beegee1
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80765eb0a3
|
- fixed clang compiler warnings (detects now unused constant vars)
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2014-05-16 19:22:21 +02:00 |
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Ivan Savenko
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1f325bafb3
|
fixes #1619 and #1647
- removed some no longer needed code from map handler
- blocked "back" button on campaign map screen if some of scenarios are
already completed
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2014-01-05 13:45:44 +00:00 |
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beegee1
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68bdf71db6
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- Fixed GCC compiler warnings
- Implemented move heroes to next scenario partially
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2013-12-20 13:07:58 +00:00 |
|
Michał W. Urbańczyk
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d45a554fec
|
Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
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2013-02-18 22:37:22 +00:00 |
|
Ivan Savenko
|
2643762f08
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
|
Ivan Savenko
|
fc85e08a64
|
- clang and gcc 4.5 compatibility
- autotools update
- debian build system fixes
|
2012-11-03 19:31:16 +00:00 |
|
beegee1
|
720deba838
|
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
|
2012-10-26 17:51:05 +00:00 |
|
beegee1
|
7f04ed990b
|
Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
|
2011-12-13 21:23:17 +00:00 |
|
mateuszb
|
5e0b0e49b2
|
* bug 392 fixed
|
2011-02-23 18:21:51 +00:00 |
|
mateuszb
|
8b831c1f46
|
Const-transitiveness of CGI almost reached
|
2010-12-20 13:04:24 +00:00 |
|
mateuszb
|
23c501b79e
|
some changes
|
2010-12-17 18:47:07 +00:00 |
|
mateuszb
|
d1bfe4cbd6
|
* a bit better screen scrolling for small resolutions
* a bit optimized terrainRect
|
2010-08-26 15:33:55 +00:00 |
|
mateuszb
|
9aa6d0a7b9
|
* refactoring of map handler and minor changes
|
2010-08-16 13:51:31 +00:00 |
|
mateuszb
|
943c433d3f
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* moved mapHandler to client folder
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2010-04-06 08:59:24 +00:00 |
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