Ivan Savenko
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dfa2e2a349
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
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Tomasz Zieliński
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3c87b3934d
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Do not place object visible tiles over the top of the map.
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2023-04-10 19:26:53 +02:00 |
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Konstantin
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fedf7d377c
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vcmi: remove TFaction
This is a huge change and will break save compatibility
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2023-04-10 19:28:16 +03:00 |
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Konstantin
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11b237a23c
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
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Tomasz Zieliński
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5ed3c2d518
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Place towns and monoliths first - preferably at the zone border.
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2023-03-29 16:25:13 +02:00 |
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Konstantin
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7bfb37df4d
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vcmi: modernize lib/rmg
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2023-02-14 02:50:39 +03:00 |
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Konstantin
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0627e1ecaa
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vcmi: remove unused variables from lib/rmg
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2023-02-12 19:11:24 +03:00 |
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Tomasz Zieliński
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8c481dff46
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Fix incorrect templates for mines in HoTA
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2022-10-08 12:42:10 +03:00 |
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Andrey Filipenkov
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ff635edc0b
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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2022-09-24 15:55:21 +03:00 |
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DjWarmonger
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3d2dc2335b
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Switch ObjectTemplate to shared_ptr<const> (#870)
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2022-09-11 16:13:53 +03:00 |
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DjWarmonger
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f81d869b4a
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Mine roads (#808)
* Create dirt roads to mines if there are no roads in a zone.
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2022-09-11 11:31:27 +03:00 |
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nordsoft
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670bca2fdb
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Randomly shuffle required objects to avoid patterns
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2022-09-11 11:31:27 +03:00 |
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Nordsoft91
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454889598f
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Improve treasure placement logic (#775)
Improve treasure placement logic (#775)
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2022-09-11 11:31:27 +03:00 |
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Nordsoft91
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1451385a9b
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Fix problem with empty areas (#772)
* Fixes for obstacles and treasures
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2022-09-11 11:31:27 +03:00 |
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Nordsoft91
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4bd0ff680a
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Random map generator refactoring (#762)
random map generator refactoring and improvements
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2022-09-11 11:31:27 +03:00 |
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