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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

40 Commits

Author SHA1 Message Date
Ivan Savenko
30569a112c Fix crash on attempt to transfer component of a combined artifact 2024-07-16 13:08:15 +00:00
Ivan Savenko
520f690d35 Fix transfer of non-first artifacts in backpack if hero does not
transfers as well
2024-05-28 14:21:29 +00:00
Ivan Savenko
f963b827e9 Add more descriptive error messages 2024-05-16 08:03:06 +00:00
Ivan Savenko
80fc2bb695 Merge remote-tracking branch 'vcmi/develop' into lobby 2024-02-03 21:11:34 +02:00
Ivan Savenko
290cc1510b Added text container with map translations to campaign state
Fixes missing translations for heroes names customized on maps after
their transfer to next scenario
2024-01-31 20:01:24 +02:00
Ivan Savenko
5c5fb523a4 Implemented transfer of artifacts held by non-transferred heroes 2024-01-31 19:32:59 +02:00
Ivan Savenko
709d05205d Yog will now receive Angelic Alliance in his campaign 2024-01-31 12:42:02 +02:00
Ivan Savenko
388ca6e776 Added list of active accounts and rooms to UI. Added room creation logic 2024-01-26 16:32:36 +02:00
Ivan Savenko
6e629a6a5f split getBonusLocalFirst into two distinct method:
- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
Ivan Savenko
e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. 2024-01-19 13:55:22 +02:00
Ivan Savenko
a15366f5a5 Make IObjectInterface::cb non-static 2024-01-19 13:55:21 +02:00
Ivan Savenko
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Alexander Wilms
cca08e29da Remove duplicate semicolons 2024-01-16 19:02:39 +00:00
Ivan Savenko
c3012105e2 Fix duplicated hero in Song for the Father campaign 2024-01-16 14:45:38 +02:00
Ivan Savenko
13763cad8e Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
Ivan Savenko
bbd3312705 Fix randomization of heroes in campaigns 2023-11-12 19:18:17 +02:00
Ivan Savenko
2cc8b5baeb Fix map startup 2023-11-08 21:27:05 +02:00
Ivan Savenko
885dce0c27 Replace static_cast's of Identifiers with getNum call 2023-11-03 16:03:29 +02:00
Ivan Savenko
8346d71c98 Remove more subID access 2023-11-01 14:44:05 +02:00
Ivan Savenko
03e1169781 Reduced number of accesses to CGObjectInstance::subID 2023-11-01 14:43:20 +02:00
SoundSSGood
ab2f6abb87 ArtifactLocation now use ID for artHolder identification part2 2023-10-29 17:46:13 +02:00
nordsoft
b6b75beb29 Fixes for map editor
1) fix owner serialization for hero placeholder
2) fix roads/rivers layout
3) fix lasso
2023-10-24 23:58:26 +02:00
Ivan Savenko
ac925bb786 Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9 Bonus Source ID now uses metaidentifier 2023-10-22 16:55:18 +03:00
Ivan Savenko
0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
2023-10-22 16:54:43 +03:00
Ivan Savenko
037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Ivan Savenko
e54287ea5d Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Ivan Savenko
17d3d663ee Converted creature ID and spell ID to new form 2023-08-25 13:38:02 +03:00
Ivan Savenko
8a81b3013f Fixed transferring of artifacts from backpack in campaigns 2023-07-31 22:06:54 +03:00
Ivan Savenko
098e68b8dd Fix granting of building upgrade as bonus
Such as granting Mages Guild Level 4 when town does not have Mages Guild
Level 1
2023-06-26 17:15:59 +03:00
Ivan Savenko
48ac84110b Replaced hero crossover logic with one that actually matches H3 2023-06-26 17:15:59 +03:00
Ivan Savenko
f6b2f58da9 Use inheritance instead of composition for campaign header 2023-06-26 17:15:59 +03:00
Ivan Savenko
a08fe09517 Added encapsulation for CampaignState class 2023-06-26 17:15:59 +03:00
Ivan Savenko
8420a90aa4 Reorganization of campaigns code 2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
Ivan Savenko
453d441562 Remove heroes placeholders even in single scenarios 2023-06-26 17:15:59 +03:00
Ivan Savenko
2882e2d248 Added loading of reserved heroes from H3M 2023-06-26 17:15:59 +03:00
Ivan Savenko
2b7e554807 Formatting & cleanup 2023-06-26 17:15:59 +03:00
Ivan Savenko
0fb284f948 Extracted campaign-related code from GameState into a separate class 2023-06-26 17:15:59 +03:00