a0c644a0e5
vcmi: actually implement AUTO for CInfoWindow
...
This is possible to use infobar interactions now.
2023-03-11 21:41:57 +03:00
75358a68a7
vcmi: name infobar height and width
2023-03-11 21:41:57 +03:00
4617ce10e5
vcmi: allow showing more than one components in infobar
...
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
2fb2a79ca4
vcmi: fix components other than resources in infobar
...
Do not redraw infobar when components shows and
we request to show current adventure hero.
Player already knows which hero he used to pick up
components.
2023-03-11 21:41:57 +03:00
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
91b17bed79
Partial encapsulation of AdvMapInt
2023-02-14 11:18:42 +02:00
f8c1c46562
removed CAdvMapInt::handleRightClick method
2023-02-14 11:18:41 +02:00
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
84dfcacafd
Updated CMakeLists and file headers
2023-02-01 16:42:03 +02:00
9366506e2c
Finalized split of AdventureMapClasses
2023-02-01 14:01:48 +02:00
ef236be2da
Created separate file for CInfoBar
2023-02-01 13:55:56 +02:00