Andrii Danylchenko
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ec0596f3dd
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NKAI: fix error message can not take away last stack
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2023-07-31 22:01:12 +03:00 |
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Andrii Danylchenko
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f1a9ae99ee
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NKAI: various behavior fixes, undo max_gold_preasure
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2023-07-31 22:01:12 +03:00 |
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Andrii Danylchenko
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c93bb0a502
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nkai: fixes and skill rewards
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2023-07-31 22:01:11 +03:00 |
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Andrii Danylchenko
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b19ac01bf9
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Fuzzy rework, added more defence and gather army routines
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2023-07-31 22:01:10 +03:00 |
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Ivan Savenko
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aed8c411fc
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
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Ivan Savenko
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9acab48bc3
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Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
CArtifact CArtifactInstance refactoring
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2023-07-11 14:36:08 +03:00 |
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Andrii Danylchenko
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b1ef0f6301
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#1912 Some logging and fix for allied garrison
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2023-07-09 10:21:58 +03:00 |
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SoundSSGood
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9b5f6ec7cf
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CArtifact getters setters
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2023-07-05 15:48:08 +03:00 |
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Ivan Savenko
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1cbc6457ce
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Fix possible assertion failure on removing non-owned town
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2023-07-04 20:28:02 +03:00 |
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Ivan Savenko
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85262cf4f5
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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08cfbe79cf
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
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Ivan Savenko
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69dc95c3c8
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Merge pull request #2235 from IvanSavenko/hota_h3m_support
Hota h3m support
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2023-06-23 13:32:10 +03:00 |
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Ivan Savenko
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ebc7a82c2e
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Converted pathfinder enum's to enum class
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2023-06-21 15:38:57 +03:00 |
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Ivan Savenko
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d51fe62804
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Win/loss condition texts use MetaString
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2023-06-20 19:37:27 +03:00 |
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Ivan Savenko
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d6a357fd17
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
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nordsoft
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4b1b58b617
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Change Callback to abstract
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2023-05-01 21:49:37 +04:00 |
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Ivan Savenko
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48abf46824
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Merge pull request #2005 from IvanSavenko/advmap_refactor
Refactoring of adventure map interface
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2023-04-24 17:19:22 +03:00 |
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Andrii Danylchenko
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d347db4c16
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Fix hero count calculation for resourceful ai mod
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2023-04-22 14:47:31 +03:00 |
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Ivan Savenko
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7db67a3101
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
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Konstantin
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7a5775a9f9
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
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nordsoft
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bfc75ccd39
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Merge remote-tracking branch 'upstream/develop' into battle-dialog
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2023-04-11 02:22:42 +04:00 |
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nordsoft
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ce3028bd73
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Intermediate commit
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2023-04-06 19:34:07 +04:00 |
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Konstantin
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11b237a23c
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
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Ivan Savenko
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a0e9e01b48
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Renamed & reorganized all game mechanics settings names
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2023-03-16 18:11:35 +02:00 |
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Ivan Savenko
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383387ef29
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
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Andrii Danylchenko
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87638aafc0
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NKAI: improve build behavior
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2023-03-12 16:31:15 +02:00 |
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Konstantin
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bc228a938a
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vcmi: use enum class for EComponentType
There is really no reason not to use it
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2023-03-11 21:41:57 +03:00 |
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Konstantin
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4617ce10e5
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vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
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2023-03-11 21:41:57 +03:00 |
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Andrii Danylchenko
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148c3436df
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NKAI: improve army gathering
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2023-03-08 11:53:26 +02:00 |
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Andrii Danylchenko
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8b0c7b6601
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NKAI improve defence and some fixes
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2023-03-07 20:10:58 +02:00 |
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Ivan Savenko
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11e4d84749
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Implemented View Earth / View Air spells
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2023-03-05 17:48:02 +02:00 |
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Ivan Savenko
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05a1d7c6e3
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All text for factions/towns/building are passed through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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d2b837b116
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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fa6f7513e8
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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370e92a90a
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Added workaround for no longer accessible hero in MoveHero
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2022-12-25 16:12:26 +02:00 |
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Ivan Savenko
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405b2976d5
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Renamed getUpgradeInfo -> fillUpgradeInfo
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2022-12-25 14:03:43 +02:00 |
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Ivan Savenko
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eb20a4b208
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Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2022-12-23 14:40:45 +02:00 |
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Andrii Danylchenko
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56bf8ec2c4
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#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
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2022-12-14 22:13:26 +02:00 |
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Ivan Savenko
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25bceda4ea
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Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
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2022-12-09 14:42:47 +02:00 |
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Ivan Savenko
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db2a40600d
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Fixed some of the warnings detected by CI run
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2022-12-08 23:20:42 +02:00 |
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Ivan Savenko
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facf77b3ae
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vstd::unique -> std::unique
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2022-12-07 23:36:20 +02:00 |
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Ivan Savenko
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d85ee019ec
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Removed CGHeroInstance::convertPosition method
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2022-12-07 22:51:32 +02:00 |
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Ivan Savenko
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49cbd5adc9
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CGHeroInstance::convertPosition is no longer static method
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2022-12-07 22:34:08 +02:00 |
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Ivan Savenko
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2855606a88
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Enabled & fixed -Woverloaded-virtual warning from gcc/cland
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
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2022-12-07 21:50:45 +02:00 |
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Ivan Savenko
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3219e322ae
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Fixed all non-silenced gcc/clang warnings
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2022-12-07 18:05:47 +02:00 |
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nordsoft
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d4c9b8f6b5
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Absolute threshold for retreat decision
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2022-12-06 16:11:52 +04:00 |
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SoundSSGood
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909dcb82fa
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use ArtifactID
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2022-11-29 00:32:18 +02:00 |
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Andrii Danylchenko
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233b850daf
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NKAI: a few crash/hang fixes
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2022-11-07 13:58:20 +02:00 |
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Andrii Danylchenko
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601ced3749
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BattleAI: rework movement when no targtes
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2022-10-23 11:41:03 +03:00 |
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Andrii Danylchenko
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e9c725181c
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NKAI: fix retreat logic
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2022-10-15 15:15:12 +03:00 |
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