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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

23 Commits

Author SHA1 Message Date
Michael
1d94536299
code review 2023-08-20 13:16:39 +02:00
Michael
f9fa27b180
fix 2023-08-17 23:40:19 +02:00
Michael
e44f713f01
side by side map; player colors 2023-08-17 23:09:20 +02:00
Michael
edc11fd451
Map preview initial draft 2023-08-17 09:56:50 +02:00
Michael
48747eea9d
bigger line for folder 2023-08-10 23:37:19 +02:00
Michael
f24c636d17
code review suggestions 2023-08-10 22:15:32 +02:00
Michael
8693dab9ec
fix filter 2023-08-09 00:13:02 +02:00
Michael
bbe04c747d
Folder Icon, Save, Folder on top... 2023-08-08 23:46:30 +02:00
Michael
8b8006c0e0
bring it to work... 2023-08-08 02:04:06 +02:00
Michael
5e1f1294e5
rework 2023-08-08 00:38:13 +02:00
Michael
e5627b4bb7
tests 2023-08-07 00:10:06 +02:00
Michael
c28c0d2a13
Popup - Mapselection 2023-07-20 01:53:33 +02:00
Ivan Savenko
0deeff30b9 replaced clickPressed with clickReleased where applicable to H3 2023-07-09 17:55:39 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
4fd5a2b3ea Fixed sorting maps breaking after multiple clicks in succession 2023-07-04 20:28:00 +03:00
Ivan Savenko
48859e186e Added panning gesture, activated by mouse wheel press 2023-06-05 19:00:56 +03:00
Ivan Savenko
fb55719671 Map format support status can now be loaded from gameSettings 2023-05-31 23:01:57 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Ivan Savenko
cfcaf5cbb6 renamed keyDown -> keyPressed 2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c Removed usage of SDL_KeyboardEvent from UI code 2023-02-03 11:39:40 +02:00
Andrey Filipenkov
9f46bf5bff Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-09-24 15:55:26 +03:00
Andrey Filipenkov
bca46d9560 fix focusing input on Save screen 2022-09-24 15:55:19 +03:00
Arseniy Shestakov
ac66fc7f42 Full rework of pre-game interface and networking
New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.

TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00