14:02:27 +00:00
DjWarmonger
416c08260a
- Basic Commander window
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- First part of unified quests interface
This graphics package is needed:
http://forum.vcmi.eu/viewtopic.php?p=6943#6943
2012-05-16 17:29:05 +00:00
Michał W. Urbańczyk
5449546447
Advanced work on support for Quicksand and Land Mine spells.
2012-05-04 21:16:39 +00:00
Michał W. Urbańczyk
8baec8b093
Implemented #715 (load game from sys options). Fixed #224 . Minor improvements.
2012-04-09 02:53:50 +00:00
Michał W. Urbańczyk
d9064f4f7d
Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R).
2012-04-08 03:06:27 +00:00
Michał W. Urbańczyk
d6223dd137
Fixed #686 .
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Minor changes.
2012-04-08 02:29:11 +00:00
Michał W. Urbańczyk
7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912 .
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Minor changes.
2012-04-06 15:02:15 +00:00
DjWarmonger
88e9dec974
Fixed Thieves Guild window showing for all players.
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It needed 11 files modified... :/
2012-03-07 14:05:54 +00:00
Michał W. Urbańczyk
e18419f5d2
* adventure map GUI should be properly blocked during AI turn
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* battle window will wait till all dialogs are closed
* fixed problems with AI working after the game ended
* fixed problems with overzealous redrawing of infobar
2012-02-22 13:41:27 +00:00
Michał W. Urbańczyk
7a66c1bf2b
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
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* VCAI set as default adventure AI
* several adjustments in GUI (hourglass during AI turn), minor changes
2012-02-14 18:04:45 +00:00
Ivan Savenko
86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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- some work on system settings window
- new menu for selecting resolution (reused town portal graphics), can be opened from system settings
2012-01-12 15:23:00 +00:00
beegee1
156aa6e4d9
* Updated class - file - handling
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* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
beegee1
2f5d6f2684
* CHexField renamed to CBattleHex
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* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
beegee1
7f04ed990b
Major refactoring. First part: BattleInterface
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Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
DjWarmonger
0903d6037c
New pack - BattleEffectTrigger for various one-shot effects with animation
2011-10-08 13:02:58 +00:00
yupsi
583aca8912
Move hero/Next hero buttons being blocked when they should ( #204 )
2011-10-04 19:43:49 +00:00
Frank Zago
01566fcde1
Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601 .
2011-09-24 16:46:23 +00:00
Frank Zago
c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
2011-09-24 01:15:36 +00:00
Michał W. Urbańczyk
6ef44bde5a
Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
2011-09-19 20:50:25 +00:00
Michał W. Urbańczyk
3152e6d540
Fixed #771 , #772 and #787 .
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Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
beegee1
f609c4ad9a
* Fixed #33 -> Creatures tend to stop at every hex during movement
2011-08-01 17:36:18 +00:00
Michał W. Urbańczyk
b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
DjWarmonger
af8d8cbfc7
Implemented #479
2011-06-21 12:45:57 +00:00
Michał W. Urbańczyk
b4144dc616
Callback jugglery, part 1.
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Fixed #252 .
2011-05-03 03:14:18 +00:00
Michał W. Urbańczyk
b5a546349b
Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother.
2011-04-03 10:45:39 +00:00
Michał W. Urbańczyk
1afcaf2817
* CThreadHelper.cpp now belongs to VCMI_lib project
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* fixed console on Windows (restored old code)
* GeniusAI won't get blocked when it has a hero with tactics in battle
* fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
* suppressed bonus system console output: it goes only to the logfile
* [win32] setting thread names (debug purposes)
* minor fixes
2011-02-24 13:57:47 +00:00
mateuszb
0482195489
* bug 652 fixed
2011-02-24 13:14:52 +00:00
mateuszb
b4edd10e6c
* beegee's comments patch
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* very minor changes
2011-02-22 11:52:36 +00:00
Michał W. Urbańczyk
3fde9e45df
Partially redone combined artifacts.
2011-01-22 03:43:20 +00:00
mateuszb
2451c0dea6
* a bit better stack reversing
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* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
Michał W. Urbańczyk
401b364ad7
Partially functional artifact screen.
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[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
2011-01-06 20:00:19 +00:00
mateuszb
6383c9a013
* more extensive usage of CStack pointers instead of stack IDs
2010-12-24 21:44:48 +00:00
mateuszb
4929cf9782
* enum for secondary skills
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* THex for battle positions
* towards removal of battleGetStackByID
TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
Michał W. Urbańczyk
2fe8b07f4f
Little more development for duel mode.
2010-12-23 00:33:48 +00:00
Michał W. Urbańczyk
e301256f92
Adjusted player interface to new set of stack operations.
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Const transitive ptr.
2010-12-14 21:55:23 +00:00
mateuszb
6f56b5bb30
* a few more consts
2010-12-04 19:44:23 +00:00