Ivan Savenko
3fcba4fb5c
- fixed crash on start of some campaigns
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- allowed on map factions is now set instead of bit field
2012-09-23 14:32:49 +00:00
DjWarmonger
e2bfd53c98
- Fixed some issues and crashes
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- Simplified projectile handling. New creatures can now shoot.
2012-09-21 19:49:35 +00:00
Ivan Savenko
0ca9f64573
Next part of town configuration:
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- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00
DjWarmonger
31f82cade0
- Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
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- Parsing for creature format http://wiki.vcmi.eu/index.php?title=Creature_Format
Needs rearrangement of some info to work
2012-08-30 14:57:24 +00:00
DjWarmonger
39d433c1c7
Moved game Modules to config file.
2012-08-24 09:37:52 +00:00
DjWarmonger
edbc7f1223
- Some hardcoded settings will now be read from config/defaultMods.json
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- Fixed AI crash when it was placed in closed and safe area
2012-08-11 09:06:23 +00:00
Ivan Savenko
aa326491a3
- compile fixes
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- build system update
2012-08-10 15:16:42 +00:00
DjWarmonger
289b7b68d9
Mod Handler class. It is connected with engine, but doesn't do anything yet.
2012-08-10 13:07:53 +00:00