Dydzio
4cab76900f
Add SYNERGY_TARGET and [wip]-SHOOTS_ALL_ADJACENT
2017-09-04 23:32:24 +02:00
Dydzio
5ba8d64b63
Working WIDE_BREATH ability
2017-08-19 19:16:44 +02:00
Dydzio
8cae811d11
Merge branch 'kuririn' into NewAbilities
2017-08-19 18:40:06 +02:00
AlexVinS
0868164147
(int) -> static_cast<int>
2017-08-12 15:43:41 +03:00
AlexVinS
15138c23de
Finished conversion to new logging API
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* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
FeniksFire
b56d05b75b
Fix handling damage in bridge in fortress ( #349 )
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Remove "Moat" obstacle on bridge hex from affected obstacles by creature,
when bridge is opened/destroyed.
Resolves: https://bugs.vcmi.eu/view.php?id=2577
2017-07-20 18:15:47 +03:00
AlexVinS
7374689301
Fixed https://bugs.vcmi.eu/view.php?id=2715
2017-07-16 00:02:55 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
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Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
ArseniyShestakov
ea0ceb1805
Merge pull request #323 from vcmi/CStackTweaks
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CStack tweaks
2017-07-15 00:42:08 +03:00
ArseniyShestakov
006fa6c6df
Merge pull request #332 from FeniksFire/SmallBugFix
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Fix handling damage from obstacles
2017-07-15 00:09:37 +03:00
ArseniyShestakov
77ca27b90b
Merge pull request #340 from dydzio0614/navalbattlefieldfix2
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Add proper handling for ship-to-ship battlefield
2017-07-14 16:30:40 +03:00
Dydzio
50b0773aab
Formatting change
2017-07-14 15:24:50 +02:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Dydzio
85eb159e58
Minor code simplify
2017-07-13 21:44:22 +02:00
Dydzio
18f2e0ed96
Invalidate unavailable tiles as obstacle candidates
2017-07-13 18:51:56 +02:00
Dydzio
ee3f6c9b88
Block appropiate hexes on ship-to-ship battlefield
2017-07-13 16:47:28 +02:00
FeniksFire
43d324b561
Fix handling damage when stack wait in moat.
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Currently stack don't take any damage from moat when he stay in same
place.
2017-07-09 15:07:20 +02:00
AlexVinS
4f14f22d3a
Unified CStack ammo, casts and counterattacks
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* it is possible now to add casts and shoots OTF (f.e. with spell bonus)
Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
FeniksFire
8577445b10
Simple fix: http://bugs.vcmi.eu/view.php?id=2366
2017-07-03 22:41:16 +03:00
ArseniyShestakov
5dfb7a5771
Merge pull request #317 from vcmi/attackerOwned
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Refactored CStack::attackerOwned to CStack::side
2017-07-03 16:19:54 +03:00
Dydzio
ef2ff0c752
Precompiled header path also needs fix
2017-07-01 20:05:10 +02:00
AlexVinS
4f8c7bd4bb
CStack refactoring
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* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
Arseniy Shestakov
2ce02202c1
Fix more includes and move SideInBattle / SiegeInfo into battle
2017-06-29 02:02:05 +03:00
FeniksFire
8ccdda6d2d
Improve formatting, update other config information about includes.
2017-06-27 17:00:44 +02:00
FeniksFire
221386a39d
Refactoring.
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Dividing CBattleCallback into smaller files with classes.
2017-06-24 15:51:07 +02:00