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Commit Graph

7824 Commits

Author SHA1 Message Date
Andrii Danylchenko
d5b26d9592 AI pathfinding: fix getPathsToTile for water tiles 2018-10-28 15:03:40 +02:00
Alexander Shishkin
bd0f8f840a
Merge pull request #497 from nullkiller/ai-pathfinder-boat
AI pathfinding: buy boat
2018-10-28 14:29:09 +03:00
godric3
7ded9dbda8 Fix crash when generating random map with random number of players 2018-10-27 18:18:08 +02:00
Alexander Shishkin
0f1e853b4a
Merge pull request #494 from dydzio0614/AiTownDevelopmentFixes
AI town development fixes
2018-10-22 09:44:39 +03:00
Andrii Danylchenko
72aff02418 AI pathfinding: buy boat 2018-10-21 14:17:55 +03:00
Dydzio
1a05e41aac BuildingManager refactoring: C++11 vector usage without helper array 2018-10-16 19:52:36 +02:00
Dydzio
e13e88bf5c ResourceManager-compliant money saving for income buildings 2018-10-16 19:52:36 +02:00
Dydzio
b69c316409 Add possible income utility function, make capitol building errorproof 2018-10-16 19:52:36 +02:00
Dydzio
12e1e5b315 Disable building from army goals, re-fix building capitol prereqs 2018-10-16 19:52:35 +02:00
Dydzio
8c763253d2 Build fort unconditionally with high priority, no fort=no dwellings 2018-10-16 19:52:35 +02:00
Dydzio
c04bb9387f New rule: Cannot build upgrades without fort 2018-10-16 19:52:35 +02:00
Alexander Shishkin
32c480c33d
Merge pull request #498 from dydzio0614/AiHotfix
Fix severely broken AI behavior + tweak default hero AI value
2018-10-16 12:25:59 +03:00
Dydzio
7ed4abd12d Default hero AI value seems low - tweak it 2018-10-15 21:18:44 +02:00
Dydzio
a00a7762b5 Fix for new pathfinder code - generate proper goals 2018-10-15 21:17:14 +02:00
Alexander Shishkin
6958f2cddf
Merge pull request #493 from dydzio0614/FuzzyEvaluationFixes
Fuzzy evaluation fixes
2018-10-10 22:00:14 +03:00
Alexander Shishkin
b5756200da
Merge pull request #484 from dydzio0614/ArtifactAiValue
Create artifact AI value handling
2018-10-10 21:59:46 +03:00
Dydzio
a1c0b9268e Create artifact AI value handling 2018-10-10 15:22:15 +02:00
Dydzio
9ef0481610 object value terms rework 2018-10-10 15:18:34 +02:00
Dydzio
71a3852be4 Fix some flaws of old fuzzy engines 2018-10-10 15:18:33 +02:00
Dydzio
69e142c2b9 Change fuzzy engines activation method 2018-10-10 15:18:33 +02:00
AlexVinS
be45c8cb43 Updated C::B projects, fixed a few warnings 2018-10-10 16:07:28 +03:00
Andrii Danylchenko
cbaa834589 AI pathfinding: bug fix after refactoring 2018-10-10 14:51:57 +03:00
Alexander Shishkin
83aae7d72b
Merge pull request #492 from dydzio0614/AiVSFix
Add AI pathfinding to VS files
2018-10-10 14:47:02 +03:00
Dydzio
2a299e52a8 Add AI pathfinding to VS files 2018-10-09 12:39:57 +02:00
Alexander Shishkin
f9054c06b3
Merge pull request #470 from nullkiller/ai-pathfinder-extensibility
AI: add some pathfinder extensibility and replace SectorMap.
2018-10-07 16:53:53 +03:00
Andrii Danylchenko
f327c46fa3 AI pathfinding: rename and add const to functions 2018-10-07 14:51:27 +03:00
Andrii Danylchenko
cf213a5acf #2983б #2910 and a few other bugs fixed 2018-10-06 16:35:31 +03:00
Andrii Danylchenko
49c872e4ec AI: replace SectorMap with new PathfinderManager 2018-10-06 16:35:31 +03:00
Andrii Danylchenko
eb17313f7f AI: pathfinder extensibility - add one more rule for movement to destination and some refactoring 2018-09-23 15:26:53 +03:00
Andrii Danylchenko
7150fc9f71 AI: pathfinder api supports configuration 2018-09-23 15:26:53 +03:00
Andrii Danylchenko
9ab44b950a AI: pathfinder rework, rules refactored a bit. 2018-09-23 15:26:53 +03:00
Andrii Danylchenko
24221f3fb4 AI: move teleportation handling to pathfinder helper and neighbour finder 2018-09-23 15:26:53 +03:00
Andrii Danylchenko
6ac987794c AI: first rule extracted for pathfinder 2018-09-23 15:26:53 +03:00
Andrii Danylchenko
9af0032f84 AI: try to add some pathfinder extensibility. Extracted neighbour nodes finder 2018-09-23 15:26:53 +03:00
Dydzio
57b687a094 Fix crash on portal teleport when it's 1st action in movement (#491) 2018-09-16 17:01:36 +03:00
Fior.in
cca46e311d Fixed schemas for battle animation overwritting an solo attribute instead images attribute dependant. Now working for replacing battle sprites on pre-existant heroes too (#490) 2018-09-13 02:33:34 +03:00
AlexVinS
99f167a44c AIhelper should be owned by AI instance. 2018-09-02 18:04:38 +03:00
Arseniy Shestakov
edcaaf036a MSVC: fixes for compatibility with latest Vcpkg packages 2018-08-27 22:19:11 +03:00
Fior.in
47ba3b2476 Hero scheme: allow each hero to have a unique battle animation (#480)
* attribute for battle image added on hero class, allowing on hero schemes each hero have a unique battle .def in 'images' structures sided with portraits and specialties images
2018-08-27 09:42:36 +03:00
AlexVinS
26fe5607ac Bonus icon fix №2 (posted by zeriss) 2018-08-27 01:07:40 +03:00
AlexVinS
6d1901c4f3 Bonus icon fix (posted by zeriss) 2018-08-27 00:42:32 +03:00
AlexVinS
690b3caff0 [c::b] Updated projects 2018-08-26 19:42:41 +03:00
KasyanDiGris
fa5a14e2d8 Stabilize vcmi (#488)
* Shared statusbar
* Fixed server fails on client disconnected
2018-08-26 19:09:56 +03:00
Dydzio
96494332a2 Fix ice and energy elemental vulnerabilities 2018-08-24 20:19:16 +03:00
Dydzio
b61d1ac857 Fix broken RMG monster strength buttons 2018-08-24 19:20:27 +03:00
Dydzio
09b7fb1fb2 Fix double-playing resource pickup sound 2018-08-24 19:20:01 +03:00
Dydzio
0edac2e124 update missing VS .h files 2018-08-23 17:02:09 +03:00
Dydzio
1471043cae Update visual studio project files 2018-08-22 17:31:48 +03:00
DJWarmonger
346796f4f8 Possible fix for evaluate VisitHero (compiler optimization?) 2018-08-22 12:32:48 +02:00
DjWarmonger
2b6bb0f4c6
Merge pull request #481 from vcmi/VCAI_fixes
Vcai fixes
2018-08-22 10:41:12 +02:00